diff --git a/common/action.c b/common/action.c
index 246fd99d8..3703b4e8c 100644
--- a/common/action.c
+++ b/common/action.c
@@ -202,23 +202,6 @@ void action_exec(keyevent_t event)
}
}
-static action_t get_action(key_t key)
-{
- action_t action;
- action.code = ACTION_NO;
-
- /* layer_switch */
- action = layer_switch_get_action(key);
- if (action.code != ACTION_TRANSPARENT) {
- return action;
- }
-
- /* default layer */
- //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");
- action = action_for_key(default_layer, key);
- return action;
-}
-
static void process_action(keyrecord_t *record)
{
keyevent_t event = record->event;
@@ -226,9 +209,11 @@ static void process_action(keyrecord_t *record)
if (IS_NOEVENT(event)) { return; }
- action_t action = get_action(event.key);
- debug("ACTION: "); debug_action(action); debug(" ");
- layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n");
+ action_t action = layer_switch_get_action(event.key);
+ debug("ACTION: "); debug_action(action);
+ debug(" overlays: "); overlay_debug();
+ debug(" keymaps: "); keymap_debug();
+ debug(" default_layer: "); debug_dec(default_layer); debug("\n");
switch (action.kind.id) {
/* Key and Mods */
@@ -368,207 +353,292 @@ static void process_action(keyrecord_t *record)
#endif
break;
- /* Layer key */
- case ACT_LAYER_SET:
+ case ACT_KEYMAP:
switch (action.layer.code) {
- case LAYER_MOMENTARY: /* momentary */
+ /* Keymap Reset */
+ case OP_RESET:
+ default_layer_set(action.layer.val);
+ break;
+ /* Keymap Reset default layer */
+ case (OP_RESET | ON_PRESS):
if (event.pressed) {
- layer_switch_move(action.layer.val);
- }
- else {
- // NOTE: This is needed by legacy keymap support
- layer_switch_move(0);
+ default_layer_set(action.layer.val);
+ overlay_clear();
}
break;
- case LAYER_ON_PRESS:
- if (event.pressed) {
- layer_switch_move(action.layer.val);
- }
- break;
- case LAYER_ON_RELEASE:
+ case (OP_RESET | ON_RELEASE):
if (!event.pressed) {
- layer_switch_move(action.layer.val);
+ default_layer_set(action.layer.val);
+ overlay_clear();
}
break;
- case LAYER_ON_BOTH:
- layer_switch_move(action.layer.val);
+ case (OP_RESET | ON_BOTH):
+ default_layer_set(action.layer.val);
+ overlay_clear();
break;
- case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
+
+ /* Keymap Bit invert */
+ case OP_INV:
+ /* with tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
- layer_switch_move(action.layer.val);
+ debug("KEYMAP_INV: tap toggle(press).\n");
+ keymap_invert(action.layer.val);
}
} else {
- if (tap_count >= TAPPING_TOGGLE) {
- debug("LAYER_PRESSED: tap toggle.\n");
- layer_switch_move(action.layer.val);
+ if (tap_count <= TAPPING_TOGGLE) {
+ debug("KEYMAP_INV: tap toggle(release).\n");
+ keymap_invert(action.layer.val);
}
}
break;
- case LAYER_SET_DEFAULT_ON_PRESS:
+ case (OP_INV | ON_PRESS):
if (event.pressed) {
- default_layer = action.layer.val;
- layer_switch_move(0);
+ keymap_invert(action.layer.val);
}
break;
- case LAYER_SET_DEFAULT_ON_RELEASE:
+ case (OP_INV | ON_RELEASE):
if (!event.pressed) {
- default_layer = action.layer.val;
- layer_switch_move(0);
+ keymap_invert(action.layer.val);
}
break;
- case LAYER_SET_DEFAULT_ON_BOTH:
- default_layer = action.layer.val;
- layer_switch_move(0);
+ case (OP_INV | ON_BOTH):
+ keymap_invert(action.layer.val);
break;
+
+ /* Keymap Bit on */
+ case OP_ON:
+ if (event.pressed) {
+ keymap_on(action.layer.val);
+ } else {
+ keymap_off(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_PRESS):
+ if (event.pressed) {
+ keymap_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_RELEASE):
+ if (!event.pressed) {
+ keymap_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_BOTH):
+ keymap_on(action.layer.val);
