Adopted LAYOUT, added some keys (#5320)

* Add HOME/END keys as upper/lower on arrow-up/down

* Reduce .hex file size by turning off unneeded options

* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand

* Latest super latest version merge

* cbbrowne keymap for XD75re

* starting notes on XD75re keymap plans

* First draft of bottom row of QWERTY

* Switch my special bottom line over to QCENT

* Dunno

* Filling in wanted keys, bit by bit...

* Add copyright, extra macro

* Clean up comments, remove some experimental code I didn't like

* TODO plans for xd75re

* clean up keyboard layout

* QCENT2 is my new experiment for the main keyboard...

* Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer

* Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing

* More xd75 changes, now that I actually have it in hand

* shift keymap around, as original attempt was a bit too aggressive in keeping to the edges

* more revs to XD75

* Dropping parts of the centre keypad in favor of Keys I Really Need

* Improve documentation to conform with how builds are done now

* Improve documentation to conform with how builds are done now

* Add cbbrowne rules file as alternative to having the rules in Makefile

* Makefile not needed anymore for individual keymap

* Some revs to my keymapping

* Add {}

* Add PGUP/PGDN

* Shifted some middle-range keys around

* Needed Tilde, Backquote, and to shift RESET onto FUNCTION layer

* Wanted ~

* cbbrowne hasn't anything to do with hadron keymaps

* trim unneeded bits

* I prefer OrgMode for my notes

* Have a right-alt

* Layer keys make LED colors change

* Add sample user rules for cbbrowne

* Add source of xd75 rules

* Individualized xd75 rules

* Adopt LAYOUT to genericize the layout as an ortholinear 5x15 keyboard
This commit is contained in:
Christopher Browne 2019-03-05 15:22:51 -05:00 committed by MechMerlin
parent 8c2a23dee1
commit dbfbe0d7f0
7 changed files with 173 additions and 96 deletions

View File

@ -20,4 +20,3 @@ When adding your keymap to this list, keep it organised alphabetically (select l
# List of Planck keymaps # List of Planck keymaps
* **default** default Planck layout * **default** default Planck layout
* **cbbrowne** cbbrowne's Planck layout

