[Keyboard] Percent Skog Lite (#6882)
* initial commit of skog_lite * add layout macro from misterkeeb's tool * add default keymap * add pins used * rgb support * add tkl ansi community support * update readmes * add new layouts and configurator support
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88
keyboards/percent/skog_lite/skog_lite.c
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88
keyboards/percent/skog_lite/skog_lite.c
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/* Copyright 2019 mechmerlin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "rgblight.h"
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#include "i2c_master.h"
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#include "quantum.h"
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#ifdef RGBLIGHT_ENABLE
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extern rgblight_config_t rgblight_config;
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void rgblight_set(void) {
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if (!rgblight_config.enable) {
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for (uint8_t i = 0; i < RGBLED_NUM; i++) {
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led[i].r = 0;
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led[i].g = 0;
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led[i].b = 0;
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}
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}
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i2c_init();
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i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
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}
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#endif
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void matrix_init_kb(void) {
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#ifdef RGBLIGHT_ENABLE
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if (rgblight_config.enable) {
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i2c_init();
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i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
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}
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#endif
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// call user level keymaps, if any
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_task();
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#endif
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matrix_scan_user();
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/* Nothing else for now. */
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}
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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}
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void backlight_init_ports(void) {
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// initialize pins D0, D1, D4 and D6 as output
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setPinOutput(D0);
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setPinOutput(D1);
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setPinOutput(D4);
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setPinOutput(D6);
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// turn backlight LEDs on
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writePinHigh(D0);
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writePinHigh(D1);
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writePinHigh(D4);
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writePinHigh(D6);
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}
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void backlight_set(uint8_t level) {
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if (level == 0) {
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// turn backlight LEDs off
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writePinLow(D0);
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writePinLow(D1);
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writePinLow(D4);
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writePinLow(D6);
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} else {
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// turn backlight LEDs on
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writePinHigh(D0);
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writePinHigh(D1);
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writePinHigh(D4);
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writePinHigh(D6);
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}
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}
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