* fixed comment typo
* Fixes invalid capitalization
Uppercase yes is invalid, so make treats it as no, which is
confusing when it seems like it should have found the method
definition for unicode.
* Own keymap, comma in mitosis
Own keymap is qwerty, workman, numbers, punctuation, function/mouse
layers, gaming, unicode, numberpad.
There are some small differences:
1) FN+WASD are an arrow cluster
2) FN+Z (Start media player) and FN+] (Start Calculator) are not mapped
3) FN+GHJKL are Backlight controls
4) An FN2 layer exists for future growth
5) The CAPS key is maped as FN2, for CAPS Lock use FN+CAPS
* rename KEYMAP to LAYOUT_ALL
* Standard Layout Eagle Refactor
New layout LAYOUT_EAGLE
Got standard layout backspace working
* Remove split right shift support for standard layout eagle
* add back the KC_NO for split right shift
* Remove KC_NO from bottom row to support standard 60 layout
* Fix formatting issues with mechmerlin keymap
* remove extra KC_NO from split right shift in LAYOUT_EAGLE
* Preliminary checkin for new layout LAYOUT_VIPER
* Remove some of the KC_NO from the layout
* Fix formatting
* missed a KC_NO for the LAYOUT_EAGLE
* remove KC_NO from enter key of LAYOUT_VIPER
* some more formatting changes
* Default 60 with split left right shift and backspace
* add info.json layouts to match the new LAYOUTs
* change formatting of LAYOUT names
* propogate renames to info.json
* Change global config.h settings
* Make Shift LED brighter
* Compatibility Tweaks
* Update ASCII art and layer comments
* Add comments about MOD layer
* Change ASCII art for reset, since it was out of date
* Use Overwatch theme for Workman layer
* Fix RGB define comments
* Make sure RGB set list matches
* Stop all notes for custom Faux Click
* Switch to OSM for everything, and remove RGB Sleep
* Never use KEYMAP now
* Only enable RGB Sleep on Non-Ergodox boards
* Cleanup do to new rgblight_list.h file
* Add redirect message for RGB codes
* Update userspace documentation
* Cleanup of Userspace
Add unicode support, and cleaned up comments for ifdef statements
* Remove unneeded slashes
* Unicode handling
* Force NKRO
Add info.json
Change KEYMAP to LAYOUT_ALL to better reflect that this is a
LAYOUT that fits ALL the possible positions for switches.
We will need to make better LAYOUTS for the future.
* Initial commit: Get things compiling
* port the custom matrix code
* Update readme
* make second layer fully transparent
* populate config.h identifiers with more correct information
* Add in switch backlight support
* Enable backlight LEDs, and change pin for RGB
* port TMK version over
* remove all that TMK stuff, it didn't work lol
* Updated readme
* Fix keymap
- Change KEYMAP to LAYOUT
- Adjust formatting of table
* Edit readme to reflect NOTES
* add info.json for QMK configurator support
* Replaced placeholder with MechMerlin
* Added cpeters1982 keymap folder in lets_split
* Deleted tap dance. need to research error
* Changed keymap to better facilitate SpaceFn
* Trying to get backlighting to work
* Added RGB backlight support
* cleared some cache files per Drashna's instructions
* mitosis/datagrok: make qwerty the default layout
* mitosis/datagrok: update readme to match qwerty default
* mitosis:datagrok: remove redundant name for transparent
meh, decided i don't need an extra key to represent "key that is
transparent because it's a modifier on a layer below." it's a maintenance
burden when moving other keys around
* mitosis:datagrok: add num lock on Blue + QWERTY T
* mitosis:datagrok: tap lshift = tab
we use tab completion a lot so let's get it onto an unmodified key somehow
* mitosis:datagrok: update readme
* mitosis:datagrok: improve notes in README
* mitosis:datagrok: note numlock in README
* configure layer 0 layout for xd60 as ANSI 60%
* update keymap with function key immediately right of spacebar;
shuffle mapping in function layer to my liking
* update readme
* grep -> $(GREP)
Some UNIXy systems (FreeBSD for example) don't use GNU grep by default.
Allow the user to specify which grep implementation to use so that
GNU grep can be specified.
* Allow using versioned avr-gcc command
Don't hardcode "avr-gcc", and allow strings such as "avr-gcc8", or
"avr-gcc-7.3.0" to match checks for "avr-gcc".
* Add Colemak Mod-DH vars
* Add Norman Layot vars
* Set Shift Indicator to include CAPS Lock as well
* Change MEH to GUI
* Add Enter to Macro layer
* Switch raise and lower layers to make more sense (to me)
* Replace unused quote on Ergodox
* Add One Shot defines
* Dim indicator LEDs
* Add short codes for KC_SECRET
* Fix typos
* Update OLKB code in userspace
* Add global userspace config.h
* add compile fix
* Automatically include from userspace
* update readme
* Re-add QMK Scan loop
* Add EEPROM reset code to all keymaps
* Shorten fauxclick sound
* Use layouts instead of keymap, when possible
* Add OSM detection to ergodox
* Convert Viterbi to LAYOUT macro
* Clean up game macros
* Because I accidently removed the C6 AUDIO define from my viterbi... Whoops
* Minor formatting
* Fix Woodpad because it's still there
* Move Ergodox keymap into layouts folder
* Add build date to version macro
* Remove PREVENT_STUCK_MODIFIERS from config
* Added some new songs and my own keymap
* Made Dodger keymap safe to use with backlight disabled
* edited layer switching and added more songs
* changed keymap to lowercase
* Inital layout
* Fix the backspace
* add a number pad
* move the backlight to the adjust layer; move ctrl and delete.
* Update from main repo
* Add initial files for custom keymap
* Light keymap mod
* Change the submodules to match the upstream fork's master branch
* Add a proper ANSI layout
Changed v60_type_r.h to have a proper ANSI layout
Modify keymaps to reflect above changes
Fix comments
* Add new layout to info.json
* Support for tada68 ansi layout.
Avoiding the iso layout as it doesn't seem correct
* whitefox support for configurator
* configurator support for jc65 PCB featuring both the qmk and ps2avrgb versions
* Added support for JJ50 from KPRepublic, no rgb or backlight control yet. Added as a layout of ymd96 at the moment (same microprocessor). Basic keymap with three layers to get started.
* Added support for JJ50
* Preonic Ergodox-Like Mac keymap: Bucktooth
This is a layout unlike most Preonics, it is taken partially from
Ergodox and classic C64 keyboards with a ton of Mac-specific features.
* Fix Mouse Left keycode
* Add mechmerlin keymap and readme for facew board
* Fix keymap
- Backspace as on the wrong key
- HHKB backspace changed to backslash
* Update keymap.c
Change TO to TG for toggle.
* initial branch
* lazy-push
* Fix schema
Updated README, readded DVORAK to keymap.
Updated dir name to lowercase.
* removed executable bit
* testing switched L_GUI position
* Configurator Support
- Add info.json to support existing layouts
- Add comment in sweet16.h to remind people to change info.json if
the layout changes.
* Fix dlaroe's keymap
* Add info.json file for qmk_configurator
Unfortunately none of these keymaps look like a board I've seen in
the wild. Some further tweaks will have to be done to the keymaps
directly.
* add comment indicating need to edit info.json when keymap changes
* Fix tilde in xd75 skewwhiffy
* Small tidy up
* Tidy up Colemak row
* Tidy up navigation layer
* Symbols layer redefined
* Fix UK Quote issue
* Use UK_QUOT rather than KC_QUOT
* Added my keymap
* maybe that wasn't quite right.
* Reduced the tap time to register layer
* changed the tapping term that fits my typing speed a little better
* Added retro tapping and reduced tapping term duration
* duplicate keyboards/helix/rev2/keymaps/default to keyboards/helix/rev2/keymaps/led_test
* OLED & RGB LED on
* duplicate quantum/rgblight.[ch] to keyboards/helix/rev2/keymaps/led_test
* rgblight.c modify for RGB test
* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add browser control layer to atreus
* add flashing command line
* remove the tab on combined layer
* Fixed plank keymaps so that they will compile for planck light
* tv44:budi now compiles
* s60_x:amnesia0287 now compiles
* Fixed allocation of key_combos so that narze keymap for planck can compile correctly
* Disabled rgb on ergodone and infinity
* Enabled tap dance so it compiles
* Added return statement so it compiles
* If compiling on light disable extra functionality
* Properly redefined variable so it compiles
* Added Contra keyboard support
The configuration came from a source distribution of the firmware on the
Contra's official website.
I have also included a simple MIDI keymap. (And it works!)
* Changes to Contra config and README
* Readme has been changed as requested by jackhumbert
* Config has been changed to add the Cartel and Contra names to
the USB configuration.
* Added a heavily customized German keymap to the XD75RE
* A heavily customized alternative layout for the XD75, for German users
* Fixed capitalization, removed unnecessary files
* Hopefully fixed capitalization, some keymap changes
* Add navigation layer for hjkl arrow keys
* Fix Oscillope keymap after jj40.h changes. Also fix jj40.c so that it can build without rgblight if you don't want that enabled.
* Fixed compilation of the ps2avrGB keyboard/firmware
This commit fixes the silent compilation error for the ps2avrGB
keyboard/firmware. This error was caused by a lacking default
keymap which it did not have because all keyboards based on it were
moved to another directory. I also added the required config.h
options so it's possible to compile it again and (probably)
flash it on a b.mini.
Lastly, I updated the README to reflect the current state.
This commit fixes#2425
* Referenced the pearl in the ps2avrGB REAMDE
Added a reference to the pearl keyboard in the README of the ps2avrGB keyboard as it is originally based on the firmware as well.
* Add extra RGUI key to make keyboard more MAC friendly
* Remove enumerators for no longer used layers in layout Skewwhiffy for XD75
* Make layer numbers even better
* Checkin of tada keymap and initial commit for e6v2.
* checking in other remaining changes before trying to merge
* Reverting pin change. This was done based on the json orginally provided by exclusive, but it was later determined my map was the correct one based on user testing
* fix extra key for ansi keymap. Didn't include fn as standard ansi shift is not split but still had it in keymap
* Fix default help file and add reset to default
* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add my config
* fix backlight, clean up that code
* group background code, restore static var
* qwerty is supposed to be in the middle
* wrap layer change backlight in ifdef
* backlight levels and some more 'emojis'.
* Restructure to make it possible to press cmd ent on the right side of the board with one hand.
* Expose the period through the number layer. Add Hyper keys to mouse layer
* reduce mouse speed
* add a : -P key
* Thumbs up and down, remove some keys that are duplicated via function keys, clean up
* fix build issues
* add various emoji
* duplicate default Meira keymaps
* Miera updates
* add documented but unmapped emoji
* Sound for the Meira, was stumped by a file size! Thanks drashna!
* add docs
* docs
* revert lib changes...
* clean up
* clean up
* remove make file
* Fixes missing key
* Move to a more cross-platform grep command
* Use sed to strip out AVR_SIZE instead
* tada68: layout: add new layout tshack
Adds "James Shackleford's UNIX layout" for the Tada68
Based heavily on the keymap by hexwire.
1. Moved LALT to LCTL; I don't need CTL because of ESCC.
1. Moved RAISE to old LALT.
1. Moved ENTER to old RAISE.
1. Move QUOTE to old ENTER.
1. Moved PLUS to old QUOTE.
1. replaced music next and volume up with browser forward and back
through history
* Add to list of predefined rgb colors
* Change layer colors, to reflect new options
* Use Tag Toggle instead
* Clean up macros and add breathing indication for OSM Layer
* Get Viteri Macropad working properly
* Disable unused action features
* Use I2C because that's smaller, apparently
* Remove viterbi-half code
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* Addition of cu75
Addition of cu75 keyboard, uses libraries from LFKeyboards directory which are path linked to reduce file duplication.
Minor fix on cu24 readme
* Minor Readme Fix
* Adds JC65 ps2avrGB keyboard
* Adds default keymap
* Adds personal keymap
* Backlight On/off support
Migrated code from the BFake. Functionality only on BL_ON, BL_OFF,
BL_TOGG.
* Backlighting config adjustment
Only 1 level supported.
* Personal keymap update
BL toggle added and RGB layer updates.
* Renamed jc65 ps2avrgb directory
Renamed directory for more clarity.
* Default keymap and default rules
* Personal keymap and personal rules
* Group JC65 QMK and PS2 versions
Group JC65 QMK and PS2 versions, Split directories, Readme for parent
folder.
* Default keycaps and personal keymaps re-added
Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and
config.h
* v32a default keymap rules
Default to no.
* RGB and Backlight default settings
Set to yes.
* Rules.mk defaults for personal keymap
Rules.mk defaults for personal keymap
* Revised keyboard readme make paths
Revised.
* Path correction
* jc65 default folder set
set default pcb to qmk version
* default rules for v32a
set to enable backlight and rgb by default.
* Skip process_music in NO_MUSIC_MODE is defined
* Skip matrix_scan_music if NO_MUSIC_MODE is defined
* Skip music_all_notes_off if NO_MUSIC_MODE is defined
* Leave matrix_scan_music in, because it reduces firmware size by 150b....
* Add docs for NO_MUSIC_MODE
* Move lufa descriptor to protocol/usb_descriptor
* Try to compile usb_descriptor on ChibiOS
* Add lufa_utils for ChibiOS
Lufa USB descriptors for ChibiOS
* More lufa_util compatibility fixes
* First compiling version of shared USB descriptor
* Send the usb descriptors
* Fix the CONSOLE output on ChibiOS
* Add errors for unsupported interfaces
* Enable support for vitual serial port USB descriptors
* Implement virtual serial port for ChibiOS
* Cleanup the lufa_utils
Use the default lufa header files
* Add raw hid support for ChibiOS
This is completely untested
* Enable midi compilation on ChibiOS
* Move midi functionality out of lufa.c
* Don't register sysex callback when not needed
* ChibiOS compilation fixes
* Update ChibiOS submodule
* Fix the Midi USB descriptor
It didn't work properly when both Midi and Virtual serial port was enabled.
* Add MIDI support for ChibiOS
* Fix USB descriptor strings on ChibiOS
* Use serial usb driver for raw hid
* Generalize the ChibiOS stream like drivers
This makes the initialization much more simple and eliminates a lot of
the code duplication.
* Convert console output to chibios stream driver
* Fixes for ChibiOS update
* Update the ChibiOS contrib submodule
To include the usb data toggle synchronization fixes
* Fix duplicate reset enumeration on ChibiOS
* Add missing include
* Add number of endpoints check for ChibiOS
* Enable serial USB driver on all keyboards
* Add missing includes when API is enabled withot midi
* Add another missing inlcude
* New keyboard added
Zen is a split ortholinear currently in group buy.
