Make the keyboard beep when Audio is enabled and \a
is encountered in a sendstring
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@ -57,6 +57,9 @@ float goodbye_song[][2] = GOODBYE_SONG;
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# ifdef DEFAULT_LAYER_SONGS
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# ifdef DEFAULT_LAYER_SONGS
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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# endif
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# endif
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# ifdef SENDSTRING_BELL
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float bell_song[][2] = SONG(TERMINAL_SOUND);
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# endif
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#endif
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#endif
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static void do_code16(uint16_t code, void (*f)(uint8_t)) {
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static void do_code16(uint16_t code, void (*f)(uint8_t)) {
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@ -470,6 +473,13 @@ void send_string_with_delay_P(const char *str, uint8_t interval) {
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}
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}
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void send_char(char ascii_code) {
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void send_char(char ascii_code) {
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#if defined(AUDIO_ENABLE) && defined(SENDSTRING_BELL)
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if (ascii_code == '\a') { // BEL
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PLAY_SONG(bell_song);
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return;
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}
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#endif
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uint8_t keycode = pgm_read_byte(&ascii_to_keycode_lut[(uint8_t)ascii_code]);
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uint8_t keycode = pgm_read_byte(&ascii_to_keycode_lut[(uint8_t)ascii_code]);
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bool is_shifted = pgm_read_byte(&ascii_to_shift_lut[(uint8_t)ascii_code]);
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bool is_shifted = pgm_read_byte(&ascii_to_shift_lut[(uint8_t)ascii_code]);
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bool is_altgred = pgm_read_byte(&ascii_to_altgr_lut[(uint8_t)ascii_code]);
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bool is_altgred = pgm_read_byte(&ascii_to_altgr_lut[(uint8_t)ascii_code]);
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