View File

@ -1,20 +1,18 @@
cbbrowne custom keyboard * cbbrowne custom keyboard
==============================
Due to cbbrowne@acm.org Due to cbbrowne@acm.org
Christopher Browne Christopher Browne
This was originally based on the default keyboard map, but I have been This was originally based on the default keyboard map, but I have
doing sundry experimentation: been doing sundry experimentation:
1. Useful Experiments ** Useful Experiments
----------------------------------------
* It made sense to mess around some with keyboard maps. - It made sense to mess around some with keyboard maps.
- I added a keypad, originally based on keymaps/numpad.c, but - I added a keypad, originally based on keymaps/numpad.c, but
mighty substantially revised, as that one seems to be rotated 90 mighty substantially revised, as that one seems to be rotated 90
degrees from usual conventions for number pads degrees from usual conventions for number pads
* The keypad layer also includes some sample "hacks" of cool things, - The keypad layer also includes some sample "hacks" of cool things,
all using actions attached in using the function action_get_macro() all using actions attached in using the function action_get_macro()
- Key [1][2] aka "q" types out my name, cbbrowne, as a fun example - Key [1][2] aka "q" types out my name, cbbrowne, as a fun example
of a key generating a bunch of keystrokes. The keystroke is of a key generating a bunch of keystrokes. The keystroke is
@ -24,7 +22,7 @@ doing sundry experimentation:
- Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random - Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random
- Key [3][2] aka "z" uses a random number generator to select a letter a-z at random - Key [3][2] aka "z" uses a random number generator to select a letter a-z at random
- Key [1][3] aka "e" spits out the keymap version number - Key [1][3] aka "e" spits out the keymap version number
* Trying out sgoodwin's "hold Enter down to get Shift" - Trying out sgoodwin's "hold Enter down to get Shift"
- Liking this Quite Well Enough... - Liking this Quite Well Enough...
- Applied this to both Shift and Quote - Applied this to both Shift and Quote
- It seems likely that Alt should get a right-hand-side, akin to this... - It seems likely that Alt should get a right-hand-side, akin to this...
@ -33,11 +31,11 @@ doing sundry experimentation:
- Emacs likes this!!! :-) - Emacs likes this!!! :-)
- I'm suspicious that I'll want to shift ROT_LED another location over, - I'm suspicious that I'll want to shift ROT_LED another location over,
so some modifier can replace the OS/KC_LGUI key so some modifier can replace the OS/KC_LGUI key
* I have added an alternate ADJUST layer that is activated via update_tri_layer() - I have added an alternate ADJUST layer that is activated via update_tri_layer()
- e.g. - LOWER+RAISE simultaneously - e.g. - LOWER+RAISE simultaneously
- This seems entirely more useful for handling my "special keys" - This seems entirely more useful for handling my "special keys"
like the random numbers, user name, and such, than the keypad layer like the random numbers, user name, and such, than the keypad layer
* The _ADJUST layer provides a good place to have RESET - The _ADJUST layer provides a good place to have RESET
- But this isn't strictly enough; I want RESET somewhat accessible from - But this isn't strictly enough; I want RESET somewhat accessible from
main layer lest an error hide that layer main layer lest an error hide that layer
- I never use the OS/KC_LGUI key (that's Command on MacOS, Windows - I never use the OS/KC_LGUI key (that's Command on MacOS, Windows
@ -45,8 +43,7 @@ doing sundry experimentation:
some sort some sort
2. Some code structure ideas ** Some code structure ideas
---------------------------------------------------
Each layer is given a name to aid in readability, which is then Each layer is given a name to aid in readability, which is then
used in the keymap matrix below. The underscores do not denote used in the keymap matrix below. The underscores do not denote
@ -65,57 +62,55 @@ doing sundry experimentation:
to care (beyond "start at 0", and arguably even that's not needed) to care (beyond "start at 0", and arguably even that's not needed)
about their values. about their values.
