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* Move kwerdenker's personal keymap from RGB Talked to Maartenwut about making RGB an actual template instead of kwerdenker's keymap. Free'd up B7 so it can be used for audio in agreement with MW. He's considering adding a speaker footprint to next rev of plain60, and only B7 can be used with Audio. RGB uses bitbang driver so it doesn't really make any difference if it's pin B0. - RGB should be a template for other people to modify, not a personal keymap - change default pin to B0 to free up B7 for audio use - rename RGB to kwerdenker * Add RGB keycodes to FN layer * don't use uppercase in keymap names - doesn't work properly on MacOS or Windows * Add an audio specific keymap * Enum instead of define * Suggested change to keymap - maintain compatibility with old keymap
58 lines
3.4 KiB
C
58 lines
3.4 KiB
C
/*
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Copyright 2019 Sebastian Spindler <sebastian.spindler@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_extras/keymap_german.h"
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//Layer renaming
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#define _DL 0 //default
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#define _FUN 1 //function layer
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#define _LED 2 //LED configurations
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//Keymapping renaming
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#define ______ KC_TRNS //renaming KC_TRNS for readability in keymaps
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#define RGB_MI RGB_MODE_FORWARD //increase RGB mode
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#define RGB_MD RGB_MODE_REVERSE //decrease RGB mode
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#define RGB_ST RGB_M_P //rgb static
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#define MONKEY LCTL(LALT(KC_DEL)) //ctrl+alt+del == monkey grip
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#define SPECIAL LT(_FUN, DE_CIRC) //
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DL] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_SS, DE_ACUT, ______, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Z, KC_U, KC_I, KC_O, KC_P, DE_UE, DE_PLUS, ______, \
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SPECIAL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_OE, DE_AE, DE_HASH, KC_ENT, \
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KC_LSFT, DE_LESS, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, DE_MINS, KC_RSFT, MONKEY, \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC , ______, KC_ALGR, TG(_LED), KC_RCTL ),
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[_FUN] = LAYOUT(
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______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ______, KC_DEL, \
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______, KC_PGUP, KC_UP, KC_PGDN, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_HOME, ______, ______, KC_END, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_UP, ______, \
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______, ______, ______, ______ , ______, KC_LEFT, KC_DOWN, KC_RIGHT ),
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[_LED] = LAYOUT(
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, RESET, \
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______, RGB_TOG, RGB_MI, RGB_MD, RGB_ST, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______ , ______, ______, TG(_LED), ______ ),
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};
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