qmk_firmware/tmk_core/common/action.c
Pete Sevander 7e983796e1
Process combos earlier & overlapping combos (#8591)
* Combo processing improvements.

Now it is possible to use ModTap and LayerTap keys as part of combos.
Overlapping combos also don't trigger all the combos, just exactly the
one that you press.

New settings:
- COMBO_MUST_HOLD_MODS
- COMBO_MOD_TERM
- COMBO_TERM_PER_COMBO
- COMBO_MUST_HOLD_PER_COMBO
- COMBO_STRICT_TIMER
- COMBO_NO_TIMER

* Remove the size flags from combo_t struct boolean members.

This in the end actually saves space as the members are accessed so many
times. The amount of operations needed to access the bits uses more
memory than setting the size saves.

* Fix `process_combo_key_release` not called correctly with tap-only combos

* Fix not passing a pointer when NO_ACTION_TAPPING is defined.

* Docs for `COMBO_ONLY_FROM_LAYER`

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update quantum/process_keycode/process_combo.c

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Add `EXTRA_SHORT_COMBOS` option.

Stuff combo's `disabled` and `active` flags into `state`. Possibly can
save some space.

* Add more examples and clarify things with dict management system.

- Simple examples now has a combo that has modifiers included.
- The slightly more advanced examples now are actually more advanced
  instead of just `tap_code16(<modded-keycode>)`.
- Added a note that `COMBO_ACTION`s are not needed anymore as you can
  just use custom keycodes.
- Added a note that the `g/keymap_combo.h` macros use the
  `process_combo_event` function and that it is not usable in one's
  keymap afterwards.

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Change "the" combo action example to "email" example.

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Fix sneaky infinite loop with `combo_disable()`

No need to call `dump_key_buffer` when disabling combos because the
buffer is either being dumped if a combo-key was pressed, or the buffer is empty
if a non-combo-key is pressed.