* remove bad keymap
Keymap was throwing errors
* remove other bad keymap
I should have checked these before haha
* small fix to update folder name
* renamed temp
* renamed to zen
* update folder name
* Slim down matrix code
Suggested by drashna
* move KC_NO
* Update keymap
* change from rev2 to rev1
* Planck-swapped up/down arrows,s65x-add dvorak
* Added Dvorak as first layer of default keymap
* planck-swap up and down arrows. s65x-added dvorak
* added colemak to kelorean s65x keymap
* made more changes to kelorean keymap
* just tryinng to fix bc i was not connected upstrem
* Planck-swapped up/down arrows,s65x-add dvorak
* Added Dvorak as first layer of default keymap
* planck-swap up and down arrows. s65x-added dvorak
* added colemak to kelorean s65x keymap
* Change tapping term to be longer
* Make Audio/Underglow settings permanent
* Use wait_ms rather than _delay_ms
* Readd One Shot Mods
* Switch to Imperial March startup sound
* Move OSM to it's own layer
* Minor Formatting Tweaks
* Keymap Templates and formatting fixes
* added jirgn keymap from dotfiles
* added jirgn s keymap as copy from default
* [TASK] removed unnecessary colemak and dvorak layouts
* [TASK] added right shift with tab to enter
* [TASK] added ctrl keys beside homerow
* [TASK] added Navigation Layer
removed unnecessary BACKLIT
removed Media Controls in Base Layers
* [TASK] added left Navigation mode fixed some doc
* [Fix] locked navigation layer by adding a transparent key for nav_mod
keys
* [TASK] added some more symbols and removed lower F1-F12 keys
* [TASK] added some README and a layout design
* [FIX] forced for adding to repo
* [FIX] forced for adding to repo
* [FIX] problem with layerswitching and hanging ctrl
* removed image from repo
* removed github image link with permalink from layout designer
* removed github image link with permalink from layout designer
* replaced image with permalink to layout editor
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* CU24 Support
Addes Support for the upcoming CU24 keyboard sold by CapsUnlocked
* Removed modular keyboards to make stuff clear
* Lower Case folders
* Remove CU24 - Rename Folder
* Add CU24 - Renamed
* Fixed ignore list
I am stupid
* Create keymap.c
Add Hag keymap, a heavily modified dvorak swedish keymap with multiple layouts and often used stuff under the alpha cluster.
* Create config.h
* Create rules.mk
* Add NIU Mini keymap from Planck keymap
* Remove old keymap files
* Fix README, removed Planck references
* Add default layout, move Planck layout to separate folder
* Update README
* Add my XD60 keymap
* Change RShift to slash
* Fix keymap: stuck on MO(1)
* Move RESET to Fn+Enter
* Add: RGB saturation cycle
* Add numpad layer to keymap
* Fix last case
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.
* Super rudimentary backlight test, init RGB LEDs on boot
* Backlighting works - stays on for now
* Toggling working
* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c
* Timers not working
* Delete global.h
* Cleanup
* Compiles
* Good sign: LEDs stop working again
* Handle timer1 overflow
* Progress: fix: forgot to init
* Backlighting fully working now except breathing.
* Revert keymap to original keycodes
* Update XD60 keymap README
* Update JJ40 keymap with backlight toggles
* Breathing working just fine.
* Update references
* Add backlight_set() call
* Cleanup code to disable backlight
* Fix: does not compile
* Fix: missing call to rgblight_task.
* Testing with BACKLIGHT_BREATHING
* Cleanup
* Cleanup comments
* More commenting cleanup.
* Do not enable BACKLIGHT_BREATHING by default
* Update XD60 keymap
* Update: move matrix_scan_kb out from matrix.c to jj40.c (kb-level)
* Cleanup for PR
* Fix conflict in readme.md for NIU mini
* Restore original power consumption figure
* Fix: matrix_scan_user() now has to be defined in the keymaps
* Add weak `matrix_scan_user` so it does not have to be defined in keymap
* Add weak matrix_init_user()
* Adding personal BEAKL9 based keymap
Initial commit, very much a WIP/Proof of concept.
* Updating personal BEAKL9 based layout
* F-keys added to upper layer
* planck with a not-quite-neo layout for a de-DE OS/SW keymap
* ergodox infinity with a not-quite-neo layout for a de-DE OS/SW keymap
* add documentation
* Add xd75 layout
* Add Readme
* Update layout
* Remove Backlight keys
* Move ENTER / BACKSP / DEL
* Commit my bepo layout instead of the qwerty version since i will not use it
* Use 0 instead of 00
* Fix TODO key
* Update the readme
* Replace wrong key placment
* Update center column
* Update the layout with 2-u key
* Adjust the fn layer
* Adjust the main layer
* Adjust the fn layer
If BACKLIGHT_ENABLE is set to `yes` in `rules.mk`, then the user
can use the `BL_*` keycodes to adjust the backlight. At the moment,
only on/off is supported.
* started work on halfkeyboard
* update to keymap
* halfkey layouts complete for dvorak and qwerty
* added plover layout to halfkeyboard mapping
* fixed error in dvorak layout right hand
* fixed error in dvorak layout right hand, comments updated
* thing
* added minus and equals to normal layouts
* added minus and equals to normal layouts
* adde visualizer matching halfkeyboard mappings
* adde visualizer matching halfkeyboard mappings
* updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer.
* had a KC_TILD where should have had KC_GRAV
* its spelled KC_GRAVE
* added ATOM47 (Vortex Core QMK powered PCB)
* fixed broken\unfinished comment block
* moved Layer template to default template.
* moved Layer template to default template and removed template from the keymap.c file.
* Added LEdiodes config
* created readme.md
contains an image of 60% board(LEdiodes).
* updated readme.md with images
added images of the PCB and some feature details from https://geekhack.org/index.php?topic=93447.msg2545221#msg2545221
* removed excess words.
* followed the readme template to a T.
* formatting fix : added a return.
* ymdk_np21 initial support
Base support of ymdk_np21 - based on jj40. Full grid layout
* Update README.md
Replacing description.
* Adding YMDK NP21 to comunity list.
Adding YMDK NP21 to community supported list.
* ISO HHKB first commit
* First version of my HHKB ISO Spanish Keymap
* Readme.md
* Added more media keys.
Caps Lock added on function layer.
Backlight toggle added on funtion layer.
* RGB support for WS2812B RGB led strip
* RGB and brightness control.
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.
* Super rudimentary backlight test, init RGB LEDs on boot
* Backlighting works - stays on for now
* Toggling working
* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c
* Timers not working
* Delete global.h
* Cleanup
* Compiles
* Good sign: LEDs stop working again
* Handle timer1 overflow
* Progress: fix: forgot to init
* Backlighting fully working now except breathing.
* Revert keymap to original keycodes
* Update XD60 keymap README
* Update JJ40 keymap with backlight toggles
* Breathing working just fine.
* Update references
* Add backlight_set() call
* Cleanup code to disable backlight
* Fix: does not compile
* Fix: missing call to rgblight_task.
* Testing with BACKLIGHT_BREATHING
* Cleanup
* Cleanup comments
* More commenting cleanup.
* Do not enable BACKLIGHT_BREATHING by default
* Move faux clicky into userspace
* Get Audio and RGB enabled on Orthodox-rev1
* Add faux click to userspace
* Add Orthodox Rev3 check to macros
* Hack Orthodox Name for drashna keymap
* No more One Shots
* Ergodox product name hack
* Enable Audio on Orthodox by default
* Get audio working on clueboard/60
* add keys for music mode
* Change doubles to floats
* add keys for all the songs
* revert to the default startup sound
* Remove music mode until we can figure out why it crashes
* gordon.c defines many aliases for KC codes.
* gordon.c defines many advanced tap dance functions.
* This is a squashed commit of about 6 months of work on chimera and
ergodox infinity changes.
* Ignore the change-id below.
Change-Id: I83927139e8a80fe08992ae91ec7d62571498f7f7
* Default layout with RGB and in-switch LED controls
This is a variation of the default keymap with added RGB underglow and in-switch LED controls.
* Readme for default_rgb keymap
* ISO keymap with RGB and in-switch LED controls
This is a variation of the default ISO keymap with added RGB Underglow and in-switch LED controls.
* readme for iso_rgb keymap
* Updated ACR60, Mechmini, ALU84 readme information and config.h descripters
Update MECHKEYS keyboards to be uniform in readmes and config.h's PID, MANUFACTORER, and DESCRIPTIONS. This allows the keyboards to be more uniform amongst the different types.
* Rename keyboards/alu84/keymaps/TurboMech/config.h to keyboards/alu84/keymaps/turbomech
* Rename keyboards/alu84/keymaps/turbomech to keyboards/alu84/keymaps/TurboMech/config.h
* Fixed folder naming for alu84/keymaps/turbomech
* fixed error from compile
removed double `return MACRO_NONE;` and `switch (id) {`
* Added initial in-switch LED support for the Eagle/Viper V2.
Currently only has four modes: All ON, Mods/Nums ON, Alphas ON, or All OFF
* Revert keymap changes
* Changed switch curly bracket to match style.
* info.json committed to support the qmk configurator project
These are info.json for each of the keyboards I've contributed to
during my time here at QMK
* change LAYOUT to KEYMAP to adhere to matrix definitions
* Preliminary support for Duck Eagle/Viper V2 60% board. This is a copy of the octagon/v2 with things changed to reach a compiling state
* Get a 60% keymap compiling, this might not be what the eagle/viper
really supports
* Update readme to point to correct GeekHack link
* Get keymap working on a Duck Eagle
* Add code submitted by profanum429
- Add HHKB style top row to v2.h
- Modify read_rows function to take into accout the caps lock firmware key
- Modify default keymap to match the new v2.h
- Adjust readmes
* Fix bug related to col 0 not working
* Add keymap for mechmerlin
* Add profanum429's viper hhkb layout
* Add visual representation for mechmerlin layout
Add navigation keys to keymap
* Add a better visual representation to the mechmerlin keymap
* Add profanum429's Viper layout!
* Updated profanum429 keymap to match a full HHKB
Enabled media keys in rules.mk
* Revert "Updated profanum429 keymap to match a full HHKB"
This reverts commit ed914160d7e27e6412d2c7c5c1c4fa0a04838667.
* Fix default keymap for Eagle
* Enable extra keys for audio control support
* Modified timings in indicator_leds to accomodate the WS2811S chips on the Eagle/Viper2 PCBs at 800kHz with a 16mHz clock
Modified the backlight settings to not interfere with the default RGB underglow code from QMK
Modified the order of the LEDs in the LED status bar at the top of the Eagle/Viper2 PCBs (3,2,1,6,5,4,8,7 order)
* Cleaned up indicator code to remove unused functions as the RGB underglow uses the
default driver provided by QMK
Commented out backlighting code in v2.c
* update readmes to reflect profanum's awesome contributions and fix typo in make instructions
* Remove custom RGB logic and just rely on QMK RGB underglow. We'll leave the backlighting in place for now
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in).
All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
* Added V60 Type R Polestar Backlight and RGB Underglow support
* made RGB Underglow stuff optional, to support the non Polestar V60
* updated readme and rules
* fixed typo in readme
* add breathing to bananasplit
* backlight breathing overhaul
* fix the backlight_tick thing.
* fix for vision_division backlight
* fix a few keymaps and probably break breathing for some weirdly set-up boards.
* remove BL_x keycodes because they made unreasonable assumptions
* some fixes for BL keycodes
* integer cie lightness scaling
* use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Minor tweaks
modified: users/drashna/drashna.c
* Fix Workman ASCII art
* Add OSM for shifts
* Make Viterbi's 00 code consistant
* Minor Cleanup off Userspace
* Change Tapping Term on Ergodox
* Re-add EEPROM code
* Minor updates and tweaks
* Use QMK_H variables to make keymaps more universal
* Forgot 'break;' for covecube layer
* Tweak Viterbi files now that I have hands on
* Add secrets to Ergodox
* RGB tweaks to Viterbi
* Viterbi RGB layout tweeks
* Minor tweaks
* Add One Shot Mod tap toggle
* Add Faux Clicky to Viterbi, and disable controller's LEDs
* Minor tweaks
* Move D3 keycode defines into userspace
* Updated Userspace Readme
* iso_de_mac
ISO-DE layout with mac media controls
* Delete keymap.c
* iso_de_mac
ISO-DE support with Mac media keys
* Add files via upload
Layout overview
* iso layout support
Adds support for the extra key of ISO
* Update keymap.c
typo-fix
* fixed mac next key
* Delete Layout.png
* Delete keymap.c
* Added ALU84
Added ALU84 from mechkeys.ca. TurboMech keymap is MacOS oriented, need to still update the defualt keymap.
* added alu84 and TurboMech userspace
* updated keymap, config.h and rules.mk for alu84
* Preliminary commit for Octagon V1 support
This is essentially a cp -R v2 v1 with a few things changed to
get it to compile and build.
* The Octagon V1 supports up to 84 keys as opposed to the V2 which
supports up to 86. This commit changes the keymap to match it.
* Temporary default keymap just to get things to compile
* Update readme file
* Fix switch matrix
* Fix underglow lighting option
* Fix keymap to take care of shifted columns
* Fix keymap formatting
* Remove un-needed files left over from rasmusx
* Make Octagon V1 have its own keymap directory with default keymap
* Make Octagon V2 have its own keymap directory with default keymap
* Cleanups and readme edits
* adding new layout for the planck that helps when coming from the pok3r
* Fixing the function layer
* Update readme.md
* Update keymap.c
Making some small adjustments
* Update keymap.c
switching GUI and Esc
* Update keymap.c
* adding mod tap on left and right shift
* adding mod tap on left and right shift
* poker keymap for lets split
* fixing the FN layer
* removing unused file
* rename octagon_v2 directory to octagon directory
* Move octagon_v2 files to v2 sub-directory
* Edit readme files
* setup header files for building multiple versions of the Duck
Octagon.
* Changes as per Jack's PR 2170 comments
* Add keymap for my friend's KBD75\nBug : RGUI is read as RALT
* Add keymap for Nyquist
* Add Keymap for Whitefox (Truefox layout only)
* Add Keymap for XD75 and XD73 (XD75 with 1u blocker each on left and right bottom
* Added functions to read HSV values
I have added three functions to rgb_light.c to be able to read the hue, saturation and value from other places.
They are rgblight_get_hue(), rgblight_get_sat(), adn rgblight_get_val().
* Create keymap.c
* Add COSPAD support to QMK
I have ported the COSPAD numpad to qmk.
* Update readme.md
* Update cospad.c
* Line ending stuff again
* Added initial files for Christmas Tree PCB
* Updated Readme and info json's, also config.
* Cleaned up keymap file, added proper comments for keymap. Removed readme leftover from original copy of planck folder structure.
* Forgot to push rules.mk for the V2017 folder, fixed now.
* Initial commit for Octagon V2 Support
This is still basically just a copy of lightsaver support with
names changed.
* Port xauser keymap from: https://github.com/xauser/tmk_keyboard/blob/xauser/keyboard/octagon_v2/keymap_common.h
* Temporary default keymap just to get things compiling
* Modify config.h to have the right keyboard info
* Partial port of xauser matrix code for octagon v2
* Fix readme.md
1. Fix link to geekhack GB
2. Add microchips
3. Add appropriate attributions
* Fix PORTD
* Intermediate fix to get LEDs working
* Update BACKLIGHT_AREAS enum
* Port the following:
backlight_set
backlight_toggle_rgb
backlight_set_rgb
and resolve dependencies in header files
* Port backlight_update_state to led_set_kb
* Change copyright notice author to MechMerlin
* Remove Rasmus keymap
* Get a default keymap that actually does something and let's you reset.
* Convert keymap into KC_XXXX format.