+ break;
+
+ /* Keymap Bit off */
+ case OP_OFF:
+ if (event.pressed) {
+ keymap_off(action.layer.val);
+ } else {
+ keymap_on(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_PRESS):
+ if (event.pressed) {
+ keymap_off(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_RELEASE):
+ if (!event.pressed) {
+ keymap_off(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_BOTH):
+ keymap_off(action.layer.val);
+ break;
+
+ /* Keymap Bit set */
+ case OP_SET:
+ if (event.pressed) {
+ keymap_set(action.layer.val);
+ } else {
+ keymap_clear();
+ }
+ break;
+ case (OP_SET | ON_PRESS):
+ if (event.pressed) {
+ keymap_set(action.layer.val);
+ }
+ break;
+ case (OP_SET | ON_RELEASE):
+ if (!event.pressed) {
+ keymap_set(action.layer.val);
+ }
+ break;
+ case (OP_SET | ON_BOTH):
+ keymap_set(action.layer.val);
+ break;
+
+ /* Keymap Bit invert with tap key */
default:
- /* tap key */
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_SET: Tap: register_code\n");
- register_code(action.layer.code);
+ debug("KEYMAP_TAP_KEY: Tap: register_code\n");
+ register_code(action.layer.code);
} else {
- debug("LAYER_SET: No tap: layer_set(on press)\n");
- layer_switch_move(action.layer.val);
+ debug("KEYMAP_TAP_KEY: No tap: invert on press\n");
+ keymap_invert(action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_SET: Tap: unregister_code\n");
+ debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- // NOTE: This is needed by legacy keymap support
- debug("LAYER_SET: No tap: return to default layer(on release)\n");
- layer_switch_move(0);
+ debug("KEYMAP_TAP_KEY: No tap: invert on release\n");
+ keymap_invert(action.layer.val);
}
}
break;
}
break;
- case ACT_LAYER_BIT:
+
+ case ACT_OVERLAY:
switch (action.layer.code) {
- case LAYER_MOMENTARY: /* momentary */
- if (event.pressed) {
- layer_switch_move(layer_switch_get_layer() | action.layer.val);
+ // Overlay Invert bit4
+ case OP_INV4 | 0:
+ if (action.layer.val == 0) {
+ overlay_clear();
} else {
- layer_switch_move(layer_switch_get_layer() & ~action.layer.val);
+ overlay_set(overlay_stat ^ action.layer.val);
}
break;
- case LAYER_ON_PRESS:
- if (event.pressed) {
- layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+ case OP_INV4 | 1:
+ if (action.layer.val == 0) {
+ if (event.pressed) overlay_clear();
+ } else {
+ overlay_set(overlay_stat ^ action.layer.val<<4);
}
break;
- case LAYER_ON_RELEASE:
- if (!event.pressed) {
- layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+ case OP_INV4 | 2:
+ if (action.layer.val == 0) {
+ if (!event.pressed) overlay_clear();
+ } else {
+ overlay_set(overlay_stat ^ action.layer.val<<8);
}
break;
- case LAYER_ON_BOTH:
- layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+ case OP_INV4 | 3:
+ if (action.layer.val == 0) {
+ overlay_clear();
+ } else {
+ overlay_set(overlay_stat ^ action.layer.val<<12);
+ }
break;
- case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
+
+ /* Overlay Bit invert */
+ case OP_INV:
+ /* with tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
- debug("LAYER_BIT: tap toggle(press).\n");
- layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+ debug("OVERLAY_INV: tap toggle(press).\n");
+ overlay_invert(action.layer.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
- debug("LAYER_BIT: tap toggle(release).\n");
- layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+ debug("OVERLAY_INV: tap toggle(release).\n");
+ overlay_invert(action.layer.val);
}
}
break;
- case LAYER_SET_DEFAULT_ON_PRESS:
+ case (OP_INV | ON_PRESS):
if (event.pressed) {
- default_layer = default_layer ^ action.layer.val;
- layer_switch_move(default_layer);
+ overlay_invert(action.layer.val);
}
break;
