#include "_qmk_handwire.h" #define _______ KC_TRNS enum keyboard_layers { _BL, _FL, _CL }; enum custom_keycodes { S_BSKTC = SAFE_RANGE, S_ODEJY, S_RCKBY, S_DOEDR, S_SCALE, S_ONEUP, S_COIN, S_SONIC, S_ZELDA }; #ifdef AUDIO_ENABLE float song_basketcase[][2] = SONG(BASKET_CASE); float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); float song_doe_a_deer[][2] = SONG(DOE_A_DEER); float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); float song_coin[][2] = SONG(COIN_SOUND); float song_one_up[][2] = SONG(ONE_UP_SOUND); float song_sonic_ring[][2] = SONG(SONIC_RING); float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); #endif const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_END, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_NO, KC_LCTL, KC_LALT, KC_LGUI, MO(1), KC_SPC, MO(1), RESET, KC_INS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_PGUP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_PGDN, KC_H, KC_J, KC_K, KC_L, KC_COLN, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, KC_RCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, RESET, MO(2), KC_SPC ) // [0] = KEYMAP( // KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_DEL, // KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_HOME, // KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_END, // KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, // KC_NO, KC_LCTL, KC_LALT, KC_LGUI, MO(1), // KC_SPC, MO(1), RESET, // KC_INS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, // KC_PGUP, KC_J, KC_L, KC_U, KC_Y, KC_COLN, KC_DEL, // KC_PGDN, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, // KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, // KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, // RESET, MO(2), KC_SPC // ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case S_BSKTC: if (record->event.pressed) { stop_all_notes(); PLAY_SONG(song_basketcase); } return false; case S_ODEJY: if (record->event.pressed) { stop_all_notes(); PLAY_SONG(song_ode_to_joy); } return false; case S_RCKBY: if (record->event.pressed) { stop_all_notes(); PLAY_SONG(song_rock_a_bye_baby); } return false; case S_DOEDR: if (record->event.pressed) { stop_all_notes(); PLAY_SONG(song_doe_a_deer); } return false; case S_SCALE: if (record->event.pressed) { stop_all_notes(); PLAY_SONG(song_scale); } return false; case S_ONEUP: if (record->event.pressed) { stop_all_notes(); PLAY_SONG(song_one_up); } return false; case S_COIN: if (record->event.pressed) { stop_all_notes(); PLAY_SONG(song_coin); } return false; case S_SONIC: if (record->event.pressed) { stop_all_notes(); PLAY_SONG(song_sonic_ring); } return false; case S_ZELDA: if (record->event.pressed) { stop_all_notes(); PLAY_SONG(song_zelda_puzzle); } return false; } return true; }