[Keymap] update my keymap for Infinity Ergodox (#6864)
* 🎉 Building simple flasher * 🎉 Flashing works * 🎨 Cleaning up * 🐛 Being more specific with board identity * 🐛 Flashing correct keymap * 🎉 Adding keymap * ✨ Updating keymap * 🚨 RGB * ⏪ Revert "🚨 RGB" This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4. * ✨ Improvements to flasher * ✨ Layout tweaks * 💄 Messing around with LCD * 💄 Enabling LCD backlight matching * 🔧 Updating layout * 🐛 Fixing console logging * 🎨 Cleaning up indentation * 🔧 Adding editorconfig * ✨ Adding game layer * 💄 Changing numpad layout * ✨🔥 redoing entire layout It's now more similar to the Planck default layout * ✨ add workman and dvorak layouts * 🐛 fix numpad * 🐛 fix layer orders * 🐛 fix layer toggling * 🐛 fix tri-layer switching * 🐛 fix LCD colors for adjustment layers * 🔥 remove old flasher project * 🔥 remove simple_visualizer * 💄 update LCD colors * 📝 fix layout comments * 💄 swapping 2u buttons * 🔥🔧 removing editorconfig * 🚨 using 2 spaces * 📝 add README * ⏪ Revert "💄 Enabling LCD backlight matching" This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e. * ⏪ Revert "💄 Messing around with LCD" This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5. * 🐛 fix thumb inconsistency in QWERTY * 🐛 fix media keys * ✨ add F# shortcuts to vertical 1.5u buttons * ✨ hold enter for RShift * ✨ hold for numpad * 🎨 remove unnecessary breaks * 🎨 reoganizing layers * ✨ add Colmak layer * 🚧🔧 add basic config * ✨ use more standard numpad layout * 💄 change layer orders * ✨ add caps lock on adjust layer * 🔥 disable space cadet * 📝 update README * 🔨 use userspace config * 🎨 clean up a bit * 🐛 undefine tapping toggle from base config * 🔨 rename LED functions * 💩 someone commited Windows line endings * ✨ left hand thumb is space * ♻️ extract layers def to new file * 🔥 remove unnecessary hooks * ✨💄 set LCD text and color by layer * 💄 update keymap removing layer buttons that I don't really use * ✨ set backlight to full brightness on boot * 🔥 remove unnecessary includes
This commit is contained in:
parent
93bce83255
commit
c5ffd182c8
@ -1,20 +1,6 @@
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#include QMK_KEYBOARD_H
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#include "debug.h"
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#include "action_layer.h"
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#include "version.h"
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enum custom_layers {
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_QWERTY,
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_WORKMAN,
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_DVORAK,
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_COLEMAK,
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_LOWER,
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_RAISE,
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_ADJUST,
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_GAME,
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_MOUSE,
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_NUM,
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};
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#include "layers.h"
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -39,41 +25,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Tab | Q | W | E | R | T | [{ | | ]} | Y | U | I | O | P | BSPC |
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | ESC | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
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* |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | Enter |
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* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
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* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
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* `------------------------------' `------------------------------'
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* ,------------. ,------------.
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* |Play |Mouse | | Num |Mouse|
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* ,----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |BSPC|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `-----------------' `------------------'
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* |Play | | | |Play |
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* ,-----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |Space|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `------------------' `------------------'
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*/
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[_QWERTY] = LAYOUT_ergodox(
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRACKET,
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_FN1,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______,
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TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
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KC_MPLY, TG(_MOUSE),
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KC_MPLY, _______,
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KC_LALT,
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KC_BSPACE, LOWER, KC_LGUI,
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KC_SPACE, LOWER, KC_LGUI,
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// right hand
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KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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KC_RBRACKET, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE,
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KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE,
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KC_FN1, KC_N, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
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_______, KC_N, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
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RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
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TT(_NUM), TG(_MOUSE),
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_______, KC_MPLY,
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KC_LALT,
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KC_LGUI, RAISE, KC_SPACE
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KC_LGUI, RAISE, KC_SPACE
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),
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/* Keymap 0: Basic Workman layer
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@ -84,41 +70,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Tab | Q | D | R | W | B | [{ | | ]} | J | F | U | P | ; | BSPC |
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | ESC | A | S | H | T | G |------| |------| Y | N | E | O | I | ' |
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* |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | LShift | Z | X | M | C | V | | | | K | L | , | . | / | Enter |
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* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
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* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
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* `------------------------------' `------------------------------'
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* ,------------. ,------------.