- case LAYER_SET_DEFAULT_ON_RELEASE:
+ case (OP_INV | ON_RELEASE):
if (!event.pressed) {
- default_layer = default_layer ^ action.layer.val;
- layer_switch_move(default_layer);
+ overlay_invert(action.layer.val);
}
break;
- case LAYER_SET_DEFAULT_ON_BOTH:
- default_layer = default_layer ^ action.layer.val;
- layer_switch_move(default_layer);
+ case (OP_INV | ON_BOTH):
+ overlay_invert(action.layer.val);
break;
+
+ /* Overlay Bit on */
+ case OP_ON:
+ if (event.pressed) {
+ overlay_on(action.layer.val);
+ } else {
+ overlay_off(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_PRESS):
+ if (event.pressed) {
+ overlay_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_BOTH):
+ overlay_on(action.layer.val);
+ break;
+
+ /* Overlay Bit off */
+ case OP_OFF:
+ if (event.pressed) {
+ overlay_off(action.layer.val);
+ } else {
+ overlay_on(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_PRESS):
+ if (event.pressed) {
+ overlay_off(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_off(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_BOTH):
+ overlay_off(action.layer.val);
+ break;
+
+ /* Overlay Bit set */
+ case OP_SET:
+ if (event.pressed) {
+ overlay_move(action.layer.val);
+ } else {
+ overlay_clear();
+ }
+ break;
+ case (OP_SET | ON_PRESS):
+ if (event.pressed) {
+ overlay_move(action.layer.val);
+ }
+ break;
+ case (OP_SET | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_move(action.layer.val);
+ }
+ break;
+ case (OP_SET | ON_BOTH):
+ overlay_move(action.layer.val);
+ break;
+
+ /* Overlay Bit invert with tap key */
default:
- // tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_BIT: Tap: register_code\n");
+ debug("OVERLAY_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_bit(on press)\n");
- layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+ debug("OVERLAY_TAP_KEY: No tap: invert on press\n");
+ overlay_invert(action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_BIT: Tap: unregister_code\n");
+ debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_bit(on release)\n");
- layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
- }
- }
- break;
- }
- break;
- case ACT_LAYER_SWITCH:
- switch (action.layer.code) {
- case LAYER_MOMENTARY: /* momentary */
- if (event.pressed) {
- layer_switch_on(action.layer.val);
- } else {
- layer_switch_off(action.layer.val);
- }
- break;
- case LAYER_ON_PRESS:
- if (event.pressed) {
- layer_switch_invert(action.layer.val);
- }
- break;
- case LAYER_ON_RELEASE:
- if (!event.pressed) {
- layer_switch_invert(action.layer.val);
- }
- break;
- case LAYER_ON_BOTH:
- layer_switch_invert(action.layer.val);
- break;
- case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
- if (event.pressed) {
- if (tap_count < TAPPING_TOGGLE) {
- debug("LAYER_SWITCH: tap toggle(press).\n");
- layer_switch_invert(action.layer.val);
- }
- } else {
- if (tap_count <= TAPPING_TOGGLE) {
- debug("LAYER_SWITCH: tap toggle(release).\n");
- layer_switch_invert(action.layer.val);
- }
- }
- break;
- default:
- // tap key
- if (event.pressed) {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_SWITCH: Tap: register_code\n");
- register_code(action.layer.code);
- } else {
- debug("LAYER_SWITCH: No tap: layer_switch on press\n");
- layer_switch_invert(action.layer.val);
- }
- } else {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_SWITCH: Tap: unregister_code\n");
- unregister_code(action.layer.code);
- } else {
- debug("LAYER_SWITCH: No tap: layer_switch on release\n");
- layer_switch_invert(action.layer.val);
+ debug("OVERLAY_TAP_KEY: No tap: invert on release\n");
+ overlay_invert(action.layer.val);
}
}
break;
@@ -877,28 +947,21 @@ bool sending_anykey(void)
