# RGB Matrix Lighting There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: RGB_MATRIX_ENABLE = yes Configure the hardware via your `config.h`: // This is a 7-bit address, that gets left-shifted and bit 0 // set to 0 for write, 1 for read (as per I2C protocol) // The address will vary depending on your wiring: // 0b1110100 AD <-> GND // 0b1110111 AD <-> VCC // 0b1110101 AD <-> SCL // 0b1110110 AD <-> SDA #define DRIVER_ADDR_1 0b1110100 #define DRIVER_ADDR_2 0b1110110 #define DRIVER_COUNT 2 #define DRIVER_1_LED_TOTAL 25 #define DRIVER_2_LED_TOTAL 24 #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. Define these arrays listing all the LEDs in your `.c`: const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { /* Refer to IS31 manual for these locations * driver * | R location * | | G location * | | | B location * | | | | */ {0, C1_3, C2_3, C3_3}, .... } Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf). The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now). const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { /* {row | col << 4} * | {x=0..224, y=0..64} * | | modifier * | | | */ {{0|(0<<4)}, {20.36*0, 21.33*0}, 1}, {{0|(1<<4)}, {20.36*1, 21.33*0}, 1}, .... } The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is: x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION Where all variables are decimels/floats. ## Keycodes All RGB keycodes are currently shared with the RGBLIGHT system: * `RGB_TOG` - toggle * `RGB_MOD` - cycle through modes * `RGB_HUI` - increase hue * `RGB_HUD` - decrease hue * `RGB_SAI` - increase saturation * `RGB_SAD` - decrease saturation * `RGB_VAI` - increase value * `RGB_VAD` - decrease value * `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system ## Custom layer effects Custom layer effects can be done by defining this in your `.c`: void rgb_matrix_indicators_kb(void) { // rgb_matrix_set_color(index, red, green, blue); } A similar function works in the keymap as `rgb_matrix_indicators_user`. ## Additional `config.h` Options #define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot) #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened) #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended ## EEPROM storage The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with: #define EECONFIG_RGB_MATRIX (uint32_t *)16 Where `16` is an unused index from `eeconfig.h`. ## Suspended state To use the suspend feature, add this to your `.c`: void suspend_power_down_kb(void) { rgb_matrix_set_suspend_state(true); } void suspend_wakeup_init_kb(void) { rgb_matrix_set_suspend_state(false); }