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* |Play |Mouse | | Num |Mouse|
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* ,----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |BSPC|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `-----------------' `------------------'
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* |Play | | | |Play |
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* ,-----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |Space|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `------------------' `------------------'
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*/
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[_WORKMAN] = LAYOUT_ergodox(
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LBRACKET,
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KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G,
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KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_FN1,
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KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, _______,
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TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
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KC_MPLY, TG(_MOUSE),
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KC_MPLY, _______,
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KC_LALT,
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KC_BSPACE, LOWER, KC_LGUI,
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KC_SPACE, LOWER, KC_LGUI,
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// right hand
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KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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KC_RBRACKET, KC_J, KC_F, KC_U, KC_P, KC_SCOLON, KC_BSPACE,
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KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
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KC_FN1, KC_K, KC_L, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
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_______, KC_K, KC_L, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
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RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
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TT(_NUM), TG(_MOUSE),
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_______, KC_MPLY,
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KC_LALT,
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KC_LGUI, RAISE, KC_SPACE
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KC_LGUI, RAISE, KC_SPACE
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),
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/* Keymap 0: Basic Dvorak layer
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@ -129,41 +115,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Tab | ' | , | . | P | Y | [{ | | ]} | F | G | C | R | L | BSPC |
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | ESC | A | O | E | U | I |------| |------| D | H | T | N | S | / |
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* |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | Enter |
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* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
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* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
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* `------------------------------' `------------------------------'
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* ,------------. ,------------.
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* |Play |Mouse | | Num |Mouse|
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* ,----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |BSPC|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `-----------------' `------------------'
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* |Play | | | |Play |
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* ,-----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |Space|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `------------------' `------------------'
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*/
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[_DVORAK] = LAYOUT_ergodox(
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_LBRACKET,
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I,
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KC_LSFT, KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, KC_FN1,
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KC_LSFT, KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, _______,
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TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
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KC_MPLY, TG(_MOUSE),
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KC_MPLY, _______,
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KC_LALT,
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KC_BSPACE, LOWER, KC_LGUI,
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KC_SPACE, LOWER, KC_LGUI,
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// right hand
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KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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KC_RBRACKET, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPACE,
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KC_D, KC_H, KC_T, KC_N, KC_S, LT(MOUSE, KC_SLSH),
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KC_FN1, KC_B, KC_M, KC_W, KC_V, KC_Z, RSFT_T(KC_ENT),
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_______, KC_B, KC_M, KC_W, KC_V, KC_Z, RSFT_T(KC_ENT),
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RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
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TT(_NUM), TG(_MOUSE),
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_______, KC_MPLY,
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KC_LALT,
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KC_LGUI, RAISE, KC_SPACE
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KC_LGUI, RAISE, KC_SPACE
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),
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/* Keymap 0: Basic Colemak layer
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@ -174,41 +160,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Tab | Q | W | F | P | G | [{ | | ]} | J | L | U | Y | ; | BSPC |
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | ESC | A | R | S | T | D |------| |------| H | N | E | I | O | ' |
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* |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | LShift | Z | X | C | V | B | | | | K | M | , | . | / | Enter |
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* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
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* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
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* `------------------------------' `------------------------------'
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* ,------------. ,------------.
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* |Play |Mouse | | Num |Mouse|
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* ,----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |BSPC|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `-----------------' `------------------'
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* |Play | | | |Play |
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* ,-----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |Space|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `------------------' `------------------'
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*/
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[_COLEMAK] = LAYOUT_ergodox(
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRACKET,
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KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_FN1,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______,
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TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
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KC_MPLY, TG(_MOUSE),
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KC_MPLY, _______,
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KC_LALT,
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KC_BSPACE, LOWER, KC_LGUI,
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KC_SPACE, LOWER, KC_LGUI,
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// right hand
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KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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KC_RBRACKET, KC_J, KC_L, KC_U, KC_Y, KC_SCOLON, KC_BSPACE,
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KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOTE,
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KC_FN1, KC_K, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
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_______, KC_K, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
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RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
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TT(_NUM), TG(_MOUSE),
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_______, KC_MPLY,
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KC_LALT,
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KC_LGUI, RAISE, KC_SPACE
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KC_LGUI, RAISE, KC_SPACE
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),
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/* Lower
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@ -216,19 +202,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,---------------------------------------------------. ,--------------------------------------------------.