* Better formatting of the default keymap to make it more readable
* Fix keymap
* Get that Fn key working!
* Some code cleanup and small refactor
* Fix keymap in octagon_v2.h
* Line ending stuff again
* Added initial files for Christmas Tree PCB
* Updated Readme and info json's, also config.
* Cleaned up keymap file, added proper comments for keymap. Removed readme leftover from original copy of planck folder structure.
* Initial K-Type support
* Copy PJRC_TEENSY_3_1 to work around watchdog issues
* K-Type: Remove bootloader offset in rules.mk
* Ensure matrix and scan quantum functions are called when needed
This is porting a fix from f5422a70b6
* Added xd60:Jos keymap
* Corrected Layout image for xd60:Jos layout
* Update README for xd60:Jos layout
* Created rules.mk for xd60:Jos layout
* Fixed an edge case for xd60:Jos layout
* Now using a specific for xd60:Jos layout instead of modifying the main one
* Better physical layout image for xd60:Jos layout
* new planck keymap, new feature - hybrid shift/enter action key (great for small keyboards!)
* corrected documentation to specify rules.mk file instead of Makefile
* Initial version of the Ergodox EZ Bépo keymap, TypeMatrix style.
* Update the readme file and add some handling of the keyboard LEDs.
* Toggling layer requires 2 taps.
* Remove a constant as it conflicts with an earier definition.
* Fix a typo in a type name.
* Fix the arrow layer that had a bad number.
* Second main version of my bepo keymap, after the tests of the first one.
* Fix the triggering of the function layer and the handling of the LED.
* Reduce the shining of the LEDs.
* Fix the swap layer (that required a keypress on the other side of the keyboard to be deactivated).
* Duplicate some of the mouse button for easy access.
* Move some of the secondary functions out of the center keys.
* Slightly slow down the mouse and mouse wheel.
* Update the comment and readme.md for the V2 of the keymap.
* Invert button 2 and 3 of the mouse. Really fix the SWAP layer.
* Test with the right alt modifier added as secondary function (on hold) of the space keys. The right alt key becomes a left alt one.
* Add specific shift/ctrl for the FN layer; move some mouse keys around to help with that.
* Remove one FN modifier-on-hold key that was not useful.
* Duplicate the FN layer inside the MOUSE layer.
* Add support (not tested yet) for macro recording and play on a single key as a tap dance.
* Allow to stop recording the macro by tapping once on the macro key (still un-tested).
* Add support for macro recording using some tap dance.
* shorten a comment.
* Reinstate the FN toggle on the percent key (so that there is an FN toggle on the right-hand-side).
* Fix some comments and update the link to the most up-to-date image.
* Small fix to the keymap images.
* Change overwatch to Gamepad
* Remove secrets file
* Add sample sensitive.h file
* Borrow @colinta's secrets.h include method
* Remove unnessary placeholder for macros
* Set secrets to use PROGMEM for char string
* Add readme files to my keymaps and userspace
* ignore libs
* Clang complete file
* Add VIM_A, VIM_S, VIM_COMMAND_SHIFT_D, and VIM_COMMAND_SHIFT_A
Add VIM_A, VIM_S, VIM_COMMAND_SHIFT_D, and VIM_COMMAND_SHIFT_A
a s O
* Comment blocks for minimap
generated at
http://patorjk.com/software/taag/#p=display&h=0&v=0&c=c&f=Banner&t=COMMENT
* Be explicit
* More Comment blocks
* Add J
* add A, C, D, J, S, O
* Make h j k l explicitly vim commands (useful for JOIN)
* add cb ce cw ch cj ck cl db de dw dh dj dk dl vb ve vh vj vk vl x ciw diw viw
* debug messages for ci di vi
* Var capitalized
* Save bytes by disabling mouse keys
* Add Y P
* Be more explicit about which key was pressed
* Be more explicit about which key was sent
* Move project to new directory structure
* Remove non-vim layout folder
* Replace KC_TRNS with KC_NO on normal layer
* Insert Mode as default
* Try to prevent crashes
* Put normal mode back
* Revert "ignore libs"
This reverts commit 4c5d7592d6c1b70e689c0b9400afca19c71970a7.
* add rules.mk
* Add mouse bindings
* Checkout most recent keymap following rebase
* Realign mouse button keys
* Make a macro for TO(NORMAL_MODE)
* add i2c lib submodule
* add actuation point adjustment to fc980c
* add actuation point adjustment to fc660c also.
* use https for i2c submodule
* move to existing i2c lib
* properly remove old submodule
* oops, forgot some files for the fc660c
* Line ending stuff again
* Added initital files and layout for the PCB Ruler keyboard/macro pad thing
* Updated Readme
* Changed make command to new format
"unselecting" left-hand rows is a wasted i2c transaction.
On the left-hand side, the ergodox uses a GPIO expander. It
does *not* change "direction" (input/output) of pins, it just
sets pins high or low.
But all the pins are written at once. There's no way to
change just one pin's value; you send a full byte of all eight
row pins. (Not all of them are in use, but that doesn't matter.)
So every pin is either +V or ground. This is in contrast
with the right-hand side, which is using input mode to make pins
be neutral.
So there's no need to "deselect" the rows on the left side
at all. To select row 0, you set the GPIO register for the
rows to 0xFE. The previous code would then set it back to
0xFF, then set it to 0xFD on the next cycle. But we can just
omit the intervening step, and set it to 0xFD next cycle,
and get the same results.
And yes, I tested that the keyboard still works.
On my system, scan rate as reported by DEBUG_SCAN_RATE goes
from 445 or so to 579 or so, thus, from ~2.24ms to ~1.73ms.
Signed-off-by: seebs <seebs@seebs.net>
* pull fuse settings for bootloader jump
* fix 32a chips
* make automatic bootloader selection optional
* quantify bootloaders
* fixs #164, speeds up dfu reset
* fix for chips w/o usb
* missing an n
* fix bootloader sizes, use words for addresses
* fix bmini, pearl, and [[ issue, make things quiet
* ignore avr errors on arm for now
* update settings for the light
* document bootloader stuff
* add bootloader title
* Copy the ergodox_ez code to handwired/dactyl
Differences from the Ergodox:
* Use QMK_SUBPROJECT_H instead of QMK_KEYBOARD_H, since it's under
handwired
* Omitted several keymaps. They'll eventually be broken (since the
Dactyl has fewer keys), and I don't want to try to fix them.
* Omitted the keymap images for the default layout, since they depict
a different keyboard.
* Everything that said Ergodox now says Dactyl, naturally.
* [whitespace] Delete trailing whitespace
My editor does this automatically so it's just gonna keep cropping up...
* Cut the dactyl down to the right number of columns
(Remember, throughout matrix.c, everything called "row" is really a
column, and vice-versa).
* Remove LED-related code
* Tighten up the Dactyl's build options
* Whitespace cleanup in twimaster.c
* Hardtabs -> spaces
* No more trailing whitespace
* Typo fix
* Correct the CPU frequency units
The Teensy's CPU definitely doesn't run at 16 petahertz...
* Restore access to ONEHAND_ENABLE
I turned it off in 26d47cb42622d990a7c3335e7fcc151aa3edfbf0 while
desperately debugging; I just wanted to ensure it wasn't causing the
problem I was seeing. It was not, in fact, causing the problem, so it's
back.
Also fixed the swap matrix in dactyl.c, since it still referred to
columns that exist in the Ergodox but not the Dactyl.
* Clearer phrasing about TWI's effect on scan rate
* Fix up the Dactyl's firmware-loading instructions
Sadly, the Dactyl has no hole for the onboard reset button.
* Dvorak keymap for the Dactyl
* The Erincalling Layout
* Erincalling layout: Add a := key
I've been working in Go, which uses := a lot, and it's awkward to type
in this layout.
* Dactyl README: link to the dactyl-keyboard repo
* Add a missing copyright line
I don't know how much this matters? Honestly, it's enough for me that my
name is on the git commit. But hey, let's be consistent until there's a
specific reason not to be, right?
* Dactyl: remove commented-out code
I hate it I hate it I hate it
There's not even any information about what it was trying to do!!!! >:(
* Add a note about the row/column ridiculousness
* [whitespace] realign some constants
* Don't claim B4 is tied to VCC
It doesn't matter at all? I honestly don't know what the reason ever
was. It looks like it dates back to the original ErgoDox and I've never
seen one sentence about the purpose.
I've been skipping that wire for some time, and I promise it works fine.
* Dactyl keymaps: Send RALT for right-hand alt key
Not terribly important but I just like things tidy OK
* typo fix
* Refer to "dactyl.h" explicitly
QMK_SUBPROJECT_H has been working locally, but fails in CI. Strange!
* Dactyl: Don't use QMK_SUBPROJECT_H at all
It's still breaking in CI, even though it was a never a problem locally.
* linux shake-around
* move terminal and browser spawning keys
* add a shift to window resizing keys to free combo up for window management
* "jump to tab" shortcuts for firefox
* change window resize modifiers
* change wm keys
* change wm keys again, and reformat keymap to 80chars
* typos
* language key
* qwerty layer for SO, general cleanup
* adds my xd75 layout
* add secret strings to 'secrets.h' behind compile flag, assign defaults
* macro keys now have defaults (hidden in colinta.h) before any recording, and after clearing the dynamic macros.
* fixed whitespace - using 4 spaces instead of 2
With these changes, the ergodox ez goes from 315 scans per second
when no keys are pressed (~3.17ms/scan) to 447 (~2.24ms/scan).
The changes to the pin read are just condensing the logic, and
replacing a lot of conditional operations with a single bitwise
inversion.
The change to row scanning is more significant, and merits
explanation. In general, you can only scan one row of a keyboard
at a time, because if you scan two rows, you no longer know
which row is pulling a given column down. But in the Ergodox
design, this isn't the case; the left hand is controlled by an
I2C-based GPIO expander, and the columns and rows are *completely
separate* electrically from the columns and rows on the right-hand
side.
So simply reading rows in parallel offers two significant
improvements. One is that we no longer need the 30us delay after
each right-hand row, because we're spending more than 30us
communicating with the left hand over i2c. Another is that we're
no longer wastefully sending i2c messages to the left hand
to unselect rows when no rows had actually been selected in the
first place. These delays were, between them, coming out to
nearly 30% of the time spent in each scan.
Signed-off-by: seebs <seebs@seebs.net>
This is particularly relevant for, e.g., the ergodox EZ and
other keyboards with slow scan rates. Without changing the API or
behavior of individual process_record() calls, we allow a
configuration flag to make multiple calls in a single scan.
This will probably have miniscule effects on non-steno users,
and it's not enabled by default for any keyboards. Added note
about it to ergodox README.
Signed-off-by: seebs <seebs@seebs.net>
* move underglow led count from parent to child
* Added pearl support
* Added personal keymap for pearl
* start splitting up ps2avrGB boards
* clean up ps2avrgb boards
* Move keycodes to their own section
* Clarify `KC_PWR` vs `KC_POWER`. Fixes#1994.
* Cleaned uppersonal userspace and keymaps (#1998)
* Cleanup of keymaps
* Remove Tap Dance from Orthodox keymap
* Cleaned up userspace and keymaps
* Added sample (template)userspace files to my folder
* Document the Teensy hardware reset problem
* add mfluid keymap to atreus62
* Update hand_wire.md
Change "Resin" to "Rosin"
* Add keyboard: mt40 (#2001)
* add keyboard: chinese planck clone
* rename chinese_planck to mt40
* add image for the mt40 board
* lets_split: Fix matrix_init for ROW2COL
Signed-off-by: Marian Rusu <rusumarian91@gmail.com>
* Add Keymap for Whitefox Truefox layout
* Add keyboard: ACR60 (#1999)
* base acr60 keyboard folder created
* mitch acr60 keymap updates, documentation
* latest keymap updates
* slight modifications to layer switching
* Changes to Atreus and Ergodox EZ Dvorak 42key layout (#1997)
* importing 42 key dvorak layout
* added comment for build instructions
* adding atreus dvorak 42 key layout
* added readme
* add readme
* build instructions
* additional MEH shortcuts
* added shifted symbols on symbols layer
* working extra symbols on COMBINED layer
* bring atreus layout inline with the ergodox one
* add necessary macros
* working ls macro
* added more shell macros
* added screen rename / screen number macros
* add ctrl-a key in shell-nav to use screen more easily
* added shell screen layer
* assign screen switching macros to screen layer
* define all screen switching macros
* more screen-related shortcuts added on shell screen layer
* change shell nav bottom right row to match base layer (backspace / delete)
* remove some mappings on SHELL_NAV layer as they are now in the screen layer
* added more screen macros
* changes to COMBINED layer (pipe on the right) and modified shell nav
* moved pipe/backslash to then right
* documented SHELL_SCREEN layer
* put backspace/delete on SHELL_NAV layer
* add an explicit lisence file for github to pickup
* Updated keymaps to allow base layer alternation for QWERTY, Colemak & Dvorak (#1962)
* First commit of the Terminus_Mini firmware and the DivergeJM version of the Nyquist firmware
* Fix terminus_mini & nyquist/DivergeJM readme files
Previously an outdated copy of the default readme. Updated to match the Nyquist/DivergeJM format (DivergeJM is a split 5x12 implementation of the terminus_mini layout)
* Update makefiles to rules.mk
Renamed both Makefiles to rules.mk, removed references to makefiles
* Updated rules.mk
Inadvertantly removed important code from the rules.mk in previous commit. This has been restored.
Also disabled Tap_Dance in both rules.mk files
* Moved terminus_mini to handwired
Realised that existing directory was not appropriate for the terminus_mini project, moved to handwired.
* New Frosty Flake layout for QFR TKL
Added a TKL layout for the Frosty Flake with a navigation cluster on LOWER under the left hand and a similarly functioning MOUSE layer that includes mouse navigation functionality.
* README fix & keymap update for 3 keyboards
Fixed the markdown for the handwired/terminus_mini:default, Nyqyist:DivergeJM & frosty_flake:QFR_JM.
Added TAPPING_TERM = 150 to config.h for all keyboards
Switched LT(LOWER) and LAlt on the mod row for ortholinear boards.
* Update readme for QFR_JM to include make instructions
* Revert "Merge branch 'master' of https://github.com/mogranjm/qmk_firmware"
This reverts commit a45f264ada09acc14fb85390407bc7ff5bb021e3, reversing
changes made to 62349c33410671a33d4041d50cf27de1d6bdd9cf.
* Revert "Revert "Merge branch 'master' of https://github.com/mogranjm/qmk_firmware""
This reverts commit eae54fb3be2c60dffd704261f84bab98c9e06f93.
* Added QWERTY support to the QFR_JM
Implemented variable default base layer from the Planck default keymap.
* Update README to reflect QWERTY support
* Nyquist:DivergeJM - Update RESET location
Add a reset button to both hands, accessible when halves are disconnected.
* Typo fix
* Update DivergeJM
Switched master to Left hand,
Moved Reset key to a different location
* Added macros to send R pointer & dplyr pipe
Macros added as a string of keypresses, couldn't figure out how to get SEND_STRING to work.
* Added ADJUST -> QWERTY, DVORAK, COLEMAK
Re-implemented update_tri_layer fuctionality to reset base layer for Terminus_Mini & DivergeJM Nyquist keymaps to QWERTY, DVORAK or COLEMAK via the ADJUST layer.