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2021-08-06 09:44:57 +10:00

1127 lines
36 KiB
C

/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "host.h"
#include "keycode.h"
#include "keyboard.h"
#include "mousekey.h"
#include "command.h"
#include "led.h"
#include "action_layer.h"
#include "action_tapping.h"
#include "action_macro.h"
#include "action_util.h"
#include "action.h"
#include "wait.h"
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
#ifdef DEBUG_ACTION
# include "debug.h"
#else
# include "nodebug.h"
#endif
#ifdef POINTING_DEVICE_ENABLE
# include "pointing_device.h"
#endif
int tp_buttons;
#if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY)
int retro_tapping_counter = 0;
#endif
#ifdef IGNORE_MOD_TAP_INTERRUPT_PER_KEY
__attribute__((weak)) bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) { return false; }
#endif
#ifdef RETRO_TAPPING_PER_KEY
__attribute__((weak)) bool get_retro_tapping(uint16_t keycode, keyrecord_t *record) { return false; }
#endif
__attribute__((weak)) bool pre_process_record_quantum(keyrecord_t *record) { return true; }
#ifndef TAP_CODE_DELAY
# define TAP_CODE_DELAY 0
#endif
#ifndef TAP_HOLD_CAPS_DELAY
# define TAP_HOLD_CAPS_DELAY 80
#endif
/** \brief Called to execute an action.
*
* FIXME: Needs documentation.
*/
void action_exec(keyevent_t event) {
if (!IS_NOEVENT(event)) {
dprint("\n---- action_exec: start -----\n");
dprint("EVENT: ");
debug_event(event);
dprintln();
#if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY)
retro_tapping_counter++;
#endif
}
if (event.pressed) {
// clear the potential weak mods left by previously pressed keys
clear_weak_mods();
}
#ifdef SWAP_HANDS_ENABLE
if (!IS_NOEVENT(event)) {
process_hand_swap(&event);
}
#endif
keyrecord_t record = {.event = event};
#ifndef NO_ACTION_ONESHOT
# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
if (has_oneshot_layer_timed_out()) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
if (has_oneshot_mods_timed_out()) {
clear_oneshot_mods();
}
# ifdef SWAP_HANDS_ENABLE
if (has_oneshot_swaphands_timed_out()) {
clear_oneshot_swaphands();
}
# endif
# endif
#endif
#ifndef NO_ACTION_TAPPING
if (IS_NOEVENT(record.event) || pre_process_record_quantum(&record)) {
action_tapping_process(record);
}
#else
if (IS_NOEVENT(record.event) || pre_process_record_quantum(&record)) {
process_record(&record);
}
if (!IS_NOEVENT(record.event)) {
dprint("processed: ");
debug_record(record);
dprintln();
}
#endif
}
#ifdef SWAP_HANDS_ENABLE
bool swap_hands = false;
bool swap_held = false;
/** \brief Process Hand Swap
*
* FIXME: Needs documentation.
*/
void process_hand_swap(keyevent_t *event) {
static swap_state_row_t swap_state[MATRIX_ROWS];
keypos_t pos = event->key;
swap_state_row_t col_bit = (swap_state_row_t)1 << pos.col;
bool do_swap = event->pressed ? swap_hands : swap_state[pos.row] & (col_bit);
if (do_swap) {
event->key.row = pgm_read_byte(&hand_swap_config[pos.row][pos.col].row);
event->key.col = pgm_read_byte(&hand_swap_config[pos.row][pos.col].col);
swap_state[pos.row] |= col_bit;
} else {
swap_state[pos.row] &= ~(col_bit);
}
}
#endif
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
bool disable_action_cache = false;
void process_record_nocache(keyrecord_t *record) {
disable_action_cache = true;
process_record(record);
disable_action_cache = false;
}
#else
void process_record_nocache(keyrecord_t *record) { process_record(record); }
#endif
__attribute__((weak)) bool process_record_quantum(keyrecord_t *record) { return true; }
__attribute__((weak)) void post_process_record_quantum(keyrecord_t *record) {}
#ifndef NO_ACTION_TAPPING
/** \brief Allows for handling tap-hold actions immediately instead of waiting for TAPPING_TERM or another keypress.
*
* FIXME: Needs documentation.
*/
void process_record_tap_hint(keyrecord_t *record) {
action_t action = layer_switch_get_action(record->event.key);
switch (action.kind.id) {
# ifdef SWAP_HANDS_ENABLE
case ACT_SWAP_HANDS:
switch (action.swap.code) {
case OP_SH_ONESHOT:
break;
case OP_SH_TAP_TOGGLE:
default:
swap_hands = !swap_hands;
swap_held = true;
}
break;
# endif
}
}
#endif
/** \brief Take a key event (key press or key release) and processes it.
*
* FIXME: Needs documentation.
*/
void process_record(keyrecord_t *record) {
if (IS_NOEVENT(record->event)) {
return;
}
if (!process_record_quantum(record)) {
#ifndef NO_ACTION_ONESHOT
if (is_oneshot_layer_active() && record->event.pressed) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
#endif
return;
}
process_record_handler(record);
