d03bc3a9c1
* Add Chrome OS specific keys to 75_ansi/spidey3 * Clean up duplicative settings in rules.mk * Refactor spidey3 userspace to use rgb layer blink * Blink green on wakeup * Improve _FN layer indicator * Glyph transformation modes: wide, script, fraktur, and enclosed characters * Add spider unicode glyph * Fix compile error when NO_ACTION_ONESHOT * Add a few more emoji * Further refinement of lighting layer usage * Fix reversed yes/no ack * Lighting layers override RGB off * Fix missing wide and incorrect script numbers * Add LOL and surprise emoji * Add missing break in switch statement * Trim firmware size * Use usage ID definitions in report.h * Some minor whitespace cleanup * Disable some unused features to reduce firmware size * Print version on startup * Seed rand() on first keystroke * Add a key to immediately sleep CrOS * Switch to Bootmagic Lite * Trim down firmware size a little bit more * Make RGBLIGHT_MODE_TWINKLE+4 my default * Scan rate debug / fix version printing Delay printing version on startup (console may not be ready) Better scan rate reporting * Disable locking caps, etc. to save more space * Enable LTO * Better seed for rand() * Set MAX_LAYER for some performance improvement * Another scan rate improvement * Set manufacturer * New startup animation * Add GUI lock for F-keys (for CrOS) * Add visual indication for glyph replacement and F-keys GUI lock * Some cleanup; run cformat on spidey3 userspace * Cycle between debug verbosity options * Fix disable RGB Lighting after wakeup on Mac
285 lines
9.8 KiB
C
285 lines
9.8 KiB
C
#include QMK_KEYBOARD_H
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#include "spidey3.h"
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#include "velocikey.h"
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uint32_t rgb_mode;
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uint16_t rgb_hue;
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uint8_t rgb_sat;
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uint8_t rgb_val;
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bool rgb_saved = 0;
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void spidey_glow(void) {
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rgblight_enable();
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rgblight_mode(RGBLIGHT_MODE_TWINKLE + 4);
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rgblight_sethsv(213, 255, 128);
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#ifdef VELOCIKEY_ENABLE
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if (velocikey_enabled()) velocikey_toggle();
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#endif
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}
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void eeconfig_init_user_rgb(void) { spidey_glow(); }
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// clang-format off
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// Convenience macros
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#define CORNER_BL(color) { 0, 1, color }
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#define CORNER_BR(color) { RGBLED_NUM / 2 - 1, 1, color }
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#define CORNER_FR(color) { RGBLED_NUM / 2, 1, color }
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#define CORNER_FL(color) { RGBLED_NUM - 1, 1, color }
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#define CORNERS(color) {0, 1, color}, {RGBLED_NUM / 2 - 1, 2, color}, { RGBLED_NUM - 1, 1, color }
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#define FRONT(inset, color) { RGBLED_NUM / 2 + inset, RGBLED_NUM / 2 - 2 * inset, color }
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#define BACK(inset, color) { inset, RGBLED_NUM / 2 - 2 * inset, color }
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#define LAYER_OFFSET 0
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const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_PURPLE));
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const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_MAGENTA));
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const rgblight_segment_t PROGMEM _layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_GREEN));
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#define LOCK_OFFSET 3
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const rgblight_segment_t PROGMEM _numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(3, HSV_YELLOW));
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const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FL(HSV_AZURE));
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const rgblight_segment_t PROGMEM _scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FR(HSV_ORANGE));
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#define MISC_OFFSET 6
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const rgblight_segment_t PROGMEM _gflock_layer[] = RGBLIGHT_LAYER_SEGMENTS(BACK(1, HSV_ORANGE));
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const rgblight_segment_t PROGMEM _glyphreplace_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_ORANGE));
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#define ACK_OFFSET 8
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const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_RED));
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const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_GREEN));
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const rgblight_segment_t PROGMEM _meh_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_YELLOW));
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// Now define the array of layers. Higher numbered layers take precedence.