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* | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | |
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* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
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* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
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* | ~ | ! | @ | # | $ | % | F6 | | F5 | ^ | & | * | ( | ) | |
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* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | _ | + | { | } | | |
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* |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
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* |---------+------+------+------+------+------| F12 | | F11 |------+------+------+------+------+--------|
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* | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO ~ |ISO | | Home | End | |
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* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | Play | Vol- | Vol+ | Next |
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* `-----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* |Animat| | |Toggle|Solid |
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* |Bright|Bright| | | |Hue- |Hue+ |
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* |ness- |ness+ |------| |------| | |
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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@ -261,10 +247,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,---------------------------------------------------. ,--------------------------------------------------.
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* | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | F11 |
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* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
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* | ` | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | |
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* | ` | 1 | 2 | 3 | 4 | 5 | F6 | | F5 | 6 | 7 | 8 | 9 | 0 | |
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* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | - | = | [ | ] | \ |
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* |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
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* |---------+------+------+------+------+------| F12 | | F11 |------+------+------+------+------+--------|
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* | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
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* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | Play | Vol- | Vol+ | Next |
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@ -308,7 +294,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | |Reset |Debug | | | | | | | |TRM on|TRMoff| | | Del |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | CPSLCK | | | | |AG Nrm|------| |------|AG Swp|QWERTY|Wrkman|Dvorak| | |
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* | CPSLCK | | | | |AG Nrm|------| |------|AG Swp|QWERTY|Wrkman|Dvorak|Colmak| |
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||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | | Prev | Next | | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
@ -325,7 +311,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_ADJUST] = LAYOUT_ergodox(
|
||||
// left hand
|
||||
VRSN, _______, _______, _______, _______, _______, _______,
|
||||
_______, RESET, DEBUG, _______, _______, _______, _______,
|
||||
_______, RESET, DEBUG, BL_TOGG, BL_STEP, _______, _______,
|
||||
KC_CAPS, _______, _______, _______, _______, AG_NORM,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______,
|
||||
@ -502,6 +488,11 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
||||
void matrix_init_user() {
|
||||
backlight_enable();
|
||||
backlight_level(BACKLIGHT_LEVELS);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
@ -576,34 +567,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs just one time when the keyboard initializes.
|
||||
*/
|
||||
void matrix_init_user(void) {
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Runs constantly in the background, in a loop.
|
||||
*/
|
||||
void matrix_scan_user(void) {
|
||||
uint8_t layer = biton32(layer_state);
|
||||
|
||||
ergodox_board_led_off();
|
||||
ergodox_led_lower_off();
|
||||
ergodox_led_raise_off();
|
||||
ergodox_led_adjust_off();
|
||||
|
||||
switch (layer) {
|
||||
case _LOWER:
|
||||
ergodox_led_lower_on();
|
||||
break;
|
||||
case _RAISE:
|
||||
ergodox_led_raise_on();
|
||||
break;
|
||||
case _ADJUST:
|
||||
ergodox_led_adjust_on();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
14
keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h
Normal file
14
keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h
Normal file
@ -0,0 +1,14 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
enum custom_layers {
|
||||
_QWERTY,
|
||||
_WORKMAN,
|
||||
_DVORAK,
|
||||
_COLEMAK,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_ADJUST,
|
||||
_GAME,
|
||||
_MOUSE,
|
||||
_NUM,
|
||||
};
|
@ -0,0 +1,123 @@
|
||||
/* Copyright 2017 Fred Sundvik
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
|
||||
#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
|
||||
|
||||
// Currently we are assuming that both the backlight and LCD are enabled
|
||||
// But it's entirely possible to write a custom visualizer that use only
|
||||
// one of them
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "visualizer.h"
|
||||
#include "visualizer_keyframes.h"
|
||||
#include "lcd_keyframes.h"
|
||||
#include "lcd_backlight_keyframes.h"
|
||||
#include "system/serial_link.h"
|
||||
#include "led.h"
|
||||
#include "default_animations.h"
|
||||
|
||||
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
||||
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
|
||||
|
||||
static bool initial_update = true;
|
||||
|
||||
// Feel free to modify the animations below, or even add new ones if needed
|
||||
|
||||
static keyframe_animation_t lcd_layer_display = {
|
||||
.num_frames = 1,
|
||||
.loop = false,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
||||
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
|
||||
};
|
||||
|
||||
// The color animation animates the LCD color when you change layers
|
||||
static keyframe_animation_t color_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = false,
|
||||
// Note that there's a 200 ms no-operation frame,
|
||||
// this prevents the color from changing when activating the layer
|
||||
// momentarily
|
||||
.frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
|
||||
.frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
|
||||
};
|
||||
|
||||
void initialize_user_visualizer(visualizer_state_t* state) {
|
||||
// The brightness will be dynamically adjustable in the future
|
||||
// But for now, change it here.
