/* Copyright 2016-2017 Erez Zukerman, Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef QUANTUM_H #define QUANTUM_H #if defined(__AVR__) #include <avr/pgmspace.h> #include <avr/io.h> #include <avr/interrupt.h> #endif #include "wait.h" #include "matrix.h" #include "keymap.h" #ifdef BACKLIGHT_ENABLE #include "backlight.h" #endif #if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE) #include "rgb.h" #endif #ifdef RGBLIGHT_ENABLE #include "rgblight.h" #endif #ifdef SPLIT_KEYBOARD #include "split_flags.h" #endif #ifdef RGB_MATRIX_ENABLE #include "rgb_matrix.h" #endif #include "action_layer.h" #include "eeconfig.h" #include <stddef.h> #include "bootloader.h" #include "timer.h" #include "config_common.h" #include "led.h" #include "action_util.h" #include <stdlib.h> #include "print.h" #include "send_string_keycodes.h" #include "suspend.h" extern uint32_t default_layer_state; #ifndef NO_ACTION_LAYER extern uint32_t layer_state; #endif #ifdef MIDI_ENABLE #ifdef MIDI_ADVANCED #include "process_midi.h" #endif #endif // MIDI_ENABLE #ifdef AUDIO_ENABLE #include "audio.h" #include "process_audio.h" #ifdef AUDIO_CLICKY #include "process_clicky.h" #endif // AUDIO_CLICKY #endif #ifdef STENO_ENABLE #include "process_steno.h" #endif #if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC)) #include "process_music.h" #endif #ifndef DISABLE_LEADER #include "process_leader.h" #endif #define DISABLE_CHORDING #ifndef DISABLE_CHORDING #include "process_chording.h" #endif #ifdef UNICODE_ENABLE #include "process_unicode.h" #endif #ifdef UCIS_ENABLE #include "process_ucis.h" #endif #ifdef UNICODEMAP_ENABLE #include "process_unicodemap.h" #endif #include "process_tap_dance.h" #ifdef PRINTING_ENABLE #include "process_printer.h" #endif #ifdef AUTO_SHIFT_ENABLE #include "process_auto_shift.h" #endif #ifdef COMBO_ENABLE #include "process_combo.h" #endif #ifdef KEY_LOCK_ENABLE #include "process_key_lock.h" #endif #ifdef TERMINAL_ENABLE #include "process_terminal.h" #else #include "process_terminal_nop.h" #endif #ifdef HD44780_ENABLE #include "hd44780.h" #endif #define STRINGIZE(z) #z #define ADD_SLASH_X(y) STRINGIZE(\x ## y) #define SYMBOL_STR(x) ADD_SLASH_X(x) #define SS_TAP(keycode) "\1" SYMBOL_STR(keycode) #define SS_DOWN(keycode) "\2" SYMBOL_STR(keycode) #define SS_UP(keycode) "\3" SYMBOL_STR(keycode) #define SS_LCTRL(string) SS_DOWN(X_LCTRL) string SS_UP(X_LCTRL) #define SS_LGUI(string) SS_DOWN(X_LGUI) string SS_UP(X_LGUI) #define SS_LCMD(string) SS_LGUI(string) #define SS_LWIN(string) SS_LGUI(string) #define SS_LALT(string) SS_DOWN(X_LALT) string SS_UP(X_LALT) #define SS_LSFT(string) SS_DOWN(X_LSHIFT) string SS_UP(X_LSHIFT) #define SS_RALT(string) SS_DOWN(X_RALT) string SS_UP(X_RALT) #define SEND_STRING(str) send_string_P(PSTR(str)) extern const bool ascii_to_shift_lut[0x80]; extern const uint8_t ascii_to_keycode_lut[0x80]; void send_string(const char *str); void send_string_with_delay(const char *str, uint8_t interval); void send_string_P(const char *str); void send_string_with_delay_P(const char *str, uint8_t interval); void send_char(char ascii_code); // For tri-layer void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3); uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3); void set_single_persistent_default_layer(uint8_t default_layer); void tap_random_base64(void); #define IS_LAYER_ON(layer) (layer_state & (1UL << (layer))) #define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer))) void matrix_init_kb(void); void matrix_scan_kb(void); void matrix_init_user(void); void matrix_scan_user(void); bool process_action_kb(keyrecord_t *record); bool process_record_kb(uint16_t keycode, keyrecord_t *record); bool process_record_user(uint16_t keycode, keyrecord_t *record); void reset_keyboard(void); void startup_user(void); void shutdown_user(void); void register_code16 (uint16_t code); void unregister_code16 (uint16_t code); #ifdef BACKLIGHT_ENABLE void backlight_init_ports(void); void backlight_task(void); #ifdef BACKLIGHT_BREATHING void breathing_enable(void); void breathing_pulse(void); void breathing_disable(void); void breathing_self_disable(void); void breathing_toggle(void); bool is_breathing(void); void breathing_intensity_default(void); void breathing_period_default(void); void breathing_period_set(uint8_t value); void breathing_period_inc(void); void breathing_period_dec(void); #endif #endif void send_dword(uint32_t number); void send_word(uint16_t number); void send_byte(uint8_t number); void send_nibble(uint8_t number); uint16_t hex_to_keycode(uint8_t hex); void led_set_user(uint8_t usb_led); void led_set_kb(uint8_t usb_led); void api_send_unicode(uint32_t unicode); #endif