bool is_tap_key(key_t key)
{
- action_t action = get_action(key);
+ action_t action = layer_switch_get_action(key);
switch (action.kind.id) {
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
return true;
- case ACT_LAYER_SET:
- case ACT_LAYER_BIT:
+ case ACT_KEYMAP:
+ case ACT_OVERLAY:
switch (action.layer.code) {
- case LAYER_MOMENTARY:
- case LAYER_ON_PRESS:
- case LAYER_ON_RELEASE:
- case LAYER_ON_BOTH:
- case LAYER_SET_DEFAULT_ON_PRESS:
- case LAYER_SET_DEFAULT_ON_RELEASE:
- case LAYER_SET_DEFAULT_ON_BOTH:
- return false;
- case LAYER_TAP_TOGGLE:
- default: /* tap key */
+ case 0x04 ... 0xEF: /* tap key */
+ case OP_INV:
return true;
+ default:
+ return false;
}
- return false;
case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) { return true; }
return false;
@@ -929,9 +992,8 @@ static void debug_action(action_t action)
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
- case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break;
- case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
- case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break;
+ case ACT_KEYMAP: debug("ACT_KEYMAP"); break;
+ case ACT_OVERLAY: debug("ACT_OVERLAY"); break;
case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
diff --git a/common/action.h b/common/action.h
index 46ae809cb..c02a2e71f 100644
--- a/common/action.h
+++ b/common/action.h
@@ -150,40 +150,41 @@ bool waiting_buffer_has_anykey_pressed(void);
*
* Mouse Keys
* ----------
- * NOTE: can be combined with 'Other HID Usage'? to save action kind id.
* ACT_MOUSEKEY(0110):
* 0101|XXXX| keycode Mouse key
*
*
* Layer Actions
* -------------
- * ACT_LAYER_SET(1000): Set layer
- * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
- * 1000|LLLL|0000 0001 set current layer on press
- * 1000|LLLL|0000 0010 set current layer on release
- * 1000|LLLL|0000 0011 set current layer on both
- * 1000|LLLL| keycode set current layer on hold and send key on tap
- * 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps
- * 1000|DDDD|1111 1111 set default layer on press
- * L: 0 means default layer
+ * ACT_KEYMAP:
+ * 1000|LLLL|0000 0000 Reset default layer
+ * 1000|LLLL|0000 00xx Reset default layer and clear overlay
+ * 1000|LLLL| keycode Invert with tap key
+ * 1000|LLLL|1111 0000 Invert with tap toggle
+ * 1000|LLLL|1111 00xx Invert[^= L]
+ * 1000|LLLL|1111 0100 On/Off
+ * 1000|LLLL|1111 01xx On[|= L]
+ * 1000|LLLL|1111 1000 Off/On
+ * 1000|LLLL|1111 10xx Off[&= ~L]
+ * 1000|LLLL|1111 1100 Set/Set(0)
+ * 1000|LLLL|1111 11xx Set[= L]
+ * default layer: 0-15(4bit)
+ * xx: On {00:for special use, 01:press, 10:release, 11:both}
*
- * ACT_LAYER_BIT(1001): Bit-op layer
- * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
- * 1001|BBBB|0000 0001 bit-xor current layer on press
- * 1001|BBBB|0000 0010 bit-xor current layer on release
- * 1001|BBBB|0000 0011 bit-xor current layer on both
- * 1001|BBBB| keycode bit-xor current layer on hold and send key on tap
- * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
- * 1001|BBBB|1111 1111 bit-xor default layer on both
- *
- * ACT_LAYER_SWITCH: Switch
- * 1011|LLLL|0000 0000 On on press and Off on release(momentary)
- * 1011|LLLL|0000 0001 Invert on press
- * 1011|LLLL|0000 0010 Invert on release
- * 1011|LLLL|0000 0011 Invert on both
- * 1011|LLLL| keycode Invert on hold and send key on tap
- * 1011|LLLL|1111 0000 Invert on hold and toggle on several taps
- * 1011|LLLL|1111 1111 (not used)
+ * ACT_OVERLAY:
+ * 1011|0000|0000 0000 Clear overlay
+ * 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
+ * 1011|LLLL| keycode Invert with tap key
+ * 1011|LLLL|1111 0000 Invert with tap toggle
+ * 1011|LLLL|1111 00xx Invert[^= 1<.