|
||||
lcd_backlight_brightness(130);
|
||||
state->current_lcd_color = initial_color;
|
||||
state->target_lcd_color = logo_background_color;
|
||||
initial_update = true;
|
||||
start_keyframe_animation(&default_startup_animation);
|
||||
}
|
||||
|
||||
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state);
|
||||
|
||||
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
||||
// Add more tests, change the colors and layer texts here
|
||||
// Usually you want to check the high bits (higher layers first)
|
||||
// because that's the order layers are processed for keypresses
|
||||
// You can for check for example:
|
||||
// state->status.layer
|
||||
// state->status.default_layer
|
||||
// state->status.leds (see led.h for available statuses)
|
||||
|
||||
uint32_t prev_color = state->target_lcd_color;
|
||||
const char* prev_layer_text = state->layer_text;
|
||||
|
||||
get_visualizer_layer_and_color(state);
|
||||
|
||||
if (initial_update || prev_color != state->target_lcd_color) {
|
||||
start_keyframe_animation(&color_animation);
|
||||
}
|
||||
|
||||
if (initial_update || prev_layer_text != state->layer_text) {
|
||||
start_keyframe_animation(&lcd_layer_display);
|
||||
}
|
||||
// You can also stop existing animations, and start your custom ones here
|
||||
// remember that you should normally have only one animation for the LCD
|
||||
// and one for the background. But you can also combine them if you want.
|
||||
}
|
||||
|
||||
void user_visualizer_suspend(visualizer_state_t* state) {
|
||||
state->layer_text = "Suspending...";
|
||||
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
||||
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
||||
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
||||
start_keyframe_animation(&default_suspend_animation);
|
||||
}
|
||||
|
||||
void user_visualizer_resume(visualizer_state_t* state) {
|
||||
state->current_lcd_color = initial_color;
|
||||
state->target_lcd_color = logo_background_color;
|
||||
initial_update = true;
|
||||
start_keyframe_animation(&default_startup_animation);
|
||||
}
|
||||
|
||||
#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
|
||||
Copyright 2017 Fred Sundvik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@ -15,331 +15,65 @@ You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Currently we are assuming that both the backlight and LCD are enabled
|
||||
* But it's entirely possible to write a custom visualizer that use only
|
||||
* one of them
|
||||
*/
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
#include "./simple_visualizer.h"
|
||||
#include "util.h"
|
||||
#include "layers.h"
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "./visualizer.h"
|
||||
#include "visualizer_keyframes.h"
|
||||
#include "lcd_keyframes.h"
|
||||
#include "lcd_backlight_keyframes.h"
|
||||
#include "system/serial_link.h"
|
||||
#include "default_animations.h"
|
||||
|
||||
static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255);
|
||||
static const uint32_t initial_color = LCD_COLOR(84, 255, 255);
|
||||
|
||||
static const uint32_t led_emulation_colors[4] = {
|
||||
LCD_COLOR(0, 0, 255),
|
||||
LCD_COLOR(141, 255, 255),
|
||||
LCD_COLOR(18, 255, 255),
|
||||
LCD_COLOR(194, 255, 255),
|
||||
};
|
||||
|
||||
static uint32_t next_led_target_color = 0;
|
||||
|
||||
typedef enum {
|
||||
LCD_STATE_INITIAL,
|
||||
LCD_STATE_LAYER_BITMAP,
|
||||
LCD_STATE_BITMAP_AND_LEDS,
|
||||
} lcd_state_t;
|
||||
|
||||
static lcd_state_t lcd_state = LCD_STATE_INITIAL;
|
||||
|
||||
typedef struct {
|
||||
uint8_t led_on;
|
||||
uint8_t led1;
|
||||
uint8_t led2;
|
||||
uint8_t led3;
|
||||
} visualizer_user_data_t;
|
||||
|
||||
/**
|
||||
* Don't access from visualization function, use the visualizer state instead
