* disambiguate Bootmagic rules in keymaps
The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic.
This commit edits the files to specify that full Bootmagic is intended.
* remove BOOTMAGIC_ENABLE=full setting
* unify commented BOOTMAGIC_ENABLE rules in keyboards
Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no # Virtual DIP switch configuration;g' {} +
```
* remove commented Bootmagic rules from keymap/user level
Command:
```
find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} +
```
* update keyboard BOOTMAGIC_ENABLE rule formatting
Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later).
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
```
* update keyboards' BOOTMAGIC_ENABLE settings
Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' +
```
* update keymap/user BOOTMAGIC_ENABLE settings
Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
```
* remove and replace inline comments in keyboards and keymap/user files
Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1 # Enable Bootmagic Lite;g' '{}' +
```
* rename improperly named makefiles
Some files intended to be used as makefiles had improper names causing them to not be used as intended when building.
This commit corrects the filenames of the affected files.
* update renamed file with new rule formatting
* update QMK's template files
Updates QMK's `rules.mk` templates to use the new inline comment.
* update QMK Docs
- remove documentation of full Bootmagic
- update links to Bootmagic Lite doc
- add doc for Magic Keycodes
* rules.mk patch for coarse/ixora and coarse/vinta
* Combo processing improvements.
Now it is possible to use ModTap and LayerTap keys as part of combos.
Overlapping combos also don't trigger all the combos, just exactly the
one that you press.
New settings:
- COMBO_MUST_HOLD_MODS
- COMBO_MOD_TERM
- COMBO_TERM_PER_COMBO
- COMBO_MUST_HOLD_PER_COMBO
- COMBO_STRICT_TIMER
- COMBO_NO_TIMER
* Remove the size flags from combo_t struct boolean members.
This in the end actually saves space as the members are accessed so many
times. The amount of operations needed to access the bits uses more
memory than setting the size saves.
* Fix `process_combo_key_release` not called correctly with tap-only combos
* Fix not passing a pointer when NO_ACTION_TAPPING is defined.
* Docs for `COMBO_ONLY_FROM_LAYER`
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update quantum/process_keycode/process_combo.c
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Add `EXTRA_SHORT_COMBOS` option.
Stuff combo's `disabled` and `active` flags into `state`. Possibly can
save some space.
* Add more examples and clarify things with dict management system.
- Simple examples now has a combo that has modifiers included.
- The slightly more advanced examples now are actually more advanced
instead of just `tap_code16(<modded-keycode>)`.
- Added a note that `COMBO_ACTION`s are not needed anymore as you can
just use custom keycodes.
- Added a note that the `g/keymap_combo.h` macros use the
`process_combo_event` function and that it is not usable in one's
keymap afterwards.
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Change "the" combo action example to "email" example.
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Fix sneaky infinite loop with `combo_disable()`
No need to call `dump_key_buffer` when disabling combos because the
buffer is either being dumped if a combo-key was pressed, or the buffer is empty
if a non-combo-key is pressed.
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add bootloader section to keyboard template
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fix overflow in WPM calculations.
First, the "fresh" WPM calculation could end up being up to 12000 (with
default `WPM_ESTIMATED_WORD_SIZE`) if keys were pressed more or less
simultaneously. This value has now been clamped down to 255, in effect
clamping WPM to its max value of 255.
Second, with `WPM_ALLOW_COUNT_REGRESSION` enabled, it was possible to
regress the WPM below 0 (i.e. to 255) by just repeatedly pressing
backspace.
* Fix WPM being limited to 235 due to float/int logic.
This takes up about 700 bytes of space, and needs to be swapped to
opt-in, rather than opt-out. Build failures in general on AVR due to the
scarcity of available flash. People can re-enable it by adding to their
keymap's config.h files:
```
#define RGBLIGHT_EFFECT_TWINKLE
```
The prototype of matrix_output_unselect_delay() has been changed as follows.
```c
void matrix_output_unselect_delay(uint8_t line, bool key_pressed);
```
Currently, no keyboard seems to be redefining `matrix_output_unselect_delay()`, so there is no change in the system behavior.
With this change, the keyboard level code can get some optimization hints, for example, the following.
```c
void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
/* If none of the keys are pressed,
* there is no need to wait for time for the next line. */
if (key_pressed) {
#ifdef MATRIX_IO_DELAY
# if MATRIX_IO_DELAY > 0
wait_us(MATRIX_IO_DELAY);
# endif
#else
wait_us(30);
#endif
}
}
```
Two occurrences of `MATRIX_ROWS` weren't properly changed to
`ROWS_PER_HAND` in #13330, causing a crash during boot on at least my
Ergodox Infinity (including #13481).
* added support for inverting the hand pin for split keyboards
* Added docs about SPLIT_HAND_LOW_IS_LEFT
* Update docs/feature_split_keyboard.md
bring #define for split hand pin low for left half name in line with grid pin define
Co-authored-by: Joel Challis <git@zvecr.com>
* Update quantum/split_common/split_util.c
update split hand pin low is left name to match split hand grid define
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Avoid zero or overflow from user's rgb_matrix_config.speed
* Avoid zero tick for reactive splash.
* Avoid zero time for animation runner.
Co-authored-by: filterpaper <filterpaper@localhost>