adds fuse settings for atmega32u4, fixes keymap_extras includes
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doc/FUSE.txt
10
doc/FUSE.txt
@ -1,3 +1,12 @@
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Atmega32u4 Fuse/Lock Bits for Planck/Atomic/Preonic
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=========================
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Low Fuse: 0x5E
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High Fuse: 0x99
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Extended Fuse: 0xF3
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Lock Byte: 0xFF
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ATMega168P Fuse/Lock Bits
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=========================
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This configuration is from usbasploader's Makefile.
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@ -38,3 +47,4 @@ This configuration is from usbasploader's Makefile.
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# | | +----- LB 2..1 (No memory lock features enabled)
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# | +--------- BLB0 2..1 (No restrictions for SPM or LPM accessing the Application section)
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# +--------------- BLB1 2..1 (No restrictions for SPM or LPM accessing the Boot Loader section)
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@ -1,7 +1,7 @@
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_extras/keymap_german.h"
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#include "keymap_german.h"
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#define BASE 0 // default layer
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#define SYMB 1 // symbols
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_extras/keymap_bepo.h"
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#include "keymap_bepo.h"
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#define BASE 0 // default layer
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#define QWER 1 // qwerty compat layer
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "../../../../quantum/keymap_extras/keymap_norwegian.c"
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#include "keymap_norwegian.h"
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#define BASE 0 // default layer
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#define BASE_MAC 1 // default layer mac
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@ -4,7 +4,7 @@
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_extras/keymap_german.h"
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#include "keymap_german.h"
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// Layer names
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#define BASE 0 // default layer
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#include "ergodox_ez.h"
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#include "action_layer.h"
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#include "keymap.h"
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#include "keymap_extras/keymap_german.h"
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#include "keymap_german.h"
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#define UC_ASYMPTOTICALLY_EQUAL_TO 0
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#define UC_DIVISION_SIGN 1
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_extras/keymap_german.h"
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#include "keymap_german.h"
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// Layer names
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#define BASE 0 // default layer
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_extras/keymap_colemak.h"
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#include "keymap_colemak.h"
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enum {
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BASE = 0,
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#include "keymap_nordic.h"
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#include "keymap_dvorak.h"
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#include "keymap_german.h"
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#include "keymap_norwegian.c"
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#include "keymap_norwegian.h"
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#include "keymap_fr_ch.h"
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#include "keymap_german_osx.h"
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#include "keymap_spanish.h"
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#include "keymap_nordic.h"
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#include "keymap_dvorak.h"
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#include "keymap_german.h"
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#include "keymap_norwegian.c"
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#include "keymap_norwegian.h"
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#include "keymap_fr_ch.h"
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#include "keymap_german_osx.h"
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#include "keymap_spanish.h"
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_extras/keymap_neo2.h"
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#include "keymap_neo2.h"
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// Layer names
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#define BASE 0 // default layer
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@ -9,7 +9,7 @@ If you have any question about this keymap feel free to shoot me a message on re
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*/
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#include "keymap.h"
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#include "keymap_extras/keymap_german.h"
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#include "keymap_german.h"
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#include "backlight.h"
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#include "debug.h"
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#include "action_layer.h"
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#define KEYMAP_NEO2
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#include "keymap.h"
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#include "keymap_extras/keymap_german.h"
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#include "keymap_german.h"
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#define NEO_A KC_D
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#define NEO_B KC_N
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