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const rgblight_segment_t *const PROGMEM _rgb_layers[] = {
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[LAYER_OFFSET + 0] = _layer1_layer,
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[LAYER_OFFSET + 1] = _layer2_layer,
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[LAYER_OFFSET + 2] = _layer3_layer,
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[LOCK_OFFSET + USB_LED_NUM_LOCK] = _numlock_layer,
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[LOCK_OFFSET + USB_LED_CAPS_LOCK] = _capslock_layer,
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[LOCK_OFFSET + USB_LED_SCROLL_LOCK] = _scrolllock_layer,
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[MISC_OFFSET + 0] = _gflock_layer,
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[MISC_OFFSET + 1] = _glyphreplace_layer,
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[ACK_OFFSET + ACK_NO] = _no_layer,
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[ACK_OFFSET + ACK_YES] = _yes_layer,
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[ACK_OFFSET + ACK_MEH] = _meh_layer,
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[ACK_OFFSET + ACK_MEH + 1] = NULL
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};
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// clang-format on
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const uint8_t PROGMEM _n_rgb_layers = sizeof(_rgb_layers) / sizeof(_rgb_layers[0]) - 1;
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void clear_rgb_layers() {
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dprint("clear_rgb_layers()\n");
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for (uint8_t i = 0; i < _n_rgb_layers; i++) {
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rgblight_set_layer_state(i, false);
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}
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}
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void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) {
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for (uint8_t i = start; i < end; i++) {
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bool is_on = layer_state_cmp(state, i);
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dprintf("layer[%u]=%u\n", i, is_on);
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rgblight_set_layer_state(LAYER_OFFSET + i - 1, is_on);
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}
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}
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extern rgblight_config_t rgblight_config;
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extern rgblight_status_t rgblight_status;
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static bool startup_animation_done = false;
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void keyboard_post_init_user_rgb(void) {
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// Enable the LED layers
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rgblight_layers = _rgb_layers;
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do_rgb_layers(default_layer_state, LAYER_BASE_DEFAULT + 1, LAYER_BASE_REGULAR);
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do_rgb_layers(layer_state, LAYER_BASE_REGULAR, LAYER_BASE_END);
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// Startup animation
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{
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bool is_enabled = rgblight_config.enable;
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uint8_t old_hue = rgblight_config.hue;
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uint8_t old_sat = rgblight_config.sat;
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uint8_t old_val = rgblight_config.val;
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uint8_t old_mode = rgblight_config.mode;
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bool ramp_down =
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#ifdef RGBLIGHT_EFFECT_BREATHING
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(rgblight_status.base_mode == RGBLIGHT_MODE_BREATHING) ||
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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(rgblight_status.base_mode == RGBLIGHT_MODE_SNAKE) ||
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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(rgblight_status.base_mode == RGBLIGHT_MODE_KNIGHT) ||
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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(rgblight_status.base_mode == RGBLIGHT_MODE_TWINKLE) ||
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#endif
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!is_enabled;
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bool ramp_to =
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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(rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_GRADIENT) ||
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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(rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) ||
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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(rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) ||
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_CHRISTMAS
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(rgblight_status.base_mode == RGBLIGHT_MODE_CHRISTMAS) ||
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_RGB_TEST_
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(rgblight_status.base_mode == RGBLIGHT_MODE_RGB_TEST) ||
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#endif
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(rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_LIGHT);
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#define STARTUP_ANIMATION_SATURATION 200
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#define STARTUP_ANIMATION_VALUE 255
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#define STARTUP_ANIMATION_STEP 5
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rgblight_enable_noeeprom();
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if (rgblight_config.enable) {
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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for (uint8_t i = 0; i < STARTUP_ANIMATION_VALUE; i += STARTUP_ANIMATION_STEP) {
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rgblight_sethsv_noeeprom(old_hue, STARTUP_ANIMATION_SATURATION, i);
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matrix_scan();
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wait_ms(10);
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}
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for (uint8_t i = 255; i > 0; i -= STARTUP_ANIMATION_STEP) {
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rgblight_sethsv_noeeprom((i + old_hue) % 255, STARTUP_ANIMATION_SATURATION, STARTUP_ANIMATION_VALUE);
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matrix_scan();
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wait_ms(10);
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}
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if (ramp_down) {
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dprintln("ramp_down");
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for (uint8_t i = STARTUP_ANIMATION_VALUE; i > 0; i -= STARTUP_ANIMATION_STEP) {
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rgblight_sethsv_noeeprom(old_hue, STARTUP_ANIMATION_SATURATION, i);
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matrix_scan();
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wait_ms(10);
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}
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} else if (ramp_to) {
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dprintf("ramp_to s=%u, v=%u\n", old_sat, old_val);
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uint8_t steps = 50;
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for (uint8_t i = 0; i < steps; i++) {
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uint8_t s = STARTUP_ANIMATION_SATURATION + i * (((float)old_sat - STARTUP_ANIMATION_SATURATION) / (float)steps);
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uint8_t v = STARTUP_ANIMATION_VALUE + i * (((float)old_val - STARTUP_ANIMATION_VALUE) / (float)steps);
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rgblight_sethsv_noeeprom(old_hue, s, v);
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matrix_scan();
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wait_ms(10);
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}
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}
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rgblight_mode_noeeprom(old_mode);
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}
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if (is_enabled) {
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rgblight_sethsv_noeeprom(old_hue, old_sat, old_val);
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} else {
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rgblight_disable_noeeprom();
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// Hack!
