/* Copyright 2012 Jun Wako <wakojun@gmail.com> Copyright 2015 Jack Humbert This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" #define PRODUCT_ID 0x3537 #define DEVICE_VER 0x0001 #define PRODUCT Tractyl Manuform(4x6) /* key matrix size */ // Rows are doubled-up #define MATRIX_ROWS 10 #define MATRIX_COLS 6 // wiring of each half #define MATRIX_COL_PINS { C0, C1, C2, C3, C4, C5 } #define MATRIX_ROW_PINS { A0, A1, A2, A3, A4 } #define DIODE_DIRECTION COL2ROW // WS2812 RGB LED strip input and number of LEDs #define RGB_DI_PIN E7 #define DRIVER_LED_TOTAL 62 #define RGB_MATRIX_SPLIT { 32, 30 } #define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_KEYPRESSES // #define RGB_MATRIX_KEYRELEASES #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 80 #define SPLIT_TRANSPORT_MIRROR #define SPLIT_HAND_PIN A6 /* define if matrix has ghost */ //#define MATRIX_HAS_GHOST /* number of backlight levels */ // #define BACKLIGHT_LEVELS 3 // #define DEBUG_LED_PIN D6 #define ROTATIONAL_TRANSFORM_ANGLE -25 /* Bootmagic Lite key configuration */ #define BOOTMAGIC_LITE_ROW 0 #define BOOTMAGIC_LITE_COLUMN 0 #define BOOTMAGIC_LITE_ROW_RIGHT 4 #define BOOTMAGIC_LITE_COLUMN_RIGHT 5 #define AUDIO_PIN C6 #define AUDIO_PIN_ALT B7 #define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 4095 #define DYNAMIC_KEYMAP_LAYER_COUNT 16 #define LAYER_STATE_16BIT /* serial.c configuration for split keyboard */ #define SOFT_SERIAL_PIN D3 #define EE_HANDS /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT #define NO_ACTION_MACRO #define NO_ACTION_FUNCTION #define SERIAL_USE_MULTI_TRANSACTION #define SPLIT_TRANSACTION_IDS_KB RPC_ID_STATE_SYNC, RPC_ID_SLAVE_STATE