3. Things I did not like about the default mapping ** Things I did not like about the default mapping
---------------------------------------------------------
* I found control too hard to get to. I use it more than Tab, so
- I found control too hard to get to. I use it more than Tab, so
switched it there. switched it there.
* Having dash on [lower-j] is a bit nonintuitive, but may be OK - Having dash on [lower-j] is a bit nonintuitive, but may be OK
* I switched ESC/TAB/M(0) around - I switched ESC/TAB/M(0) around
* I'm suspicious that I want to shift M(0) from [4][1] to [4][2], - I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
and shift ESC off the first column so KC_LCTL and KC_LALT can and shift ESC off the first column so KC_LCTL and KC_LALT can
be on the first column. be on the first column.
* I needed to swap ' and ENTER - I needed to swap ' and ENTER
4. Unuseful experiments ** Unuseful experiments
---------------------------------------------------------
I have tried some things out that didn't turn out particularly well. I have tried some things out that didn't turn out particularly well.
I'll note some of these for posterity, hopefully helpful in not doing I'll note some of these for posterity, hopefully helpful in not doing
unwise things again... unwise things again...
* I tried added Workman alongside Dvorak and Colemak - I tried added Workman alongside Dvorak and Colemak
- Boy, oh boy, these don't help!!! - Boy, oh boy, these don't help!!!
- I have done 30 years of learning of Emacs key mappings, and - I have done 30 years of learning of Emacs key mappings, and
these alternative keyboards massively mess me up these alternative keyboards massively mess me up
* Space Cadet Shift; switching L_SHIFT to KC_LSP0, so that when I - Space Cadet Shift; switching L_SHIFT to KC_LSP0, so that when I
just hit SHIFT, I get a left parens. In principle, this is great just hit SHIFT, I get a left parens. In principle, this is great
for Lisping. for Lisping.
- Unfortunately, there are times when mouse interfaces use SHIFT - Unfortunately, there are times when mouse interfaces use SHIFT
to allow selecting multiple items, and this really interferes to allow selecting multiple items, and this really interferes
with that with that
5. TODO ** TODO
---------------------------------------------------------
* I use tmux quite a lot; the mollat keymap seems to have some - I use tmux quite a lot; the mollat keymap seems to have some
interesting helpers. It might be interesting to add a "tmux interesting helpers. It might be interesting to add a "tmux
layer," or to have a few keys in a layer oriented towards that layer," or to have a few keys in a layer oriented towards that
- Keys for... - Keys for...
- Picking windows 0 thru 8 - Picking windows 0 thru 8
- next/prev/new window - next/prev/new window
* The mollat tmux layer also suggests some thoughts about Emacs - The mollat tmux layer also suggests some thoughts about Emacs
helpers. helpers.
* I do not presently have anything that handles X11 screen - I do not presently have anything that handles X11 screen
switching, as with Control-Alt-various switching, as with Control-Alt-various
* I ought to probably look into KC_LEAD, to have some key combos - I ought to probably look into KC_LEAD, to have some key combos
that do not need to be concurrent that do not need to be concurrent
* The jeebak keymap seems to have some neat ideas: - The jeebak keymap seems to have some neat ideas:
- Number layer which is aggressive about having numbers in several places - Number layer which is aggressive about having numbers in several places
- TouchCursor layer seems interesting - TouchCursor layer seems interesting
- It sets up a layer with cursor keys on the home keys - It sets up a layer with cursor keys on the home keys
* The jeremy-dev keymap has some very interesting concepts - The jeremy-dev keymap has some very interesting concepts
- Shift hands outwards; the special keys go in the center - Shift hands outwards; the special keys go in the center
- Symbol layer has some compound keys for C operators like /=, *=, -=, +=, ... - Symbol layer has some compound keys for C operators like /=, *=, -=, +=, ...
- This is likely what I'll use for my XD75re, and maybe I'll fork a - This is likely what I'll use for my XD75re, and maybe I'll fork a