*/
+#include
#include "keymap.h"
#include "report.h"
#include "keycode.h"
+#include "layer_switch.h"
#include "action.h"
+#include "debug.h"
-action_t keymap_keycode_to_action(uint8_t keycode)
+static action_t keycode_to_action(uint8_t keycode);
+
+#ifdef USE_KEYMAP_V2
+/* converts key to action */
+action_t action_for_key(uint8_t layer, key_t key)
+{
+ uint8_t keycode = keymap_key_to_keycode(layer, key);
+ switch (keycode) {
+ case KC_FN0 ... KC_FN31:
+ return keymap_fn_to_action(keycode);
+ default:
+ return keycode_to_action(keycode);
+ }
+}
+
+__attribute__ ((weak))
+void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
+{
+}
+#else
+/*
+ * legacy keymap support
+ */
+/* translation for legacy keymap */
+action_t action_for_key(uint8_t layer, key_t key)
+{
+ /* convert from legacy keycode to action */
+ /* layer 16-31 indicate 'overlay' but not supported in legacy keymap */
+ uint8_t keycode = keymap_get_keycode((layer & OVERLAY_MASK), key.row, key.col);
+ action_t action;
+ switch (keycode) {
+ case KC_FN0 ... KC_FN31:
+ {
+ uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
+ uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
+ if (key) {
+ action.code = ACTION_KEYMAP_TAP_KEY(layer, key);
+ } else {
+ action.code = ACTION_KEYMAP_MOMENTARY(layer);
+ }
+ }
+ return action;
+ default:
+ return keycode_to_action(keycode);
+ }
+}
+/* not used for legacy keymap */
+void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
+{
+}
+#endif
+
+
+
+/* translates keycode to action */
+static action_t keycode_to_action(uint8_t keycode)
{
action_t action;
switch (keycode) {
@@ -51,34 +109,3 @@ action_t keymap_keycode_to_action(uint8_t keycode)
}
return action;
}
-
-#ifndef NO_LEGACY_KEYMAP_SUPPORT
-/* legacy support with weak reference */
-__attribute__ ((weak))
-action_t action_for_key(uint8_t layer, key_t key)
-{
- /* convert from legacy keycode to action */
- uint8_t keycode = keymap_get_keycode(layer, key.row, key.col);
- action_t action;
- switch (keycode) {
- case KC_FN0 ... KC_FN31:
- {
- uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
- uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
- if (key) {
- action.code = ACTION_LAYER_SET_TAP_KEY(layer, key);
- } else {
- action.code = ACTION_LAYER_SET_MOMENTARY(layer);
- }
- }
- return action;
- default:
- return keymap_keycode_to_action(keycode);
- }
-}
-#endif
-
-__attribute__ ((weak))
-void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
-{
-}
diff --git a/common/keymap.h b/common/keymap.h
index 63bf14482..0c483483f 100644
--- a/common/keymap.h
+++ b/common/keymap.h
@@ -23,16 +23,19 @@ along with this program. If not, see .
#include "action.h"
-/* translates key_t to keycode */
+#ifdef USE_KEYMAP_V2
+/* translates key to keycode
+ * layer: 0-15 for base layers
+ * 16-31 for overlays
+ */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key);
-/* translates keycode to action */
-action_t keymap_keycode_to_action(uint8_t keycode);
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode);
-
-
-
-#ifndef NO_LEGACY_KEYMAP_SUPPORT
+#else
+#warning "You are using LEGACY KEYAMP. Consider using NEW KEYMAP."