Updated ReadMe files accordingly.
* Fix base layout diagram for Terminus_Mini
Remove split from diagram
* Changed the R operators to SEND_STRING, rather than keypress macros
* Added Dvorak to the QFR_JM keymap
* fixed duplicate row in Nyquist keymap
* Fix readme - LAlt location on mouse layer
* Set EE_HANDS to allow either Nyquist hand to work as master.
* Update R operator strings, clean up layering for terminus_mini, QFR_JM and DivergeJM
"<-" to " <- "
"%>%" to " %>% "
Also played around with the layering, removed unnecessary TAP_TOGGLE for LOWER and shuffled FUNCTION and MOUSE momentary actions to reflect layer order.
* Update bottom alpha row to output symbols on LOWER
This row now outputs the following (z -> /) when in the LOWER layer:
<-
%>%
{
[
`
|
]
}
.
/
* Updated readme files for QFR_JM, terminus_mini & DivergeJM
QFR_JM readme reflects correct LOWER bottom row symbol output,
terminus_mini & DivergeJM reflect correct command line make instructions.
* Add media keys to QFR_JM LOWER - Replicate QFR default functionality
* Fix issue with Mouse layering
Stuck on mouse layer because the wrong macro was assigned to the 'exit layer' key. Reassigned that key.
* Changed " <- " to "<- " for QFR_JM, terminus_mini & DivergeJM
* Add "KC_MAKE" to userspace example
* QMK DFU bootloader generation (#2009)
* adds :bootloader target
* update planck and preonic revisions
* remove references to .h files for planck
* update preonic keymap
* only add keyboard.h files that exist
* add production target
* hook things up with the new lufa variables
* update rules for planck/preonic
* back backlight key turn of status led when pressed
* add manufacturer/product strings to bootloader
* fix push script
* Added support for let's split kailh socket version (#2010)
* Added support for socket version of the let's split
* renamed files
* socket-version-works
* fix up lets_split keymaps
* fix up lets_split keymaps
* shrink preonic by a bit
* fix lets_split keyboards
* update travis script
* update travis script
* update version silencing
* - Fixed DK60 version in config.h
* - Updated dk60 readme with new QMK rules
* - Fixed wording in readme
* Added dbroqua layout for DZ60
I've also updated dz60.h to add "true HHKD" keymap definition (6U
spacebar).
With the default HHKB definition r_alt was not mapped and when I pressed
r_menu it was r_alt.
Regards
* Updated dbroqua layout for HHKB keyboard
Added default configuration and alternate (swap gui/alt keys).
Save user choice in keyboard memory (like plank, thanks for this
feature!).
* adds :bootloader target
* update planck and preonic revisions
* remove references to .h files for planck
* update preonic keymap
* only add keyboard.h files that exist
* add production target
* hook things up with the new lufa variables
* update rules for planck/preonic
* back backlight key turn of status led when pressed
* add manufacturer/product strings to bootloader
* First commit of the Terminus_Mini firmware and the DivergeJM version of the Nyquist firmware
* Fix terminus_mini & nyquist/DivergeJM readme files
Previously an outdated copy of the default readme. Updated to match the Nyquist/DivergeJM format (DivergeJM is a split 5x12 implementation of the terminus_mini layout)
* Update makefiles to rules.mk
Renamed both Makefiles to rules.mk, removed references to makefiles
* Updated rules.mk
Inadvertantly removed important code from the rules.mk in previous commit. This has been restored.
Also disabled Tap_Dance in both rules.mk files
* Moved terminus_mini to handwired
Realised that existing directory was not appropriate for the terminus_mini project, moved to handwired.
* New Frosty Flake layout for QFR TKL
Added a TKL layout for the Frosty Flake with a navigation cluster on LOWER under the left hand and a similarly functioning MOUSE layer that includes mouse navigation functionality.
* README fix & keymap update for 3 keyboards
Fixed the markdown for the handwired/terminus_mini:default, Nyqyist:DivergeJM & frosty_flake:QFR_JM.
Added TAPPING_TERM = 150 to config.h for all keyboards
Switched LT(LOWER) and LAlt on the mod row for ortholinear boards.
* Update readme for QFR_JM to include make instructions
* Revert "Merge branch 'master' of https://github.com/mogranjm/qmk_firmware"
This reverts commit a45f264ada09acc14fb85390407bc7ff5bb021e3, reversing
changes made to 62349c33410671a33d4041d50cf27de1d6bdd9cf.
* Revert "Revert "Merge branch 'master' of https://github.com/mogranjm/qmk_firmware""
This reverts commit eae54fb3be2c60dffd704261f84bab98c9e06f93.
* Added QWERTY support to the QFR_JM
Implemented variable default base layer from the Planck default keymap.
* Update README to reflect QWERTY support
* Nyquist:DivergeJM - Update RESET location
Add a reset button to both hands, accessible when halves are disconnected.
* Typo fix
* Update DivergeJM
Switched master to Left hand,
Moved Reset key to a different location
* Added macros to send R pointer & dplyr pipe
Macros added as a string of keypresses, couldn't figure out how to get SEND_STRING to work.
* Added ADJUST -> QWERTY, DVORAK, COLEMAK
Re-implemented update_tri_layer fuctionality to reset base layer for Terminus_Mini & DivergeJM Nyquist keymaps to QWERTY, DVORAK or COLEMAK via the ADJUST layer.
Updated ReadMe files accordingly.
* Fix base layout diagram for Terminus_Mini
Remove split from diagram
* Changed the R operators to SEND_STRING, rather than keypress macros
* Added Dvorak to the QFR_JM keymap
* fixed duplicate row in Nyquist keymap
* Fix readme - LAlt location on mouse layer
* Set EE_HANDS to allow either Nyquist hand to work as master.
* Update R operator strings, clean up layering for terminus_mini, QFR_JM and DivergeJM
"<-" to " <- "
"%>%" to " %>% "
Also played around with the layering, removed unnecessary TAP_TOGGLE for LOWER and shuffled FUNCTION and MOUSE momentary actions to reflect layer order.
* Update bottom alpha row to output symbols on LOWER
This row now outputs the following (z -> /) when in the LOWER layer:
<-
%>%
{
[
`
|
]
}
.
/
* Updated readme files for QFR_JM, terminus_mini & DivergeJM
QFR_JM readme reflects correct LOWER bottom row symbol output,
terminus_mini & DivergeJM reflect correct command line make instructions.
* Add media keys to QFR_JM LOWER - Replicate QFR default functionality
* Fix issue with Mouse layering
Stuck on mouse layer because the wrong macro was assigned to the 'exit layer' key. Reassigned that key.
* Changed " <- " to "<- " for QFR_JM, terminus_mini & DivergeJM
* importing 42 key dvorak layout
* added comment for build instructions
* adding atreus dvorak 42 key layout
* added readme
* add readme
* build instructions
* additional MEH shortcuts
* added shifted symbols on symbols layer
* working extra symbols on COMBINED layer
* bring atreus layout inline with the ergodox one
* add necessary macros
* working ls macro
* added more shell macros
* added screen rename / screen number macros
* add ctrl-a key in shell-nav to use screen more easily
* added shell screen layer
* assign screen switching macros to screen layer
* define all screen switching macros
* more screen-related shortcuts added on shell screen layer
* change shell nav bottom right row to match base layer (backspace / delete)
* remove some mappings on SHELL_NAV layer as they are now in the screen layer
* added more screen macros
* changes to COMBINED layer (pipe on the right) and modified shell nav
* moved pipe/backslash to then right
* documented SHELL_SCREEN layer
* put backspace/delete on SHELL_NAV layer
* More keymap fixes. F-row on bottom layer wasn't fully setup, also switched raise/lower keys to use tap-toggle.
* Added PrScr, put Tab back on top layer.
* Fixed build breakage with default keymap (unneeded rgblight.h include)
* Add yuuki keymap
Documentation is still a TODO and the keymap may not be final
* GRV on colon
* add KC_GRV to FN ESC
* more RGB modes
* Update README.md
Add image of layout and fix typo
* switch from jpg to png
For some reason the JPG had red outlines around the keys.
* remove whitespace
* add instruction to reset keyboard before flashing
* gh60 stytle layout
* moved the GH60 style layout to new folder
* add HOME and END
* Add heading
* moved ayanami to other branch
* restructure converters
each converter is its own keyboard and different hardware variants are different subprojects.
remove (seemingly) old method of loading layouts from main Makefile
* call led_set_kb() from overridden led_set()
* put converter back into one folder
* revert some structure changes to bring in line with #1784.
Also attempt to get the BLE thing more properly integrated.
Also also fix led_set() to call led_set_kb().
* Add woodpad
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
* Cleanup macros
* Tweaked RGB lighting stuff
* Start to merge orthodox/ergodox keymaps (persistant layers)
* Add woodpad
* Add forced NKRO
* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
* Updated macros and added workman keymaps
* Fixed RGB lighting for Workman layout
* Add leader keys
* Remove force NKRO
* Add Viterbi one handed layout and minor tweaks to others
* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts
* Made "make" keystroke universal
* Clean up and updates of drashna keymaps
* Add workman layer to planck
* Update to keymaps
* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox
* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function
* Remove unnecessary planck layout
* Fixed Workman song
* update make command and added lit reset
* Fixed formatting to fall in line with official standards
* Minor tweaks
* Removed Leader Keys from Ergodox EZ Keymap
Added KC_RESET that resets board and sets underglow to red
* Tweak reset code
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
* Cleanup macros
* Tweaked RGB lighting stuff
* Start to merge orthodox/ergodox keymaps (persistant layers)
* Add forced NKRO
* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
* Updated macros and added workman keymaps
* Fixed RGB lighting for Workman layout
* Add leader keys
* Remove force NKRO
* Add Viterbi one handed layout and minor tweaks to others
* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts
* Made "make" keystroke universal
* Clean up and updates of drashna keymaps
* Add workman layer to planck
* Update to keymaps
* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox
* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function
* Remove unnecessary planck layout
* Fixed Workman song
* update make command and added lit reset
* Fixed formatting to fall in line with official standards
* Minor tweaks
* Removed Leader Keys from Ergodox EZ Keymap
Added KC_RESET that resets board and sets underglow to red
* Tweak reset code
* Fix rebasing issues
* remove head files
* Fix "macro" issue
* Rename ez keymaps for userspace
* Revert "Rename ez keymaps for userspace"
This reverts commit c25425911852e41711a5f0273b5741adb16e5bd4.
* Renamed Ergodox EZ layouts so that all of my personal layouts are on the same name, in prep for using userspaces
* Fix ergodox code
* Remove "drashna-ez" keymap as it's no longer needed
* Migrate majority of code to Userspace
* Add woodpad
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
* Cleanup macros
* Tweaked RGB lighting stuff
* Start to merge orthodox/ergodox keymaps (persistant layers)
* Add woodpad
* Add forced NKRO
* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
* Updated macros and added workman keymaps
* Fixed RGB lighting for Workman layout
* Add leader keys
* Remove force NKRO
* Add Viterbi one handed layout and minor tweaks to others
* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts
* Made "make" keystroke universal
* Clean up and updates of drashna keymaps
* Add workman layer to planck
* Update to keymaps
* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox
* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function
* Remove unnecessary planck layout
* Fixed Workman song
* update make command and added lit reset
* Fixed formatting to fall in line with official standards
* Minor tweaks
* Removed Leader Keys from Ergodox EZ Keymap
Added KC_RESET that resets board and sets underglow to red
* Tweak reset code
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
* Cleanup macros
* Tweaked RGB lighting stuff
* Start to merge orthodox/ergodox keymaps (persistant layers)
* Add forced NKRO
* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
* Updated macros and added workman keymaps
* Fixed RGB lighting for Workman layout
* Add leader keys
* Remove force NKRO
* Add Viterbi one handed layout and minor tweaks to others
* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts
* Made "make" keystroke universal
* Clean up and updates of drashna keymaps
* Add workman layer to planck
* Update to keymaps
* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox
* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function
* Remove unnecessary planck layout
* Fixed Workman song
* update make command and added lit reset
* Fixed formatting to fall in line with official standards
* Minor tweaks
* Removed Leader Keys from Ergodox EZ Keymap
Added KC_RESET that resets board and sets underglow to red
* Tweak reset code
* Fix rebasing issues
* remove head files
* Fix "macro" issue
* Rename ez keymaps for userspace
* Revert "Rename ez keymaps for userspace"
This reverts commit c25425911852e41711a5f0273b5741adb16e5bd4.
* Renamed Ergodox EZ layouts so that all of my personal layouts are on the same name, in prep for using userspaces
* Fix ergodox code
* Remove "drashna-ez" keymap as it's no longer needed
* Set up tap dance for layers on the lower button.
* Refactored code to share in the users directory between my two keyboard layouts.
* Small keyboard layout change.
* Updated documentation on oneshot usage in macros/tap dance.
* importing 42 key dvorak layout
* added comment for build instructions
* adding atreus dvorak 42 key layout
* added readme
* add readme
* build instructions
* additional MEH shortcuts
* added shifted symbols on symbols layer
* working extra symbols on COMBINED layer
* bring atreus layout inline with the ergodox one
* add necessary macros
* working ls macro
* added more shell macros
* added screen rename / screen number macros
* add ctrl-a key in shell-nav to use screen more easily
* added shell screen layer
* assign screen switching macros to screen layer
* define all screen switching macros
* more screen-related shortcuts added on shell screen layer
* change shell nav bottom right row to match base layer (backspace / delete)
* remove some mappings on SHELL_NAV layer as they are now in the screen layer
* added more screen macros
* Fix RGBLIGHT startup color
While it's awesome to see the layer indicating code in here (no really!), and the general rule is to not alter the default keymap/code....
The problem with the layer_state_set_kb call handling this, is that the code doesn't seem to be called at startup. So the default layer color won't ever get set on startup. It needs to be called in the init function to be properly set.
I've played with this extensively, and if you check my keymaps, that is precisely why I have the setrgb/sethsv in the init function.
* Removed typo (pipe)
* mitosis/datagrok: reduce features from rules.mk
* mitosis/datagrok: make both layer keys neighbor shift
* mitosis/datagrok: (no-op) tweak some comments
* mitosis/datagrok: set baudrate to 250k
This requires a corresponding change to the mitosis wireless firmware:
https://github.com/reversebias/mitosis/pull/10
* mitosis/datagrok: move design description from code comment to a readme
* mitosis/datagrok: new layout, new shifted keys, efficient LED code
This is experimental, but compiles and seems to work correctly.
* mitosis/datagrok: whoops, move readme.md
* mitosis/datagrok: a minor layout improvement simplifies custom-shifted code
instead of [, .] [? !], using [, ?] [. !] greatly simplifies the code
needed to perform the shifted-key switching. (And keeps , and . on the
same keys that they are under qwerty.)
also: layout improvements for symbols
* mitosis/datagrok: make my code conform to QMK style guidelines
* mitosis/datagrok: TODO note for layout table in README
* mitosis/datagrok: remove led_set_user until i figure out other changes
need to see if the corresponding changes needed in the keyboard-level code
is okay.