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// rgblight_sethsv_noeeprom() doesn't update these if rgblight is disabled,
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// but if do it before disabling we get an ugly flash.
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rgblight_config.hue = old_hue;
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rgblight_config.sat = old_sat;
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rgblight_config.val = old_val;
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}
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dprint("done\n");
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startup_animation_done = true;
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}
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}
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layer_state_t default_layer_state_set_user_rgb(layer_state_t state) {
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do_rgb_layers(state, 1u, LAYER_BASE_REGULAR);
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return state;
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}
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layer_state_t layer_state_set_user_rgb(layer_state_t state) {
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do_rgb_layers(state, LAYER_BASE_REGULAR, LAYER_BASE_END);
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return state;
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}
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bool led_update_user_rgb(led_t led_state) {
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dprintf("num=%u, cap=%u, scl=%u, cmp=%u, kan=%u\n", led_state.num_lock, led_state.caps_lock, led_state.scroll_lock, led_state.compose, led_state.kana);
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rgblight_set_layer_state(LOCK_OFFSET + USB_LED_NUM_LOCK, led_state.num_lock);
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rgblight_set_layer_state(LOCK_OFFSET + USB_LED_CAPS_LOCK, led_state.caps_lock);
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rgblight_set_layer_state(LOCK_OFFSET + USB_LED_SCROLL_LOCK, led_state.scroll_lock);
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return true;
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}
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void rgb_layer_ack_yn(bool yn) { rgb_layer_ack(yn ? ACK_YES : ACK_NO); }
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void rgb_layer_ack(layer_ack_t n) {
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uint8_t layer = ACK_OFFSET + n;
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dprintf("rgb_layer_ack(%u) ==> %u\n", n, layer);
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rgblight_blink_layer(layer, RGB_LAYER_ACK_DURATION);
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}
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extern keymap_config_t keymap_config;
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extern rgblight_config_t rgblight_config;
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extern bool spi_gflock;
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extern uint16_t spi_replace_mode;
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bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch (keycode) {
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case SPI_GLO:
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spidey_glow();
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return false;
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}
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}
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return true;
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}
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void post_process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// Acks follow...
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case DEBUG:
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rgb_layer_ack_yn(debug_enable);
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break;
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case SPI_LNX:
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case SPI_OSX:
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case SPI_WIN:
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rgb_layer_ack(ACK_MEH);
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break;
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case SPI_GFLOCK:
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rgb_layer_ack_yn(spi_gflock);
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rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock);
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break;
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case SPI_NORMAL ... SPI_FRAKTR:
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rgb_layer_ack_yn(spi_replace_mode != SPI_NORMAL);
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rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL);
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break;
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case RGB_TOG:
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rgb_layer_ack_yn(rgblight_config.enable);
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break;
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#ifdef VELOCIKEY_ENABLE
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case VLK_TOG:
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rgb_layer_ack_yn(velocikey_enabled());
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break;
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#endif
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#ifdef NKRO_ENABLE
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case NK_TOGG:
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case NK_ON:
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case NK_OFF:
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rgb_layer_ack_yn(keymap_config.nkro);
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break;
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#endif
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}
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}
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