+/*
+ * legacy keymap support
+ */
/* keycode of key */
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
/* layer to move during press Fn key */
diff --git a/common/layer_switch.c b/common/layer_switch.c
index 22bfb34f6..19e286f88 100644
--- a/common/layer_switch.c
+++ b/common/layer_switch.c
@@ -6,84 +6,168 @@
#include "layer_switch.h"
+/*
+ * Default Layer (0-15)
+ */
uint8_t default_layer = 0;
-uint16_t layer_switch_stat = 0;
-
-
-uint16_t layer_switch_get_stat(void)
+void default_layer_set(uint8_t layer)
{
- return layer_switch_stat;
-}
+ debug("default_layer_set: ");
+ debug_dec(default_layer); debug(" to ");
-/* return highest layer whose state is on */
-uint8_t layer_switch_get_layer(void)
-{
- return biton16(layer_switch_stat);
-}
+ default_layer = layer;
-static inline void stat_set(uint16_t stat)
-{
- debug("layer_switch: ");
- layer_switch_debug(); debug(" to ");
-
- layer_switch_stat = stat;
-
- layer_switch_debug(); debug("\n");
+ debug_dec(default_layer); debug("\n");
clear_keyboard_but_mods(); // To avoid stuck keys
}
-void layer_switch_clear(void)
+
+/*
+ * Keymap Layer (0-15)
+ */
+uint16_t keymap_stat = 0;
+
+/* return highest layer whose state is on */
+uint8_t keymap_get_layer(void)
{
- stat_set(0);
+ return biton16(keymap_stat);
+}
+
+static void keymap_stat_set(uint16_t stat)
+{
+ debug("keymap: ");
+ keymap_debug(); debug(" to ");
+
+ keymap_stat = stat;
+
+ keymap_debug(); debug("\n");
+
+ clear_keyboard_but_mods(); // To avoid stuck keys
+}
+
+void keymap_clear(void)
+{
+ keymap_stat_set(0);
}
-void layer_switch_set(uint16_t stat)
+void keymap_set(uint16_t stat)
{
- stat_set(stat);
+ keymap_stat_set(stat);
}
-void layer_switch_move(uint8_t layer)
+void keymap_move(uint8_t layer)
{
- if (layer)
- stat_set(1<= 0; i--) {
- if (layer_switch_stat & (1<= 0; i--) {
+ if (keymap_stat & (1<.
#include "action.h"
+/* overlays are asigned at layer 16-31 */
+#define OVERLAY_BIT 0x10
+#define OVERLAY_MASK 0x0F
+
+
+/*
+ * Default Layer
+ */
/* base layer to fall back */
extern uint8_t default_layer;
+void default_layer_set(uint8_t layer);
-/* layer status */
-extern uint16_t layer_switch_stat;
-/* return layer status */
-uint16_t layer_switch_get_stat(void);
+/*
+ * Keymap Layer
+ */
+extern uint16_t keymap_stat;
/* return current active layer */
-uint8_t layer_switch_get_layer(void);
+uint8_t keymap_get_layer(void);
+void keymap_clear(void);
+void keymap_set(uint16_t stat);
+void keymap_move(uint8_t layer);
+void keymap_on(uint8_t layer);
+void keymap_off(uint8_t layer);
+void keymap_invert(uint8_t layer);
+/* bitwise operation */
+void keymap_or(uint16_t stat);
+void keymap_and(uint16_t stat);
+void keymap_xor(uint16_t stat);
+void keymap_debug(void);
-/* switch off all layers */
-void layer_switch_clear(void);
-/* set layer status */
-void layer_switch_set(uint16_t stat);
-/* move to layer */
-void layer_switch_move(uint8_t layer);
-/* switch on layer */
-void layer_switch_on(uint8_t layer);
-/* switch off layer */
-void layer_switch_off(uint8_t layer);
-/* switch state of layer */
-void layer_switch_invert(uint8_t layer);
-/* bitwise operation against layer status */
-void layer_switch_or(uint16_t stat);
-void layer_switch_and(uint16_t stat);
-void layer_switch_xor(uint16_t stat);
+/*
+ * Overlay Layer
+ */
+extern uint16_t overlay_stat;
+/* return current active layer */
+uint8_t overlay_get_layer(void);
+void overlay_clear(void);
+void overlay_set(uint16_t stat);
+void overlay_move(uint8_t layer);
+void overlay_on(uint8_t layer);
+void overlay_off(uint8_t layer);
+void overlay_invert(uint8_t layer);
+/* bitwise operation */
+void overlay_or(uint16_t stat);
+void overlay_and(uint16_t stat);
+void overlay_xor(uint16_t stat);
+void overlay_debug(void);
+
-void layer_switch_debug(void);
/* return action depending on current layer status */
action_t layer_switch_get_action(key_t key);