* mitosis/datagrok: simpler layer indicator
* mitosis/datagrok: undo change to keyboard baud; make it in my layout dir.
* mitosis/datagrok: apply same punctuation hack to qwerty layer
* mitosis/datagrok: enable qwerty layer toggle
* mitosis/datagrok: update readme
* Add satan keymap: HHKB-alike based on dbroqua's, with mouse functionality and without LED functionality
* move mouse layer to DOUBLE_HOLD, add UTIL layer for TRIPLE_HOLD
- UTIL layer
- currently has "RESET" key and nothing else.
- functionality otherwise covered by bootmagic should go here
- small bugfix: dispatch of [QTY]_HOLD should be based on range tap count
falls in, not exact count.
* Added support for Knops Mini (3x2 macropad) keyboard.
* Added better documentation, according to the QMK standards.
* Fixed typo.
* Changed names of files to comply with QMK standards.
* Ignored makefile in keymap.
* Removed makefiles and added my credentials in the copyrights.
* Add woodpad
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
* Cleanup macros
* Fix odd merge issue
* Tweaked RGB lighting stuff
* Start to merge orthodox/ergodox keymaps (persistant layers)
* Add forced NKRO
* Added Colemak and Dvorak layers to default orthodox keymap
* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
* Updated macros and added workman keymaps
* Fixed RGB lighting for Workman layout
* Add leader keys
* Remove force NKRO
* Add Viterbi one handed layout and minor tweaks to others
* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts
* Made "make" keystroke universal
* Clean up and updates of drashna keymaps
* Add workman layer to planck
* Update to keymaps
* Fix accidental commit because I don't know how to git
* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox
* missing underscore in init function declaration
* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function
* Remove unnecessary planck layout
* Created Kona Classic config
* Fixed KonaClassic config
* Updated README
* Updated Readme to conform to format standards
* Added ANSI and ISO layout options
* Fixed images in Readme
* Added labels to images
* Added absolute links to images in Readme
* Image link updates again
* Fixed bottom row keys in some layouts
* Fixed Grave and Tilde
* Fixed Underglow in Kona Classic configs
* Renamed KonaClassic to kona_classic
* First commit of the Terminus_Mini firmware and the DivergeJM version of the Nyquist firmware
* Fix terminus_mini & nyquist/DivergeJM readme files
Previously an outdated copy of the default readme. Updated to match the Nyquist/DivergeJM format (DivergeJM is a split 5x12 implementation of the terminus_mini layout)
* Update makefiles to rules.mk
Renamed both Makefiles to rules.mk, removed references to makefiles
* Updated rules.mk
Inadvertantly removed important code from the rules.mk in previous commit. This has been restored.
Also disabled Tap_Dance in both rules.mk files
* Moved terminus_mini to handwired
Realised that existing directory was not appropriate for the terminus_mini project, moved to handwired.
* New Frosty Flake layout for QFR TKL
Added a TKL layout for the Frosty Flake with a navigation cluster on LOWER under the left hand and a similarly functioning MOUSE layer that includes mouse navigation functionality.
* README fix & keymap update for 3 keyboards
Fixed the markdown for the handwired/terminus_mini:default, Nyqyist:DivergeJM & frosty_flake:QFR_JM.
Added TAPPING_TERM = 150 to config.h for all keyboards
Switched LT(LOWER) and LAlt on the mod row for ortholinear boards.
* Update readme for QFR_JM to include make instructions
* Revert "Merge branch 'master' of https://github.com/mogranjm/qmk_firmware"
This reverts commit a45f264ada09acc14fb85390407bc7ff5bb021e3, reversing
changes made to 62349c33410671a33d4041d50cf27de1d6bdd9cf.
* Revert "Revert "Merge branch 'master' of https://github.com/mogranjm/qmk_firmware""
This reverts commit eae54fb3be2c60dffd704261f84bab98c9e06f93.
* Added QWERTY support to the QFR_JM
Implemented variable default base layer from the Planck default keymap.
* Update README to reflect QWERTY support
Previously, this code was implemented in keymap.c, but I'm unaware of
someone with a different implementation of this particular hack. [If
someone has it, we can add another #ifdef in the future.]
* Added personal minivan keymap
more consistent layer setup
documentation!
slide some things around
more doc jiggling
* Small layout and documentation tweaks
Small documentation updates
dropped Makefile that for some reason was still in my branch
* found and removed extra makefile
* added bfake support as a subproject
also moved existing bmini stuff to a subproject
fixed columns
minor keymap update
making this a subproject
remove old stuff
got subproject stuff figured out
* travis was upset because a board didn't have a default keymap
* - Fixed DK60 version in config.h
* - Updated dk60 readme with new QMK rules
* - Fixed wording in readme
* Added dbroqua layout for DZ60
I've also updated dz60.h to add "true HHKD" keymap definition (6U
spacebar).
With the default HHKB definition r_alt was not mapped and when I pressed
r_menu it was r_alt.
Regards
* First commit of the Terminus_Mini firmware and the DivergeJM version of the Nyquist firmware
* Fix terminus_mini & nyquist/DivergeJM readme files
Previously an outdated copy of the default readme. Updated to match the Nyquist/DivergeJM format (DivergeJM is a split 5x12 implementation of the terminus_mini layout)
* Update makefiles to rules.mk
Renamed both Makefiles to rules.mk, removed references to makefiles
* Updated rules.mk
Inadvertantly removed important code from the rules.mk in previous commit. This has been restored.
Also disabled Tap_Dance in both rules.mk files
* Moved terminus_mini to handwired
Realised that existing directory was not appropriate for the terminus_mini project, moved to handwired.
* New Frosty Flake layout for QFR TKL
Added a TKL layout for the Frosty Flake with a navigation cluster on LOWER under the left hand and a similarly functioning MOUSE layer that includes mouse navigation functionality.
* Add existing file
* Add new keyboard layout - initial commit
* Revised readme.md
* Clarified readme.md, reorganized keymap.c, and added license text.
* Fixing last incomplete commit
* Just a little code cleanup to make things more readable.
* Add carvac_dv keymap for mitosis
* Add mouse keys
* move backspace, etc, and fix tab
* remove commented-out functions in keymap
* Fix scroll buttons and add left/right scrolling
* Make num momentary, add comments, and clean up
* fix mouse scroll acceleration
* Add tab, remove bksp, move print screen
Having tab next to control and alt makes for much easier
alt-tabbing and ctrl-tabbing.
That displaced print screen, but I had never used the non-layer
backspace on the right hand, so I moved printscreen over there.
* - Fancy default PID and option for corresponding VID.
- Information about official VID/PID.
- Correct manufacturer name.
- NKRO enabled by default.
* Resolved build error with `#ifndef FORCE_NKRO`.
* Clone Nyquist code to Iris and rename
* Set keymap and pins
* Work in progress Iris default keymap
* Add Iris rev2
* Update Iris files to new build system
* Add lewisridden keymap
* Address #1689 by using a formula to define the breathing curve and exposing defines to control the shape of the curve.
* Tweak the behavior of breathing for clueboard
* First commit of the Terminus_Mini firmware and the DivergeJM version of the Nyquist firmware
* Fix terminus_mini & nyquist/DivergeJM readme files
Previously an outdated copy of the default readme. Updated to match the Nyquist/DivergeJM format (DivergeJM is a split 5x12 implementation of the terminus_mini layout)
* Update makefiles to rules.mk
Renamed both Makefiles to rules.mk, removed references to makefiles
* Updated rules.mk
Inadvertantly removed important code from the rules.mk in previous commit. This has been restored.
Also disabled Tap_Dance in both rules.mk files
* Moved terminus_mini to handwired
Realised that existing directory was not appropriate for the terminus_mini project, moved to handwired.
* redo make args to use colons, better folder structuring system [skip ci]
* don't put spaces after statements - hard lessons in makefile development
* fix-up some other rules.mk
* give travis a chance
* reset KEYMAPS variable
* start converting keyboards to new system
* try making all with travis
* redo make args to use colons, better folder structuring system [skip ci]
* don't put spaces after statements - hard lessons in makefile development
* fix-up some other rules.mk
* give travis a chance
* reset KEYMAPS variable
* start converting keyboards to new system
* try making all with travis
* start to update readmes and keyboards
* look in keyboard directories for board.mk
* update visualizer rules
* fix up some other keyboards/keymaps
* fix arm board ld includes
* fix board rules
* fix up remaining keyboards
* reset layout variable
* reset keyboard_layouts
* fix remainging keymaps/boards
* update readmes, docs
* add note to makefile error
* update readmes
* remove planck keymap warnings
* update references and docs
* test out tarvis build stages
* don't use stages for now
* don't use stages for now
* add ymd96 base
currently not working correctly.
* Update
honestly not really sure what I've been doing but I'm just more or less brute forcing this until I can get the pcb schematic or something
* honestly just trying stuff out
* Update keymaps
Getting closer hopefully
* ymd96 works!
at least for me
* Update readme
* Update readme
* Update readme
* Adds support for multiple layouts. Adds custom keymap for "offset"
layout.
* Adds a tool to help detach the keyboard from the Linux HID driver before programming.
* Adds a tool to help detach the keyboard from the Linux HID driver before programming.
- a keyboard already in bootloader mode will now be detected
- if setting the keyboard to bootloader mode doesn't work, a hint will be printed on how to do so
- instead of failing instantly when no keyboard is found, the script will now wait up to 60 seconds (it retries every 5 seconds, up to 12 times)
neue Datei: keyboards/lets_split/keymaps/DE_simple/config.h
neue Datei: keyboards/lets_split/keymaps/DE_simple/keymap.c
neue Datei: keyboards/lets_split/keymaps/DE_simple/rules.mk
* slight modifier changes; added plover and reusing jack's default planck keymap as the basis
* space is not shift when held anymore
* added fabian layout (based on jack's default)
* changed fabian layout (based on jack's default)
* changed fabian layout (based on jack's default)
* Fix mbsurfer let's split layout RGB indicators when both lower and raise are pressed
* Update mbsurfer let's split keymap with new RGB key codes for modes
* Clean up mbsurfer keymap matrix layout
* initial clueboard_60 support
* LED lighting support
* fix the clueboard->clueboard_66 rename
* Add layout support to clueboard_60
* Fix the 60_iso layout so it's actually iso
* add a default keymap for AEK layout
* fix clueboard_17
* Fixup the ISO layouts
* Fix the `wait_ms()/wait_us()` definitions for chibios
* Fix up the wait_ms/wait_us hack. Reduce stack size.
* Add a missing #include "wait.h"
* commit files that should have already been comitted
* Support for KBP V60 Type R 60% keyboard
Support does not include in switch or underglow lighting for Polestar Edition.
* rename v60type_r to v60_type_r
* Remove old v60type_r
* Modify readme.md to adhere with QMK readme formatting.
tearing it down so that it can be rebuilt
fiddling with audio
big default config overhaul
apparently startup sounds work without the override now
readme!
readme fixes
readme tweaking
* Add yuuki keymap
Documentation is still a TODO and the keymap may not be final
* GRV on colon
* add KC_GRV to FN ESC
* hhkb ish
* hhkbish 2
* HHKBish and documentation
* Fix Markdown warnings
* typo
* phreed keymap added
This keymap moves many pinky keys to the center
* set to do what I want but LT() does not return to previous layer
* get overlays working
* get overlays working
* fix the readme
* fix the readme
* swapped the shift
* swapped the shift
* propagate mods
* clear special char on readme
* Implement sticky modifiers
* Change underglow based on sticky mod status
* Set RGB lights based on which mods are stickied
* Add controls for dimming RGB LEDs
* Only update RGB lights if modifiers have changed
* Use all LEDs to show modifier state
* Create default keymap for Viterbi
* Duplicate default layout as basis of my own
* Basic Colemak layer, just to practice flashing
* Add reset button so that we don't have to short out the reset button on the board to flash it.
* Symbols layer
* Navigation layer, and remove unused keys. Now usable, nice.
* Correct backspace for UK QWERTY mapping
* Small clarification in XD75RE readme instructions
* Use UK pipe so that I can type a pipe on a UK keyboard
* adding new layout for the planck that helps when coming from the pok3r
* Fixing the function layer
* Update readme.md
* Update keymap.c
Making some small adjustments
* Update keymap.c
switching GUI and Esc
* Update keymap.c
* changed 'infinity' to 'ergodox_infinity' and specified to be in the top-level directory as per recent changes to directory structure of QMK_firmware git repo
* accidently removed '-' in last line of readme
* add new RGB keycodes and clean up lets split keymap
* extraneous cases
* More cleanup and added macro
* one more macro
* cleaned up my planck keymap and added macros
* Transitioned planck keymap to new formatting / audio modes based on new default
* Remove extraneous newline in song list, add keycodes missed in previous commit
* error in graphical representation of keycodes
* Merge with upstream
* Finish merge
* Add new keymap
* Change use of KEYMAP macro
* Add Readme.md
* Fix link
* Clean up comments
* Raise on leading edge of keypress
* Add HOME/END keys as upper/lower on arrow-up/down
* Reduce .hex file size by turning off unneeded options
* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand
* Latest super latest version merge
* cbbrowne keymap for XD75re
* starting notes on XD75re keymap plans
* First draft of bottom row of QWERTY
* Switch my special bottom line over to QCENT
* Dunno
* Filling in wanted keys, bit by bit...
* Add copyright, extra macro
* Clean up comments, remove some experimental code I didn't like
* TODO plans for xd75re
* clean up keyboard layout
* QCENT2 is my new experiment for the main keyboard...
* Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer
* Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing
* More xd75 changes, now that I actually have it in hand
* shift keymap around, as original attempt was a bit too aggressive in keeping to the edges
* more revs to XD75
* Dropping parts of the centre keypad in favor of Keys I Really Need
* Improve documentation to conform with how builds are done now
* Improve documentation to conform with how builds are done now
* Add cbbrowne rules file as alternative to having the rules in Makefile
* Makefile not needed anymore for individual keymap
* Remove all Makefiles from the keyboards directory.
* update keymaps added in the last 8 days
* Ignore keyboard/keymap makefiles
* update hand_wire to reflect our new Makefile-less reality
* Update the make guide to reflect the new reality
* move planck keymap options to rules.mk
* update planck keymaps 4real
* trigger travis
* add back build_keyboard.mk
* restore changes to build_keyboard
* Allow the knight animation to be restricted to a portion of the LED strip
* Add keys for jumping directly to particular animation modes
* Remove orphaned break statements
* Tweak the `RGB_MODE` buttons so they cycle through the same mode.
* small indentation fix
* Add a new revision of the clueboard with 18 underlight LEDs
* Allow the knight animation to be restricted to a portion of the LED strip
* Add keys for jumping directly to particular animation modes
* Remove orphaned break statements
* Tweak the `RGB_MODE` buttons so they cycle through the same mode.
* small indentation fix
* copied mjt keymaps from archive
* All mjt boards now compile
* fixed jd45-mjt breathing
* Updates to fix SpaceFN but not tested yet.
* Still missing either spacebar or an adjacent keypress.
* Debugging rigged up for use with hid_listen.
* Reverted the default keymap to use tap_layer_key rather than custom. Moved custom approach to keymap_debug.c
* Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function.
* Cleaned up JD45 keymap that uses tapkey.
