/* Copyright 2012,2013 Jun Wako <wakojun@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BASE 0 #define _FN1 1 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT_default( KC_ESC, KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RGUI, KC_LCTL, KC_LCMD, KC_SPC, MO(_FN1), KC_RCMD, KC_RALT, KC_RCTL ), [_FN1] = LAYOUT_default( RGB_TOG, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_VOLD, KC_VOLU, _______, KC_MUTE, RGB_MOD, _______, _______, KC_UP, _______, _______, _______, RGB_SAI, RGB_HUI, RGB_VAI, _______, KC_F11, KC_F12, _______, _______, RGB_RMOD, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP , KC_RIGHT, _______, _______, _______, _______, BL_INC, BL_DEC, BL_TOGG, BL_BRTG, _______, RGB_SAD, RGB_HUD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET ) };