|
||||
*/
|
||||
static visualizer_user_data_t user_data_keyboard = {
|
||||
.led_on = 0,
|
||||
.led1 = LED_BRIGHTNESS_HI,
|
||||
.led2 = LED_BRIGHTNESS_HI,
|
||||
.led3 = LED_BRIGHTNESS_HI,
|
||||
};
|
||||
|
||||
_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
|
||||
"Please increase the VISUALIZER_USER_DATA_SIZE");
|
||||
|
||||
// Feel free to modify the animations below, or even add new ones if needed
|
||||
|
||||
// The color animation animates the LCD color when you change layers
|
||||
static keyframe_animation_t one_led_color = {
|
||||
.num_frames = 1,
|
||||
.loop = false,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
||||
.frame_functions = {lcd_backlight_keyframe_set_color},
|
||||
};
|
||||
|
||||
bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
uint32_t temp = next_led_target_color;
|
||||
next_led_target_color = state->target_lcd_color;
|
||||
state->target_lcd_color = temp;
|
||||
return false;
|
||||
}
|
||||
|
||||
// The color animation animates the LCD color when you change layers
|
||||
static keyframe_animation_t two_led_colors = {
|
||||
.num_frames = 2,
|
||||
.loop = true,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
|
||||
.frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
|
||||
};
|
||||
|
||||
/**
|
||||
* The LCD animation alternates between the layer name display and a
|
||||
* bitmap that displays all active layers
|
||||
*/
|
||||
static keyframe_animation_t lcd_bitmap_animation = {
|
||||
.num_frames = 1,
|
||||
.loop = false,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
||||
.frame_functions = {lcd_keyframe_display_layer_bitmap},
|
||||
};
|
||||
|
||||
static keyframe_animation_t lcd_bitmap_leds_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = true,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
|
||||
.frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
|
||||
};
|
||||
|
||||
void initialize_user_visualizer(visualizer_state_t* state) {
|
||||
/**
|
||||
* The brightness will be dynamically adjustable in the future
|
||||
* But for now, change it here.
|
||||
*/
|
||||
lcd_backlight_brightness(180);
|
||||
state->current_lcd_color = initial_color;
|
||||
state->target_lcd_color = logo_background_color;
|
||||
lcd_state = LCD_STATE_INITIAL;
|
||||
start_keyframe_animation(&default_startup_animation);
|
||||
}
|
||||
|
||||
static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
|
||||
return user_data->led_on & (1u << num);
|
||||
}
|
||||
|
||||
static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
|
||||
for (int i=0; i < 4; i++) {
|
||||
if (is_led_on(user_data, i)) {
|
||||
return i + 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
|
||||
uint8_t master_index = get_led_index_master(user_data);
|
||||
if (master_index!=0) {
|
||||
for (int i=master_index; i < 4; i++) {
|
||||
if (is_led_on(user_data, i)) {
|
||||
return i + 1;
|
||||
}
|
||||
}
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
switch(biton32(default_layer_state)) {
|
||||
case _QWERTY:
|
||||
state->layer_text = "QWERTY";
|
||||
state->target_lcd_color = LCD_COLOR(0, 255, 128);
|
||||
break;
|
||||
case _WORKMAN:
|
||||
state->layer_text = "Workman";
|
||||
state->target_lcd_color = LCD_COLOR(80, 255, 128);
|
||||
break;
|
||||
case _DVORAK:
|
||||
state->layer_text = "Dvorak";
|
||||
state->target_lcd_color = LCD_COLOR(194, 255, 128);
|
||||
break;
|
||||
case _COLEMAK:
|
||||
state->layer_text = "Colemak";
|
||||
state->target_lcd_color = LCD_COLOR(18, 255, 128);
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
|
||||
if (
|
||||
is_led_on(user_data, 0) &&
|
||||
is_led_on(user_data, 1) &&
|
||||
is_led_on(user_data, 2)
|
||||
) {
|
||||
return 3;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