* Redid minivan keymap with numsym rather than raise/lower.
Untested.
* Created my MJT keymap for HHKB
Enabled dynamic macros and moved
somoe of the shortcuts around.
* Minor keymap fixes to make them compile without errors.
* Added home/end to right arrow cluster on DYN layer.
* Added more keys to fn and dyn layers.
* It wasn't using my custom layer last time somehow...? Now it will.
* Compiled and installed at end of day on 8/23
* Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback.
* Fixed volume controls... were reversed and disabled.
* Added F13-F15 back to fkeys layer in Minivan
* Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan.
* Removed DYN layer.
* Fixed diagram in planck numsym.
* Cleanup for pull request.
* Roadkit flip phone warning.
* Replaced PLAY_NOTES_ARRAY to PLAY_SONG
* reset the submodules
* checked out specific commits for submodules
* Removed debugging from JD45 shared config.h
* Moved custom rules.mk to apropriate keymap
Reset the shared rules.mk file.
* Trailing return issue in rules.mk
Gotta make for a smooth pull request :-)
* Mitosis music troubleshooting
Also updated the song playing function.
Does not work currently.
* Fixed mitosis audio
* Put mitosis/rules.mk back to QMK master
* copied mjt keymaps from archive
* All mjt boards now compile
* fixed jd45-mjt breathing
* Updates to fix SpaceFN but not tested yet.
* Still missing either spacebar or an adjacent keypress.
* Debugging rigged up for use with hid_listen.
* Reverted the default keymap to use tap_layer_key rather than custom. Moved custom approach to keymap_debug.c
* Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function.
* Cleaned up JD45 keymap that uses tapkey.
* Redid minivan keymap with numsym rather than raise/lower.
Untested.
* Created my MJT keymap for HHKB
Enabled dynamic macros and moved
somoe of the shortcuts around.
* Minor keymap fixes to make them compile without errors.
* Added home/end to right arrow cluster on DYN layer.
* Added more keys to fn and dyn layers.
* It wasn't using my custom layer last time somehow...? Now it will.
* Compiled and installed at end of day on 8/23
* Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback.
* Fixed volume controls... were reversed and disabled.
* Added F13-F15 back to fkeys layer in Minivan
* Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan.
* Removed DYN layer.
* Fixed diagram in planck numsym.
* Cleanup for pull request.
* Roadkit flip phone warning.
* Replaced PLAY_NOTES_ARRAY to PLAY_SONG
* reset the submodules
* checked out specific commits for submodules
* Removed debugging from JD45 shared config.h
* Moved custom rules.mk to apropriate keymap
Reset the shared rules.mk file.
* Trailing return issue in rules.mk
Gotta make for a smooth pull request :-)
* include variables and .h files as pp directives
* start layout compilation
* split ergodoxes up
* don't compile all layouts for everything
* might seg fault
* reset layouts variable
* actually reset layouts
* include rules.mk instead
* remove includes from rules.mk
* update variable setting
* load visualizer from path
* adds some more examples
* adds more layouts
* more boards added
* more boards added
* adds documentation for layouts
* use lowercase names for LAYOUT_
* add layout.json files for each layout
* add community folder, default keymaps for layouts
* touch-up default layouts
* touch-up layouts, some keyboard rules.mk
* update documentation for layouts
* fix up serial/i2c switches
Turns out that 3c and 3d are not reversed when splitting the right
shift in the way that the Mark I layout does. Reversing it here, rather
than in the generic satan.h to avoid breaking the other layouts.
Fix and issue with the original Sentraq S60-X not being compatible with 'default'. If 'default' shouldn't be changed, perhaps I can create an 'original' revision.
Updated MiniDox split_util.h and eeprom files to reflect this change.
I recommend adding this to any split board that used these files, my changes will not effect them currently.
[Colemak Mod-DH](https://colemakmods.github.io/mod-dh/) layout for
users keeping an `azerty` layout configuration on their OS.
The symbols layers was done after analysing various programming
languages sources codes and should be close to optimal for typing
confort.
The let's split code used delays in its debouncing algorithm which
increases input latency. This commit copies and adapts the code from
`quantum/matrix.c` to lets_split's `matrix.c`.
This protocol breaks out "duplicate" keys into their own entry in the packet so that more complicated logic can be done on the software side, including support for additional languages and alternative theories.
Requires virtser; Allows QMK to speak the TX BOlt protocol used by stenography machines and software (such as Plover). The upside is that Plover can be configured to listen only to TX Bolt allow the keyboard to switch layers without need to enable/disable the Plover software, or to have a second non-Steno keyboard work concurrently.
* merge
* line ending stuff
* Added MiniDox keyboard folder / configs / and some keymaps
* Updated minidox rev1 config, and readme. Also updated that_canadian keymap to include RGB
* cleaned up that_canadian keymap comments
* Fixed RGB being enabled by default, now it must be turned on at the keymap level
This is a setup that is very useful for me. It may or may not be for
you. I will use it in conjunction with the A5 overlayed sv_SE layout.
The layout is subject to change (in particular I'm thinking about adding
a macro recording feature), but it have not changed much the past year
or two so you can expect it to be stable enough to learn it.
A5: http://aoeu.info/s/dvorak/svorak
My xkb map: https://github.com/lindhe/dotfiles/blob/master/usr/share/X11/xkb/symbols/se-A5
The most major points:
======================
L0:
---
* Easily accessible F11 key for fullscreening
* Print screen
* Middle mouse button for X-paste
* Improved reachability of meta buttons (LCtrl, LALt, AltGr, LGui etc.)
* Cluster Page Up/Down + Home/End by the right thumb
* Vim-like arrow layout in right bottom row
* Set media layer toggle to right thumb (Enter)
* Set apostrophe on LCtl (putting it next to some other small
characters)
L1:
---
* Full function key layout
* Teensy button
L2:
---
* Improved media buttons layout (close by the jkl; Vim binding)
* Improved layout of emulated mouse buttons
LED behaviour to binary+CAPS
============================
The ErgoDox LEDs on this layout is using the two rightmost LEDs as the
two LSB in a two digit binary number, representing layer 0, 1, 2 and 3.
The leftmost byte/LED indicates CAPS status.
Instead of having all sendstring keycode mappings in the main quantum.c
file, give each one its own file in keymap_extras that can be #included
in a user's keymap. If one is included, it will define the appropriate
lookup tables and overwrite the weak definitions in quantum.c.
(Including more than one sendstring definition will fail at compile
time.)
Update @rai-suta's test keymap to match, as well as the documentation.
Refactor new-ish JIS_KEYCODE send_string implementation with existing
send_string
Reshuffle JIS in line with other alternative keycodes for sendstring,
and make them all accessible via compile-time options
Add a separate function to allow sending a string with a delay.
* Move Space Caded Parentheses to own layer
The space cadet parentheses where too much distracting. Therefore they are now on the function layer. I also added two more layers for also having angle brackets and curly braces on the shift keys forr better access.
Also updated the README
* Fixed SHIFT+Function key conflict
* Removed Angle Bracket and Curly Bracket layers, as they don't work corrrectly
*NOTE:* it might still be desirable to set the software layout to sv_SE in your
OS.
Swedish (sv_SE) Qwerty layout for ErgoDox, based on the Default configuration
I have tried making this as close of a match I could between the [default
ErgoDox EZ configuration](https://ergodox-ez.com/pages/our-firmware) and a
standard Swedish Qwerty layout.
Notable differences from default:
=================================
* There are three special character buttons (acute accent, circumflex/tilde and
apostrophe/asterisk) that don't have any buttons to map to naturally. I've put
these at other places:
* Acute accent (´) can be found in the lower left corner, conveniently
placed to reach for making an é.
* Apostrophe (') was put in the lower left corner, close to acute accent.
* Circumflex (^) and asterisk (*) was placed in the lower right corner.
* Tilde (~) and diaeresis (¨) I couldn't find a good place for, so I left
those out. I could only get the buttons to produce a single one of the
characters. How can I get it to work properly?
* The Alt button on right thumb was exchanged for AltGr (RAlt).
* I changed the backslash in the numpad (layer 1) for a minus. Thought it was
more sensible.
* I didn't find a good place for the "<>|" button, so that one was left out.
That is a problem that really needs to be resolved. Pipe can be found on layer
one, however.
* Added orthodox
* Modified readme
* Modified readme
* Modified readme
* Updated makefile
* Fixed keymap issues
* Modified serial communications to allow for over 8 columns
* Fixed sizeof command
* Fixed some typing issues
* Testing issue #1191 (n-column split i2c slave)
Based on initial OrthoDox (serial) config by @reddragond and others,
this attempts to add TWI (I2C) support.
Relevant: <https://github.com/qmk/qmk_firmware/issues/1191>
- per @ahtn recommendation, using memcpy for moving slave matrix
into slave sending buffer
- slave buffer has been enlarged using sizeof(matrix_row_t)
- note: i2c.h now includes matrix.h
- note: matrix.c includes <string.h>
* Added i2c keymap - right col still not working
* orthodox: re-added i2c keymap, based on serial
* orthodox / issue #1191: trying 9-bit serial
- orthodox serial protocol now sends 9 bits per row, instead of 16.
Technically it's using MATRIX_COLS, so it might work generically.
- ROW_MASK is #defined in serial.c to truncate the checksums to prevent
overflows causing false errors. This macro should be renamed if it's
kept.
* Revert "Fixed sizeof command"
This reverts commit f62a5b9939d6a9c0e442ec403de00c14431a55f9.
Changes had been made to the lets_split serial driver for testing which
mirrored the multi-byte-row changes made to support the orthodox. As the
lets_split does not require these changes, and new improvements had
been added to the orthodox port only, this commit reverts them.
Because the new code could potentially reduce latency over the serial
transport, it may be desirable to re-add in the future, by backporting
the current working orthodox code.
* orthodox: default serial keymap improvements
- formatting has been improved
- a few keys have been shifted, mainly in Raise and Lower layers,
to be more like the default Planck layout
- Now available: F12, Home, End, PgUp, PgDn, Media-Next, Media-Play
Still To Do:
- duplicate for TWI
- Alt modifier
- GUI modifier
* orthodox: failed attempt at 16b/row TWI
- duplicated updated serial keymap for "i2c"
- removed string.h/memcpy, instead
- hardcoded copying of six bytes per update
- still doesn't work; master reports interconnect errors on txled
* orthodox: adjusted default keymap
- this is applied to both 'serial' and 'i2c' keymaps
- Alt and GUI have been added, as they were missing
- comma and period persist across more layers; Home/PgUp and End/PgDn
have been moved slightly to accommodate
* orthodox: revert TWI support to minimum to debug
- disabled ssd1306 and hardware locking in build configuration
- increased TWI buffer from 0x10 to 0x20 bytes
- decreased TWI clock from 400000 to 100000
- removed hardcoded TWI multi-byte sending/receiving
An 'i2c' build of this was found to work on a rev1 Orthodox, although
slave-side col9 was understandably not working. When testing-time
permits, features will be gradually re-enabled towards getting the full
matrix supported over TWI.
* orthodox: TWI (i2c) is working, kludge for col9
The TWI interconnect ("i2c" in directories and build config) is now
working for the Orthodox, including the slave half's column #9.
This is intended as an interim solution, as it's a kludge, not a fix.
Rather than a working multi-byte implementation, the two col9 keys'
bits are packed-into and unpacked-from the two unused bits in row1.
Furthermore, the TWI clock constant has been reduced to 100000 from
400000, as testing revealed the higher value just didn't work.
Testing also found that (with this kludge) increasing the TWI buffer
was not necessary.
This commit leaves many commented-out lines in matrix.c from previous
testing, which will be removed in a future commit once the
interconnects' multi-byte problems have been debugged more thoroughly.
* orthodox: updated readme.md
The readme for the Orthodox now includes a description of the keyboard,
allusions to its author and availability, a linked photo, and links to
the evolving build guide and the current keymap on KLE.
This update has been prepared with /u/Deductivemonkee's assistance.
Added basic description of the keyboard and some build and configuration
instructions.
Also moved the RGB underlight modification instructions to the readme.
The previous default configuration and keymap was made for a Phantom
modified with RGB underlight.
This commit makes the default more in line with the "official"
configurations provided by the PCB.
The previous default have been moved to a separate keymap named
`rgbmod`. It has also been updated to better match the template keymap.
It's a little unclear what the style guidelines are for the QMK project.
But I figured that I should at least keep the indentation consistent
within the KMAC part.
Previously KEYMAP referred to the KEYMAP_ARROW layout and had 45 keys. It makes
more sense for the default keymap to be the 44 key layout, as is implied by the
name.
Additionally keymaps for all other known layouts have been added:
KEYMAP - base layout
KEYMAP_ARROW - additional key in bottom right
KEYMAP_COMMAND - additional key in bottom left
KEYMAP_ARROW_COMMAND - combination of KEYMAP_ARROW and KEYMAP_COMMAND
* Add MIDI layer
* Respect brightness level on layer signalling
* Add hotkey in control layer for signalling state
* Update layout.png
* Remove image and replace it with imgur link
* Fix layer LED signalling in magicmonty keymap
* Include the breathing modes in layer signalling
* Reverts mode to 1 as the other modes flicker
* Add Cursor keys on VIM positions and PAUSE to function layer
* Add 80ms delay for KC_CAPS when used as a tap key
Workaround for the macOS caps lock delay
* Revert "Increase TAPPING_TERM for the Clueboard"
This reverts commit a74e69e9fa.
* Add keymap for smt Clueboard (HHKB layout)
* Add readme for smt Clueboard (HHKB) keymap
* Flesh out the keymap a bit more to support Colemak & Dvorak
* Update README with layout image
Replacement controller for Filco Majestouch 2 104 key keyboard. BE
advises code will also work with the Black Petal controller - I don't
have one to test with. Tests working perfectly on my Filco.
Empirically, waiting for N consecutive identical scans as a debouncing
strategy doesn't work very well for the ErgoDox EZ where scans are very
slow compared to most keyboards. Instead, debounce the signals by
eagerly reporting a change as soon as one scan observes it, but then
ignoring further changes from that key for the next N scans.
This is implemented by keeping an extra matrix of uint8 countdowns, such
that only keys whose countdown is currently zero are eligible to change.
When we do observe a change, we bump that key's countdown to DEBOUNCE.
During each scan, every nonzero countdown is decremented.
With this approach to debouncing, much higher debounce constants are
tolerable, because latency does not increase with the constant, and
debounce countdowns on one key do not interfere with events on other
keys. The only negative effect of increasing the constant is that the
minimum duration of a keypress increases. Perhaps I'm just extremely
unlucky w.r.t. key switch quality, but I saw occasional bounces even
with DEBOUNCE=10; with 15, I've seen none so far. That's around 47ms,
which seems like an absolutely insane amount of time for a key to be
bouncy, but at least it works.
Using only one layer, and activating it with two keys at the moment.
As with previous comments, this isn't final, but is a good starting point for a one-handed keyboard, half a Planck-like ortholinear keyboard, or a sample to show a layout with a function layer.
There was a typo, so the attempted configuration proably didn't do
what it should have done. I think it left the pin floating, and
could cause the LCD problems issue-1230.
