/* Copyright 2019 Kyle Terry * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) #define NUM MO(_NUM) #define CTL_ESC CTL_T(KC_ESC) #define OS_LGUI OSM (MOD_LGUI) #define SGAME TO(_GAMING) #define SQWER TO(_QWERTY) enum layers { _QWERTY, _GAMING, _LOWER, _RAISE, _ADJUST, _NUM }; enum { /* tap dance for raise and lower layer switching */ TD_RL = 0, /* tap dance for common cording */ TD_C = 1, /* tap dance for media keys */ TD_MD = 2, }; /* layer template: * [_LAYER] = LAYOUT( * _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, * _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, * _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, * _______, _______, _______, _______, _______, _______, _______, _______ * ), */ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCTL, TD(TD_C),KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LALT, KC_ENT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, NUM, OS_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LCTL, OS_LGUI, KC_SPC, LOWER, RAISE, KC_SPC, OS_LGUI, KC_RALT ), [_GAMING] = LAYOUT( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCTL, TD(TD_C),KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_ESC, KC_ENT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, NUM, OS_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LALT, KC_V, KC_SPC, LOWER, RAISE, KC_SPC, OS_LGUI, KC_RALT ), [_LOWER] = LAYOUT( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_LPRN, KC_RPRN, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, _______, _______, TD(TD_MD), KC_MNXT, _______, _______, _______, _______, _______, _______, _______, _______ ), [_RAISE] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______ ), [_ADJUST] = LAYOUT( _______, _______, KC_PGUP, _______, _______, _______, SQWER, _______, _______, _______, KC_INS, _______, KC_PSCR, _______, _______, KC_HOME, KC_PGDN, KC_END, _______, _______, SGAME, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_NUM] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_ASTR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, KC_MINS, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DOT, KC_1, KC_2, KC_3, KC_PLUS, _______, _______, _______, _______, _______, _______, _______, KC_0 ) }; uint32_t layer_state_set_user(uint32_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; } void matrix_init_user(void) { } void matrix_scan_user(void) { } void led_set_user(uint8_t usb_led) { } void td_common(qk_tap_dance_state_t *state, void *user_data) { switch (state->count) { case 1: /* this case handles ctrl+o which is my tmux prefix */ tap_code16(C(KC_O)); reset_tap_dance(state); break; case 2: /* this case handles shift+insert which is a common way * for me to paste text in linux */ tap_code16(S(KC_INS)); reset_tap_dance(state); break; } } void td_media(qk_tap_dance_state_t *state, void *user_data) { switch (state->count) { case 1: tap_code16(KC_MPLY); reset_tap_dance(state); break; case 2: tap_code16(KC_MUTE); reset_tap_dance(state); break; } } qk_tap_dance_action_t tap_dance_actions[] = { [TD_C] = ACTION_TAP_DANCE_FN(td_common), [TD_MD] = ACTION_TAP_DANCE_FN(td_media), };