View File

@ -1,4 +1,4 @@
/* Copyright 2017 REPLACE_WITH_YOUR_NAME /* Copyright 2017 Christopher B Browne
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@ -62,12 +62,7 @@ enum macro_id {
#define FUNCTION MO(_FUNCTION) #define FUNCTION MO(_FUNCTION)
#define MRAISE MO(_RAISE) #define MRAISE MO(_RAISE)
#define MLOWER MO(_LOWER) #define MLOWER MO(_LOWER)
#define ALTBSP ALT_T(KC_BSPC) #define ALTPLUS ALT_T(KC_PLUS)
/* More modifiers for QCENT2... */
#define PALT MT(KC_RALT, KC_P)
#define SCTL MT(KC_RCTL, KC_SCLN)
#define SSHF MT(KC_RSFT, KC_SLSH)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -94,39 +89,34 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|ALT|LED| | | | | | | | | | | | | | |ALT|LED| | | | | | | | | | | | | |
keys needing to be assigned: keys needing to be assigned:
11 - KC_TAB - tab 51 - KC_TAB - tab
52 - ROT_LED - rotate LED - ROT_LED - rotate LED
15 - KC_LALT - Left ALT 15 - KC_LALT - Left ALT
- KC_LGUI - this is the windows/command key, which I think I do not use... 53,55 - M_RAISE - switch to RAISE layer
- M_LOWER - switch to LOWER layer 5b - M_LOWER - switch to LOWER layer
- KC_SPC - space 56,59,5a - KC_SPC - space
- M_UPPER - switch to UPPER layer, maybe unneeded for 15x5 5c - KC_LEFT - famous arrows
- KC_LEFT - famous arrows 5d - KC_DOWN - famous arrows
- KC_DOWN - famous arrows 5e - KC_UP - famous arrows
- KC_UP - famous arrows 5f - KC_RIGHT - famous arrows
- KC_RIGHT - famous arrows 3f - KC_ENT - enter
- KC_ENT - enter
- KC_GRV - leftwards quote - KC_GRV - leftwards quote
- KC_QUOT - rightwards quote 4f - KC_QUOT - rightwards quote
- KC_BSPC - backspace 1f - KC_BSPC - backspace
- KC_ESC 11 - KC_ESC
19 - KC_GRV - ` - raised
Missing still... 19 - KC_TILD - ~ - lowered
KC_LBRC and KC_LCBR
KC_RBRC and KC_RCBR
*/ */
[_QWERTY] = { /* QWERTY, with keypad in the centre */ [_QWERTY] = LAYOUT_ortho_5x15( /* QWERTY, with keypad in the centre */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL, KC_MINS, RESET, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC }, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC ,
{ KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7, KC_8, KC_EQL, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PLUS }, KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7, KC_8, KC_EQL, KC_Y, KC_U, KC_I, KC_O, KC_P, ALTPLUS ,
{ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_4, KC_5, KC_MINS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER }, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LBRC, KC_RBRC,KC_MINS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER ,
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_1, KC_2, KC_BSLS, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE }, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGUP, KC_EQL, KC_BSLS, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE ,
{ KC_TAB, FUNCTION, MRAISE, FUNCTION, MRAISE, KC_SPC, KC_0, KC_MINS, KC_SPC, KC_SPC, MLOWER, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT } KC_TAB, FUNCTION, MRAISE, FUNCTION, MRAISE, KC_SPC,KC_PGDN, KC_MINS, KC_SPC, KC_SPC, MLOWER, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
}, ),
/* LOWER /* LOWER
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------. * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
@ -142,13 +132,13 @@ Missing still...
* '--------------------------------------------------------------------------------------------------------------------------------------' * '--------------------------------------------------------------------------------------------------------------------------------------'
*/ */
[_LOWER] = { /* LOWERED */ [_LOWER] = LAYOUT_ortho_5x15( /* LOWERED */
{ ___T___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 }, ___T___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_TILD, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 ,
{ ___T___, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_INS }, ___T___, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_INS ,
{ ___T___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______ }, ___T___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE ,
{ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, ___T___, ___T___, _______ }, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, ___T___, ___T___, _______ ,
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
}, ),
/* RAISED /* RAISED
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------. * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
@ -164,13 +154,13 @@ Missing still...
* '--------------------------------------------------------------------------------------------------------------------------------------' * '--------------------------------------------------------------------------------------------------------------------------------------'
*/ */
[_RAISE] = { /* RAISED */ [_RAISE] = LAYOUT_ortho_5x15 ( /* RAISED */
{ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___ }, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, MVERSION, _______, KC_GRV, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___ ,
{ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, _______, _______, KC_7, KC_8, KC_9, KC_0, _______, _______, KC_INS }, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, USERNAME, _______, KC_7, KC_8, KC_LCBR, KC_RCBR, _______, _______, KC_INS ,
{ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, ___T___, ___T___ }, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, RANDDIG, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, ___T___, ___T___ ,
{ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ }, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RANDALP, _______, _______, _______, _______, ___T___, ___T___, _______, _______ ,
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
}, ),
/* FUNCTION /* FUNCTION
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------. * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
@ -178,21 +168,21 @@ Missing still...
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | SCR LK | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 | PAUSE | PR SCR | * | SCR LK | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 | PAUSE | PR SCR |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
* | CAP LK | MS BT5 | MS BT4 | MS BT3 | MS BT2 | SLOW M | FAST M | NEXT | VOL+ | VOL- | PLAY | | XXXXXX . | WHEEL+ | * | CAP LK | MS BT5 | MS BT4 | MS BT3 | MS BT2 | SLOW M | FAST M | NEXT | VOL+ | VOL- | PLAY | | XXXXXX | | WHEEL+ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
* | RGB TG | RGB MD | RGB HI | RGB HD | RGB SI | RGB SD | RGB VI | RGB VD | BL TOG | BL INC | BL DEC | XXXXXX . | MOUS Un | WHEEL- | * | RGB TG | RGB MD | RGB HI | RGB HD | RGB SI | RGB SD | RGB VI | RGB VD | BL TOG | BL INC | BL DEC | XXXXXX | | MOUS U | WHEEL- |
* |--------+--------+--------+--------+--------+-- 2u -----------+--------+--------+--------+--------+-----------------+--------+--------| * |--------+--------+--------+--------+--------+-- 2u -----------+--------+--------+--------+--------+-----------------+--------+--------|
* | RESET | | QWERTY | COLEMK | DVORAK | XXXXXX . MS BT1 | | | | | | MOUS L | MOUS D | MOUS R | * | RESET | | QWERTY | COLEMK | DVORAK | XXXXXX . MS BT1 | | | | | | MOUS L | MOUS D | MOUS R |
* '--------------------------------------------------------------------------------------------------------------------------------------' * '--------------------------------------------------------------------------------------------------------------------------------------'
*/ */
[_FUNCTION] = { /* FUNCTION */ [_FUNCTION] = LAYOUT_ortho_5x15( /* FUNCTION */
{ KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ }, KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, RESET,
{ KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR }, KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR ,
{ KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U }, KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U ,
{ RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, BL_TOGG, BL_INC, BL_DEC, ___T___, ___T___, KC_MS_U, KC_WH_D }, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, BL_TOGG, BL_INC, BL_DEC, ___T___, ___T___, KC_MS_U, KC_WH_D ,
{ RESET , _______, DF(_QWERTY), DF(_QWERTY), DF(_QWERTY), KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R }, RESET , _______, DF(_QWERTY), DF(_QWERTY), DF(_QWERTY), KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R
}, )
}; };
/* This bit of logic seeds a wee linear congruential random number generator */ /* This bit of logic seeds a wee linear congruential random number generator */
@ -223,8 +213,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
break; break;
case M_VERSION: case M_VERSION:
if (record->event.pressed) { if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@"); SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP);
// SEND_STRING(QMK_VERSION "@" QMK_BUILDDATE);
} }
break; break;
case M_RANDDIGIT: case M_RANDDIGIT:
@ -289,3 +278,33 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
} }
return MACRO_NONE; return MACRO_NONE;
}; };
void matrix_init_user(void) {
rgblight_enable();
rgblight_mode(1);
rgblight_sethsv(325,255,255);
}
uint32_t layer_state_set_user(uint32_t state) {
switch(biton32(state)) {
case _QWERTY:
rgblight_sethsv_white();
break;
case _LOWER:
rgblight_sethsv_blue();
break;
case _RAISE:
rgblight_sethsv_green();
break;
case _ADJUST:
rgblight_sethsv_orange();
break;
case _FUNCTION:
rgblight_sethsv_red();
break;
default:
rgblight_sethsv(325,255,255);
break;
}
return state;
}

View File

@ -0,0 +1,24 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
API_SYSEX_ENABLE = no # Enable SYSEX API (+5390)
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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39
users/cbbrowne/cbbrowne.h Normal file
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#ifndef USERSPACE
#define USERSPACE
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "quantum.h"
#include "config.h"
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef NO_DEBUG
#define NO_DEBUG
#endif
#ifndef NO_PRINT
#define NO_PRINT
#endif
/* cbbrowne user configuration */
#define randadd 53
#define randmul 181
#define randmod 167
/* Filler to make layering a bit clearer *
* borrowed from basic keymap */
#define _______ KC_TRNS
#define _____ KC_NO
#define LEADER_TIMEOUT 300
#ifndef LIGHT_CONFIG_H
#define BACKLIGHT_BREATHING
#endif
#endif
#endif

1
users/cbbrowne/rules.mk Normal file
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SRC += cbbrowne.c