It turns out that the ChibiOS K20 SPI driver doesn't handle the
chip select, so it needs to be done manually. Acquiring the bus is
not enough since the pin was in the wrong mode. This is now fixed.
Also increase the frequency of the SPI from around 200kHz to nearly
20 Mhz.
No animation, display led statuses and layer name on the same screen
Don't display layer bitmap
Fully saturated colors for caps, less saturated ones normally
Added MOD_TAP aliases for keymap.c readability.
Updated README to document said changes.
Added additional Dvorak layer to make using the CMD key easier on Macs.
fixed issue where Default.c "function key" does not work (actually it's changing my LED steps). Changed layout to be more user friendly for people that use the standard spacebar milled top plate.
As per Pramod's comment on stack overflow:
In C int foo() and int foo(void) are different functions. int foo()
accepts an arbitrary number of arguments, while int foo(void) accepts 0
arguments. In C++ they mean the same thing. I suggest that you use void
consistently when you mean no arguments.
This only applies to keymaps that has combined esc/grave. Here we call it theKEY.
Think about the motion when we do shift + theKEY (typing ~), or CMD + theKEY (switching window on MAC). Based on the original code, we must do following sequence: press shift -> press theKEY -> release theKEY -> release shift. However, it is very possible and natural that we do this stroke sequence instead: press shift -> press theKEY -> release shift -> release theKEY.
If we do the 2nd stroke sequence, the code will del_key(ESC) instead of (GRV) when we release theKEY. This caused some inconvenient issues and ghost typing.
By adding a flag, this issue is eliminated and will not affect any other functions.
Removed some unneeded keys from raise and lower layers
moved the + and = signs, backspace is now more intuitive
moved all the Function keys to CUSTOM layer
added ctrl alt del to CUSTOM layer
simplified the layout picture greatly
Update existing keymaps to enable MIDI_BASIC functionality. Also added
an option MIDI_ENABLE_STRICT to be strict about keycode use (which also
reduces memory footprint at runtime)
if you compare split_util.h with the original project by ahtn, the
address we look for isLeftHand config went from addr 7 to addr 10
(decimal). The EEP files were not updated.
EE_HANDS should not be enabled by default since it's more confusing for
most users
Added new keymap `Admiral Strokers` to the Satan keyboard. This is an
ISO based layout with tap for brackets/ curly on shft and ctl keys.
Furthermore, there is added arrows and media/volume/special/f-keys layer
on the TAB button when you hold.
* master:
Clarify license on abnt2 keymap (#1038)
replace jackhumbert with qmk
Add gitter image, start update to qmk org
Remove COLEMAK from preonic_keycodes enum
layer defines to enum
Update readme for smt Preonic keymap
Add smt keymap for Preonic
updated all the other keymaps to support the new changes.
fix: infinity60 keyboard was not using quantum features.
Compare Makefile with itself instead of using `--help`
the quantum matrix codes where not being initialized or/and called
so no feature of the quantum firmware could be used. These codes have
been added and now we can enjoy the quantum firmware goodness.
* Add HOME/END keys as upper/lower on arrow-up/down
* Reduce .hex file size by turning off unneeded options
* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand
* Moved duplicated defines out of inappropriate source files (matrix
pins in keymap subdirectory)
* Eliminated default keymap directory
* Hardcoded serial keymap to use serial defines and EE_CONFIG
* Hardcoded i2c keymap to use i2c defines
- Swiss German Ergodox layout:
Added ENTER key to left keyboard half on media layer
such that the enter key is available on both halves to
be able to flash both halves without an additional keyboard.
- Add Swiss German layout for Ergodox Infinity based on default
layout for Ergodox EZ.
- Minor changes in the event loop to prevent flashing display
background lights.
Removed Alt on base layer, replaced with Function layer.
Moved function keys to left hand. Added mouse keys to right hand on the function layer.
Moved middle click on gaming layer to be consistent with mouse layer.
Added macro _USER. Macro contents are not implemented yet.
new file: keyboards/ergodox/keymaps/ishigoya-jp/img/keyboard-layout-jpL.png
new file: keyboards/ergodox/keymaps/ishigoya-jp/img/keyboard-layout-numL.png
modified: keyboards/ergodox/keymaps/ishigoya-jp/keymap.c
new file: keyboards/ergodox/keymaps/ishigoya-jp/readme.md
Miscellaneous
=============
* `µ` can now be entered with UCIS.
* `™` can now be entered with UCIS.
Tools
=====
* `tools/hid-commands` can now find Banshee, and prefers it over Kodi.
* `tools/hid-commands` can now find Chrome too, not juts Chromium.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Plover's steno support likes quasi-qwerty, and gaming likes qwerty,
and I like dvorak, so... what if I could have it all?
Signed-off-by: seebs <seebs@seebs.net>
new file: keyboards/lets_splitv2/Makefile
new file: keyboards/lets_splitv2/config.h
new file: keyboards/lets_splitv2/i2c.c
new file: keyboards/lets_splitv2/i2c.h
new file: keyboards/lets_splitv2/imgs/split-keyboard-i2c-schematic.png
new file: keyboards/lets_splitv2/imgs/split-keyboard-serial-schematic.png
new file: keyboards/lets_splitv2/keymaps/default/keymap.c
new file: keyboards/lets_splitv2/lets_split.c
new file: keyboards/lets_splitv2/lets_split.h
new file: keyboards/lets_splitv2/matrix.c
new file: keyboards/lets_splitv2/pro_micro.h
new file: keyboards/lets_splitv2/readme.md
new file: keyboards/lets_splitv2/serial.c
new file: keyboards/lets_splitv2/serial.h
new file: keyboards/lets_splitv2/split_util.c
new file: keyboards/lets_splitv2/split_util.h
new file: keyboards/maxipad/Makefile
new file: keyboards/maxipad/config.h
new file: keyboards/maxipad/keymaps/default/Makefile
new file: keyboards/maxipad/keymaps/default/config.h
new file: keyboards/maxipad/keymaps/default/keymap.c
new file: keyboards/maxipad/keymaps/default/readme.md
new file: keyboards/maxipad/maxipad.c
new file: keyboards/maxipad/maxipad.h
new file: keyboards/maxipad/readme.md
Overall changes
===============
* `F12` was replaced by an `Fx` key, that activate the **Media** layer
as a one-shot layer, and also `Alt` as a one-shot modifier.
Base layer changes
==================
* The `Media Stop` key is now a tap-dance key, and resets the device for
programming on the fourth tap.
Miscellaneous
=============
* `π` can now be entered with UCIS.
* `🐁` can now be entered with UCIS.
Tools
=====
* The `tools/layer-notify` tool was removed, it was an example, which I
don't use.
`tools/hid-commands`
--------------------
* Now looks at the `DISABLE_APPSEL_START` environment value, and does
not display an AppSel notification if it is non-empty.
* Will attempt to re-program the keyboard when receiving a `reflash`
command.
* No longer tries to select Emacs 24 on `APPSEL_EMACS`, rather, it goes
for any Emacs.
* The `APPSEL_MUSIC` command now includes Kodi in the list too, as the
last choice.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Rewrote QWERTY to make it a first-class citizen instead of just a glorified game layer.
Added a lot of keys to Extend layer to bring it in line with my Atreus.
Plenty of other changes too.
ADORE
-----
* Major rearrangements were made, to reduce pinky use, and to balance
out the hand usage.
Tools
-----
* The `hid-commands` tool will now display a notification when
the **AppSel** layer is triggered.
* The `log-to-heatmap.py` tool now treats the innermost keys on the
bottom row as thumb keys, as far as statistics are concerned.
Miscellaneous
-------------
* Fixed the **Steno** toggle key.
* My wife is now present on the keyboard too.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Overall changes
===============
* The number row has been completely rearranged on both the **Base** and
the **ADORE** layers.
* The number/function key behavior was changed: function keys are now on
the **Media**.
* The `:`/`;` and `-`/`_` keys were put back to their thumb position on
the bottom row, on both the **Base** and **ADORE** layers.
* The bottom large keys on the inner side of each half now function as
[tmux](http://tmux.github.io/) keys: the left to send the prefix, the
right to send the `display-panes` key. The left also doubles as a GNU
screen prefix key, and sends `C-a` when double tapped.
* A number of functions, such as the **AppSel** layer, now require the
`hid-commands` tool to be running, with the output of `hid_listen`
being piped to it.
ADORE
=====
* `Y` and `X` have been swapped again.
Media/Navigation layer
======================
* The function keys are now on this layer.
* Mouse keys have been removed.
* Media start/stop/prev/next have been removed.
* `Print screen` has been removed.
* There is only one screen lock key now.
Heatmap
=======
* Fixed a few issues in the finger-stats calculation.
* The tool now also timestamps and saves all input lines to a logfile,
which it loads on start, allowing one to continue the collection after
upgrading the tool.
* The heatmap tool will now colorize the stats by default.
* The periodic stats are now printed in a more compact format.
Tools
=====
* Added a new tool, `tools/layer-notify` that listens to layer change
events on the HID console, and pops up a notification on layer
changes.
* Another new tool, `tools/text-to-log.py` has been added that converts
arbitrary text to a keylogger output, which can be fed to the heatmap
generator.
* A number of features have been moved to the `tools/hid-commands`
utility. These generally are OS dependent, and are easier to implement
on the software side.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
User print disables the normal print messages in the body of QMK/TMK
code and is meant as a lightweight alternative to NOPRINT. Use it when
you only want to do a spot of debugging but lack flash resources for
allowing all of the codebase to print (and store their wasteful
strings).
- remove media-space and media-shift-space; put a play/pause key at media-m instead
- add print screen, scroll lock, and pause/break to the media layer
And in the readme:
- don't say we don't have any Windows-specific keys
- add mnemonics for thumb-alt and thumb-ctrl positioning
* Switched Tab and Super on the default layout
* Moved Shift on Extend to pinky
* Moved Caps Lock to upper right corner
* Moved gaming toggle to avoid blocking Escape
Major changes include:
Base layer changes
------------------
* The parentheses & bracket keys have been merged: tapping them results
in `[` or `{` (if it was shifted), double tapping leads to `(`.
* The `:;` and `-_` keys are now available on the base layer, on
their **ADORE** location, too, just below `[{(`/`]})`.
* The `Apps` key has been replaced by `F12`.
* The `-`/`_` is no longer a tap-dance key.
ADORE layer changes
-------------------
* Adjustments were made to the **ADORE** layer, to separate some
inconvenient combinations.
Miscellaneous changes
---------------------
* `LEAD u` now starts the symbolic unicode input system, instead of the
OS-one.
* The mouse acceleration keys on the **Navigation and Media* layer have
been turned into toggles: tap them once to turn them on, until tapped
again. Tapping an accelerator button will turn all the others off.
* When the **ARROW** layer is on, the *red* and *blue* LEDs light up
now.
Heatmap
-------
* The built-in keylogger has been greatly enhanced, it now outputs the
pressed state, and the layer (Dvorak or ADORE). As such, the
`ADORE_AUTOLOG` option has been removed, instead there is
`AUTOLOG_ENABLE` now, which when enabled, makes the keylogger start
when the keyboard boots. It defaults to off.
* The heatmap generator received a lot of updates.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This reworks how the tap-dance feature works: instead of one global
state, we have a state for each tap-dance key, so we can cancel them
when another tap-dance key is in flight. This fixes#527.
Since we have a state for each key, we can avoid situation where a keyup
would mess with our global state. This fixes#563.
And while here, we also make sure to fire events only once, and this
fixes#574.
There is one breaking change, though: tap-dance debugging support was
removed, because dumping the whole state would increase the firmware
size too much. Any keymap that made use of this, will have to be
updated (but there's no such keymap in the repo).
Also, there's a nice trick used in this rework: we need to iterate
through tap_dance_actions in a few places, to check for timeouts, and so
on. For this, we'd need to know the size of the array. We can't discover
that at compile-time, because tap-dance gets compiled separately. We'd
like to avoid having to terminate the list with a sentinel value,
because that would require updates to all keymaps that use the feature.
So, we keep track of the highest tap-dance code seen so far, and iterate
until that index.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
All keymaps that were included in VinnyCordeiro's repository were ported to QMK.
Main Readme was copied over from VC's repo, slightly altered.
Main Makefile was updated to reflect VC's original configuration.
Small changes in felix keymap.
Major changes include:
* The **1HAND** layer has been removed.
* A `Delete` key is now available on the right thumb cluster.
* The **ADORE** layer received a major update, see the updated layout
image.
* It is now possible to enable automatic logging for the **ADORE**
layer, by setting the `ADORE_AUTOLOG` makefile variable to `yes` when
compiling the keymap. It is off by default.
* The `~` key and the `Media Next/Prev` key have been swapped on
the **base** layer.
* On the **ARROW** layer, `Backspace` has been replaced by `Enter`.
* There is some experimental support for entering Unicode symbols.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of using a thumb shift, I was given the idea of using the pinky keys as dual-role keys that also send the Shift keypress.
This gives me a Shift key on each hand again, but it will make me learn to Shift with opposite hands after all.
* Adding my own keymaps to the following keyboards:
Planck, Preonic, Atreus, Ergodox
* Delete dvorak.png
Not reflective of my layout.
* Delete readme.md
file cleanup, removing file that doesn't apply to my layout.
* Delete old_keymap.c
file cleanup
* Delete README.md
file clean up.
* Delete README.md
file cleanup
* Delete keymap.c
file cleanup
* Changed behavior of _DVORAK layout's KC_RSFT to SFT_T(KC_ENT) for flexibility's sake.
Updated the rest of the keymap to reflect the current (as of 19:37 on 08 Aug 2018) default
layout and default makefile.
Some links were still pointing to `/keyboards/ergodox_ez`, while the
directory is `/keyboards/erdogox` now.
Not all references have been updated, and some of the text here and
there may need updating to mention the ErgoDox Infinity too, but that's
out of the scope for this quick fix.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* When toggling the key logging on or off, the LEDs will do a little dance.
* The keylogger is now optional, but enabled by default. Use `KEYLOGGER_ENABLE=no` on the `make` command line to disable it.
* The `TAB`/`ARRW` key was turned into a tap-dance key, allowing one to toggle the **ARROW** layer on by double-tapping, and as such, avoid the need to hold the key.
* The `-`/`_` key was turned into a tap-dance key too.
* There is now a way to travel time with the keyboard, toggle the feature on by hitting `LEAD t`.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Atreus: Removed home row Shift. It's under the thumb anyway. Also replaced dual modifier keys with macro keys (cut, copy, paste, undo).
Ergodox: Made Colemak the default layer instead of Dvorak. Also began the process of bringing it in line with the Atreus layout I've been working on.
This change adjusts the KEYMAP() function to provide a more visual representation of the key positions on the keyboard. Previously, keymaps have been defined directly using arrays for the Atreus keyboard. While this works, it doesn't utilize the helpful KEYMAP() function at all to allow the user to visually position the key codes for ease of editing. See the Ergodox-EZ KEYMAP() function and layouts for a great example of how this can work.
This change should not break any existing Atreus layouts. At the time of this commit, there are two existing layouts for the Atreus board, and neither use the KEYMAP() function.