|
||||
switch (index) {
|
||||
case 1:
|
||||
return user_data->led1;
|
||||
case 2:
|
||||
return user_data->led2;
|
||||
case 3:
|
||||
return user_data->led3;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
||||
visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
|
||||
visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
|
||||
|
||||
uint8_t new_index;
|
||||
uint8_t old_index;
|
||||
|
||||
if (true || is_serial_link_master()) {
|
||||
new_index = get_led_index_master(user_data_new);
|
||||
old_index = get_led_index_master(user_data_old);
|
||||
} else {
|
||||
new_index = get_led_index_slave(user_data_new);
|
||||
old_index = get_led_index_slave(user_data_old);
|
||||
}
|
||||
|
||||
uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
|
||||
uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
|
||||
|
||||
uint8_t new_brightness = get_brightness(user_data_new, new_index);
|
||||
uint8_t old_brightness = get_brightness(user_data_old, old_index);
|
||||
|
||||
uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
|
||||
uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
|
||||
|
||||
if (
|
||||
lcd_state == LCD_STATE_INITIAL ||
|
||||
new_index != old_index ||
|
||||
new_secondary_index != old_secondary_index ||
|
||||
new_brightness != old_brightness ||
|
||||
new_secondary_brightness != old_secondary_brightness
|
||||
) {
|
||||
if (new_secondary_index != 0) {
|
||||
state->target_lcd_color = change_lcd_color_intensity(
|
||||
led_emulation_colors[new_index], new_brightness);
|
||||
next_led_target_color = change_lcd_color_intensity(
|
||||
led_emulation_colors[new_secondary_index], new_secondary_brightness);
|
||||
|
||||
stop_keyframe_animation(&one_led_color);
|
||||
start_keyframe_animation(&two_led_colors);
|
||||
} else {
|
||||
state->target_lcd_color = change_lcd_color_intensity(
|
||||
led_emulation_colors[new_index], new_brightness);
|
||||
|
||||
stop_keyframe_animation(&two_led_colors);
|
||||
start_keyframe_animation(&one_led_color);
|
||||
}
|
||||
switch(biton32(state->status.layer)) {
|
||||
case _LOWER:
|
||||
state->layer_text = "Lower";
|
||||
state->target_lcd_color = LCD_COLOR(141, 255, 255);
|
||||
break;
|
||||
case _RAISE:
|
||||
state->layer_text = "Raise";
|
||||
state->target_lcd_color = LCD_COLOR(18, 255, 255);
|
||||
break;
|
||||
case _ADJUST:
|
||||
state->layer_text = "Adjust";
|
||||
state->target_lcd_color = LCD_COLOR(194, 255, 255);
|
||||
break;
|
||||
case _NUM:
|
||||
state->layer_text = "Numpad";
|
||||
state->target_lcd_color = LCD_COLOR(80, 255, 255);
|
||||
break;
|
||||
case _MOUSE:
|
||||
state->layer_text = "Mouse";
|
||||
state->target_lcd_color = LCD_COLOR(300, 255, 255);
|
||||
break;
|
||||
case _GAME:
|
||||
state->layer_text = "Game";
|
||||
state->target_lcd_color = LCD_COLOR(300, 255, 255);
|
||||
break;
|
||||
case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
|
||||
break;
|
||||
default:
|
||||
state->layer_text = "NONE";
|
||||
state->target_lcd_color = LCD_COLOR(0, 255, 255);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
||||
if (state->status.leds) {
|
||||
if (
|
||||
lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
|
||||
state->status.leds != prev_status->leds ||
|
||||
state->status.layer != prev_status->layer ||
|
||||
state->status.default_layer != prev_status->default_layer
|
||||
) {
|
||||
// NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
|
||||
stop_keyframe_animation(&lcd_bitmap_animation);
|
||||
|
||||
lcd_state = LCD_STATE_BITMAP_AND_LEDS;
|
||||
/**
|
||||
* For information:
|
||||
* The logic in this function makes sure that this doesn't happen, but if you call start on an
|
||||
* animation that is already playing it will be restarted.
|
||||
*/
|
||||
start_keyframe_animation(&lcd_bitmap_leds_animation);
|
||||
}
|
||||
} else {
|
||||
if (
|
||||
lcd_state != LCD_STATE_LAYER_BITMAP ||
|
||||
state->status.layer != prev_status->layer ||
|
||||
state->status.default_layer != prev_status->default_layer
|
||||
) {
|
||||
stop_keyframe_animation(&lcd_bitmap_leds_animation);
|
||||
|
||||
lcd_state = LCD_STATE_LAYER_BITMAP;
|
||||
start_keyframe_animation(&lcd_bitmap_animation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
||||
/**
|
||||
* Check the status here to start and stop animations
|
||||
* You might have to save some state, like the current animation here so that you can start the right
|
||||
* This function is called every time the status changes
|
||||
*
|
||||
* NOTE that this is called from the visualizer thread, so don't access anything else outside the status
|
||||
* This is also important because the slave won't have access to the active layer for example outside the
|
||||
* status.
|
||||
*/
|
||||
|
||||
update_emulated_leds(state, prev_status);
|
||||
update_lcd_text(state, prev_status);
|
||||
}
|
||||
|
||||
void user_visualizer_suspend(visualizer_state_t* state) {
|
||||
state->layer_text = "Suspending...";
|
||||
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
||||
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
||||
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
||||
start_keyframe_animation(&default_suspend_animation);
|
||||
}
|
||||
|
||||
void user_visualizer_resume(visualizer_state_t* state) {
|
||||
state->current_lcd_color = initial_color;
|
||||
state->target_lcd_color = logo_background_color;
|
||||
lcd_state = LCD_STATE_INITIAL;
|
||||
start_keyframe_animation(&default_startup_animation);
|
||||
}
|
||||
|
||||
void ergodox_board_led_on(void){
|
||||
// No board led support
|
||||
}
|
||||
|
||||
void ergodox_led_lower_on(void){
|
||||
user_data_keyboard.led_on |= (1u << 0);
|
||||
visualizer_set_user_data(&user_data_keyboard);
|
||||
}
|
||||
|
||||
void ergodox_led_raise_on(void){
|
||||
user_data_keyboard.led_on |= (1u << 1);
|
||||
visualizer_set_user_data(&user_data_keyboard);
|
||||
}
|
||||
|
||||
void ergodox_led_adjust_on(void){
|
||||
user_data_keyboard.led_on |= (1u << 2);
|
||||
visualizer_set_user_data(&user_data_keyboard);
|
||||
}
|
||||
|
||||
void ergodox_board_led_off(void){
|
||||
// No board led support
|
||||
}
|
||||
|
||||
void ergodox_led_lower_off(void){
|
||||
user_data_keyboard.led_on &= ~(1u << 0);
|
||||
visualizer_set_user_data(&user_data_keyboard);
|
||||
}
|
||||
|
||||
void ergodox_led_raise_off(void){
|
||||
user_data_keyboard.led_on &= ~(1u << 1);
|
||||
visualizer_set_user_data(&user_data_keyboard);
|
||||
}
|
||||
|
||||
void ergodox_led_adjust_off(void){
|
||||
user_data_keyboard.led_on &= ~(1u << 2);
|
||||
visualizer_set_user_data(&user_data_keyboard);
|
||||
}
|
||||
|
||||
void ergodox_led_lower_set(uint8_t n) {
|
||||
user_data_keyboard.led1 = n;
|
||||
visualizer_set_user_data(&user_data_keyboard);
|
||||
}
|
||||
|
||||
void ergodox_led_raise_set(uint8_t n) {
|
||||
user_data_keyboard.led2 = n;
|
||||
visualizer_set_user_data(&user_data_keyboard);
|
||||
}
|
||||
|
||||
void ergodox_led_adjust_set(uint8_t n) {
|
||||
user_data_keyboard.led3 = n;
|
||||
visualizer_set_user_data(&user_data_keyboard);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user