This change adjusts the KEYMAP() function to provide a more visual representation of the key positions on the keyboard. Previously, keymaps have been defined directly using arrays for the Atreus keyboard. While this works, it doesn't utilize the helpful KEYMAP() function at all to allow the user to visually position the key codes for ease of editing. See the Ergodox-EZ KEYMAP() function and layouts for a great example of how this can work.
This change should not break any existing Atreus layouts. At the time of this commit, there are two existing layouts for the Atreus board, and neither use the KEYMAP() function.
This updates my ErgoDox EZ layout to v1.3, which has the following
noteworthy changes:
* Added support for logging keys, by pressing `LEAD d`. Also included is
a tool to generate a **heatmap** out of the logs.
* The arrow and navigation keys were rearranged again, and now require
an additional key being held to activate. See the **base layer** for
an image that shows where arrows are.
* The **experimental** layer has been redone, and is now
called **ADORE**, and as such, can be enabled by `LEAD a` now.
* Switching between Dvorak and ADORE is now persisted into EEPROM, and
survives a reboot.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Moves RGB controls out of the macro function and assigns them their own
keycodes:
RGB_TOG (toggle on/off)
RGB_MOD (mode step)
RGB_HUI (increase hue)
RGB_HUD (decrease hue)
RGB_SAI (increase saturation)
RGB_SAD (decrease saturation)
RGB_VAI (increase brightness)
RGB_VAD (decrease brightness)
* Modularity and gcc warnings fixes.
* Add ChibiOS support (USB stack + support files).
* Make usb_main more USB_DRIVER #define independent.
* Move chibios to tool.
* Implement jump-to-bootloader.
* Small updates.
* Fix bootloader-jump compiling.
* Move AVR specific sleep_led.c into avr.
* Add basic sleep_led for chibios.
* Update chibios README.
* NKRO fixes.
* Rename some Makefile defines.
* Move STM32 bootloader address config to separate .h file.
* Add ARM Teensies bootloader code.
* Fix chibios/usb_main GET_REPORT handing.
* Add missing #include to keymap.c.
* Make bootmagic.c code portable (_delay_ms -> wait_ms).
* Move declaration of keymap_config.
Should really not declare variables in .h files - since it's included
in different .c files, a proper linker then complains that the same
variable is declared more than once (once for each .c file that the
offending .h is included in).
* Add eeprom support for chibios/kinetis.
* Rename chibios example keyboard.
* Move chibios/cortex selection to local Makefiles.
* Chibios: use WFI in idle. WIP suspend stuff.
* ChibiOS/kinetis: sending remote wakeup.
* ChibiOS/STM32: send remote wakeup.
* Fix report size of boot protocol.
* Fix drop key stroke
Keyboard report should be checked if its transfer finishs successfully.
Otherwise key stroke can be missing when other key event occurs
before the last report transfer is done.
Boot protocol 10ms interval probably causes this problem in case
it receives key events in a row within the period. NKRO protocol
suffers less or nothing due to its interval 1ms.
* Chibios/usb_main: rename a variable for clarity.
* Add correct chibios/bootloader_jump for infinity KB.
* ChibiOS: make reset request more CMSISy.
* Chibios: Add breathing sleep LED on Kinetis MCUs.
* ChibiOS: Update infinity bootloader code to match updated ChibiOS.
* ChibiOS: prettify/document sleep_led code.
* Chibios: Remove the wait in the main loop.
* Add maple mini code.
* Do timeout when writing to CONSOLE EP queue.
Fixes TMK bug #266.
* Chibios: add 'core/protocol' to the makefiles' search path.
* Chibios: Update to new USB API.
* Chibios: add more guards for transmitting (fix a deadlock bug).
* Add update for chibios in README
* Chibios: Fix a HardFault bug (wait after start).
* Chibios: cleanup usb_main code.
* Chibios: Revert common.mk change (fix AVR linking problem).
* core: Fix chibios user compile options
Compile options can be defined in project Makefile such as UDEFS, UADEFS, UINCDIR, ULIBDIR and ULIBS.
* Sysv format for ChibiOS arm-none-eabi-size
Some new patches to ChibiOS puts heap as it's own section. So the
berkeley format is now useless, as the heap will be included in the
BSS report. The sysv format displays the bss size correctly.
* Fix hard-coded path of CHIBIOS
* Add support for new version of ChibiOS and Contrib
The Kinetis support has moved to a separate Contrib repository in
the newest version of Chibios. There has also been some structure
changes. So this adds support for those, while maintaining back-
wards compability.
* Update ChibiOS instructions
* Chibios: implement sleep LED for STM32.
* Chibios: Update the main chibios README.
* Chibios: fix STM32_BOOTLOADER_ADDRESS name.
* Chibios: make the default bootloader_jump redefinable (weak).
* Chibios: disable LTO (link-time optimisation).
With LTO enabled, sometimes things fail for mysterious reasons
(e.g. bootloader jump on WF with LEDs enabled), just because the
linker optimisation is too aggressive.
* Chibios: add default location for chibios-contrib.
* ChibiOS: update mk to match chibios/master.
* ChibiOS: update instructions.md.
* Add chibi_onekey example.
* Add comments to chibi_onekey Makefile.
* Rename some Makefile defines.
* Move STM32 bootloader address config to separate .h file.
* Rename chibios example keyboard.
* Move chibios/cortex selection to local Makefiles.
* Add Teensy LC onekey example.
* Chibios: use WFI in idle. WIP suspend stuff.
* Update chibi/teensy instructions.
* Update chibios/Teensy instructions.
* Add infinity_chibios
* Add keymap_hasu.c
* Infinity_chibios: select correct bootloader_jump.
* Infinity_chibios: improve comments.
* Add generic STM32F103C8T6 example.
* Add maple mini code.
* STM32F103x fixes.
* Add maple mini pinout pic.
* Chibios: updates for 3.0.4 git.
* Chibios: rename example stm32_onekey -> stm32_f072_onekey.
* Chibios: add makefiles for Teensy 3.x examples.
* Chibios: update Teensy 3.x instructions.
* Chibios: Tsy LC is cortex-m0plus.
* Chibios: add more guards for transmitting (fix a deadlock bug).
* Change README for chibios
* Chibios: update examples to current chibios git.
Match the changes in mainline chibios:
- update chconf.h
- update supplied ld scripts structure
- update Teensy instructions (switch to official
chibios and introduce contrib)
* Add ChibiOS and ChibiOS-Contrib submodules
Also fix the makefile path for them.
* Moves chibios keyboards to keyboards folder
* First version of ChibiOS compilation
Only the stm32_f072_onkey keyboard is ported at the moment. It
compiles, but still doesn't link.
* More chibios fixes
It now compiles without warnings and links
* Move the teensy_lc_onekey to the keyboards folder
* Clean up the make file rule structure
* Remove keymap_fn_to_action
* Update more ChibiOS keyboards to QMK
Most of them does not compile at the moment though.
* Use older version of Chibios libraries
The newest ones have problems with compilation
* Remove USB_UNCONFIGURED event
It isn't present in the older version of ChibiOS
* Fix the infinity_chibios compilation
* Fix potentially uninitialized variable
* Add missing include
* Fix the ChibiOS makefile
* Fix some Chibios keyboard compilation
* Revert the rules.mk file back to master version
* Combine the chibios and AVR makefiles
With just the required overrides in the respective platform
specific one.
* Slight makefile restrucuring
Platform specific compiler options
* Move avr specific targets out of the main rules
* Fix ChibiOS objcopy
The ChibiOS objcopy needs different parameters, so the parameters
are moved to the corresponding platform rule file
* Fix the objcopy for real this time
The comands were moved around, so chibios used avr and the ohter
way around.
Also change the objsize output format
* Fix the thumb flags
* Fix the infinity hasu keymap
* Per platform cpp flags
* Add gcc-arm-none-eabi package to travis
* Add arm-none-eabi-newlib to travis
* Fix the name of the libnewlib-arm-none-eabi lib
* Fix the ChibiOS paths
So that they are properly relative, and builds don't generate
extra folders
* Fix the board path of stm32_f103_onekey
* Only consider folders with Makefiles as subproject
* non-working commit
* working
* subprojects implemented for planck
* pass a subproject variable through to c
* consolidates clueboard revisions
* thanks for letting me know about conflicts..
* turn off audio for yang's
* corrects starting paths for subprojects
* messing around with travis
* semicolon
* travis script
* travis script
* script for travis
* correct directory (probably), amend files to commit
* remove origin before adding
* git pull, correct syntax
* git checkout
* git pull origin branch
* where are we?
* where are we?
* merging
* force things to happen
* adds commit message, adds add
* rebase, no commit message
* rebase branch
* idk!
* try just pull
* fetch - merge
* specify repo branch
* checkout
* goddammit
* merge? idk
* pls
* after all
* don't split up keyboards
* syntax
* adds quick for all-keyboards
* trying out new script
* script update
* lowercase
* all keyboards
* stop replacing compiled.hex automatically
* adds if statement
* skip automated build branches
* forces push to automated build branch
* throw an add in there
* upstream?
* adds AUTOGEN
* ignore all .hex files again
* testing out new repo
* global ident
* generate script, keyboard_keymap.hex
* skip generation for now, print pandoc info, submodule update
* try trusty
* and sudo
* try generate
* updates subprojects to keyboards
* no idea
* updates to keyboards
* cleans up clueboard stuff
* setup to use local readme
* updates cluepad, planck experimental
* remove extra led.c [ci skip]
* audio and midi moved over to separate files
* chording, leader, unicode separated
* consolidate each [skip ci]
* correct include
* quantum: Add a tap dance feature (#451)
* quantum: Add a tap dance feature
With this feature one can specify keys that behave differently, based on
the amount of times they have been tapped, and when interrupted, they
get handled before the interrupter.
To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets
explore a certain setup! We want one key to send `Space` on single tap,
but `Enter` on double-tap.
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and
has the problem that when the sequence is interrupted, the interrupting
key will be send first. Thus, `SPC a` will result in `a SPC` being sent,
if they are typed within `TAPPING_TERM`. With the tap dance feature,
that'll come out as `SPC a`, correctly.
The implementation hooks into two parts of the system, to achieve this:
into `process_record_quantum()`, and the matrix scan. We need the latter
to be able to time out a tap sequence even when a key is not being
pressed, so `SPC` alone will time out and register after `TAPPING_TERM`
time.
But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because
the feature is disabled by default. This adds a little less than 1k to
the firmware size. Next, you will want to define some tap-dance keys,
which is easiest to do with the `TD()` macro, that - similar to `F()`,
takes a number, which will later be used as an index into the
`tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is
in action. Currently, there are two possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when
tapped once, `kc2` otherwise.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in
the user keymap - with the current state of the tap-dance action.
The first option is enough for a lot of cases, that just want dual
roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in
`Space` being sent on single-tap, `Enter` otherwise.
And that's the bulk of it!
Do note, however, that this implementation does have some consequences:
keys do not register until either they reach the tapping ceiling, or
they time out. This means that if you hold the key, nothing happens, no
repeat, no nothing. It is possible to detect held state, and register an
action then too, but that's not implemented yet. Keys also unregister
immediately after being registered, so you can't even hold the second
tap. This is intentional, to be consistent.
And now, on to the explanation of how it works!
The main entry point is `process_tap_dance()`, called from
`process_record_quantum()`, which is run for every keypress, and our
handler gets to run early. This function checks whether the key pressed
is a tap-dance key. If it is not, and a tap-dance was in action, we
handle that first, and enqueue the newly pressed key. If it is a
tap-dance key, then we check if it is the same as the already active
one (if there's one active, that is). If it is not, we fire off the old
one first, then register the new one. If it was the same, we increment
the counter and the timer.
This means that you have `TAPPING_TERM` time to tap the key again, you
do not have to input all the taps within that timeframe. This allows for
longer tap counts, with minimal impact on responsiveness.
Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of
tap-dance keys.
For the sake of flexibility, tap-dance actions can be either a pair of
keycodes, or a user function. The latter allows one to handle higher tap
counts, or do extra things, like blink the LEDs, fiddle with the
backlighting, and so on. This is accomplished by using an union, and
some clever macros.
In the end, lets see a full example!
```c
enum {
CT_SE = 0,
CT_CLN,
CT_EGG
};
/* Have the above three on the keymap, TD(CT_SE), etc... */
void dance_cln (qk_tap_dance_state_t *state) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
unregister_code (KC_SCLN);
unregister_code (KC_RSFT);
} else {
register_code (KC_SCLN);
unregister_code (KC_SCLN);
reset_tap_dance (state);
}
}
void dance_egg (qk_tap_dance_state_t *state) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
const qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```
This addresses #426.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* hhkb: Fix the build with the new tap-dance feature
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* tap_dance: Move process_tap_dance further down
Process the tap dance stuff after midi and audio, because those don't
process keycodes, but row/col positions.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* tap_dance: Use conditionals instead of dummy functions
To be consistent with how the rest of the quantum features are
implemented, use ifdefs instead of dummy functions.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* Merge branch 'master' into quantum-keypress-process
# Conflicts:
# Makefile
# keyboards/planck/rev3/config.h
# keyboards/planck/rev4/config.h
* update build script
* non-working commit
* working
* subprojects implemented for planck
* pass a subproject variable through to c
* consolidates clueboard revisions
* thanks for letting me know about conflicts..
* turn off audio for yang's
* corrects starting paths for subprojects
* messing around with travis
* semicolon
* travis script
* travis script
* script for travis
* correct directory (probably), amend files to commit
* remove origin before adding
* git pull, correct syntax
* git checkout
* git pull origin branch
* where are we?
* where are we?
* merging
* force things to happen
* adds commit message, adds add
* rebase, no commit message
* rebase branch
* idk!
* try just pull
* fetch - merge
* specify repo branch
* checkout
* goddammit
* merge? idk
* pls
* after all
* don't split up keyboards
* syntax
* adds quick for all-keyboards
* trying out new script
* script update
* lowercase
* all keyboards
* stop replacing compiled.hex automatically
* adds if statement
* skip automated build branches
* forces push to automated build branch
* throw an add in there
* upstream?
* adds AUTOGEN
* ignore all .hex files again
* testing out new repo
* global ident
* generate script, keyboard_keymap.hex
* skip generation for now, print pandoc info, submodule update
* try trusty
* and sudo
* try generate
* updates subprojects to keyboards
* no idea
* updates to keyboards
* cleans up clueboard stuff
* setup to use local readme
* updates cluepad, planck experimental
* remove extra led.c [ci skip]
* disable power up for now
* config files updates
* makefile updates
* .h file updates, config tuning
* disable audio for yang
Noticeable changes since the last pull request:
* The forced NKRO mode can be easily toggled off at compile-time, to
make the firmware compatible with certain operating systems.
* The `:;` key has changed behaviour: to access the `;` symbol, the key
needs to be double-tapped, instead of shifted.
* The `=` and `\` keys were swapped, `=` moved to the home row, on both
the **base** and the **experimental** layers.
* The arrow and navigation keys were redone, they are now more
accessible, but the navigation keys require an extra tap to access.
* The **Emacs** layer is gone, replaced by a simplified
**navigation and media** layer.
* `LEAD v` types the firmware version, and the keymap version.
* On the **experimental** layer, the `L` and `Q`, and the `K` and `G`
keys were swapped.
* The **Steno** layer gained a few more `#` and `*` keys, to make it
easier on my fingers.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>