post_process_record_quantum(record);
}
void process_record_handler(keyrecord_t *record) {
#ifdef COMBO_ENABLE
action_t action;
if (record->keycode) {
action = action_for_keycode(record->keycode);
} else {
action = store_or_get_action(record->event.pressed, record->event.key);
}
#else
action_t action = store_or_get_action(record->event.pressed, record->event.key);
#endif
dprint("ACTION: ");
debug_action(action);
#ifndef NO_ACTION_LAYER
dprint(" layer_state: ");
layer_debug();
dprint(" default_layer_state: ");
default_layer_debug();
#endif
dprintln();
process_action(record, action);
}
#if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE)
void register_button(bool pressed, enum mouse_buttons button) {
# ifdef PS2_MOUSE_ENABLE
tp_buttons = pressed ? tp_buttons | button : tp_buttons & ~button;
# endif
# ifdef POINTING_DEVICE_ENABLE
report_mouse_t currentReport = pointing_device_get_report();
currentReport.buttons = pressed ? currentReport.buttons | button : currentReport.buttons & ~button;
pointing_device_set_report(currentReport);
# endif
}
#endif
/** \brief Take an action and processes it.
*
* FIXME: Needs documentation.
*/
void process_action(keyrecord_t *record, action_t action) {
keyevent_t event = record->event;
#ifndef NO_ACTION_TAPPING
uint8_t tap_count = record->tap.count;
#endif
#ifndef NO_ACTION_ONESHOT
bool do_release_oneshot = false;
// notice we only clear the one shot layer if the pressed key is not a modifier.
if (is_oneshot_layer_active() && event.pressed && (action.kind.id == ACT_USAGE || !IS_MOD(action.key.code))
# ifdef SWAP_HANDS_ENABLE
&& !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)
# endif
) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
do_release_oneshot = !is_oneshot_layer_active();
}
#endif
switch (action.kind.id) {
/* Key and Mods */
case ACT_LMODS:
case ACT_RMODS: {
uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods : action.key.mods << 4;
if (event.pressed) {
if (mods) {
if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
// e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
// This also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT).
// Same applies for some keys like KC_MEH which are declared as MEH(KC_NO).
add_mods(mods);
} else {
add_weak_mods(mods);
}
send_keyboard_report();
}
register_code(action.key.code);
} else {
unregister_code(action.key.code);
if (mods) {
if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
del_mods(mods);
} else {
del_weak_mods(mods);
}
send_keyboard_report();
}
}
} break;
#ifndef NO_ACTION_TAPPING
case ACT_LMODS_TAP:
case ACT_RMODS_TAP: {
uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods : action.key.mods << 4;
switch (action.layer_tap.code) {
# ifndef NO_ACTION_ONESHOT
case MODS_ONESHOT:
// Oneshot modifier
if (event.pressed) {
if (tap_count == 0) {
dprint("MODS_TAP: Oneshot: 0\n");
register_mods(mods | get_oneshot_mods());
} else if (tap_count == 1) {
dprint("MODS_TAP: Oneshot: start\n");
set_oneshot_mods(mods | get_oneshot_mods());
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
dprint("MODS_TAP: Toggling oneshot");
clear_oneshot_mods();
set_oneshot_locked_mods(mods);
register_mods(mods);
# endif
} else {
register_mods(mods | get_oneshot_mods());
}
} else {
if (tap_count == 0) {
clear_oneshot_mods();
unregister_mods(mods);
} else if (tap_count == 1) {
// Retain Oneshot mods
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
if (mods & get_mods()) {
clear_oneshot_locked_mods();
clear_oneshot_mods();
unregister_mods(mods);
}
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
// Toggle Oneshot Layer
# endif
} else {
clear_oneshot_mods();
unregister_mods(mods);
}
}
break;
# endif
case MODS_TAP_TOGGLE:
if (event.pressed) {
if (tap_count <= TAPPING_TOGGLE) {
register_mods(mods);
}
} else {
if (tap_count < TAPPING_TOGGLE) {
unregister_mods(mods);
}
}
break;
default:
if (event.pressed) {
if (tap_count > 0) {
# if !defined(IGNORE_MOD_TAP_INTERRUPT) || defined(IGNORE_MOD_TAP_INTERRUPT_PER_KEY)
if (
# ifdef IGNORE_MOD_TAP_INTERRUPT_PER_KEY
!get_ignore_mod_tap_interrupt(get_event_keycode(record->event, false), record) &&
# endif
record->tap.interrupted) {
dprint("mods_tap: tap: cancel: add_mods\n");
// ad hoc: set 0 to cancel tap
record->tap.count = 0;
register_mods(mods);
} else
# endif
{
dprint("MODS_TAP: Tap: register_code\n");
register_code(action.key.code);
}
} else {
dprint("MODS_TAP: No tap: add_mods\n");
register_mods(mods);
}
} else {
if (tap_count > 0) {
dprint("MODS_TAP: Tap: unregister_code\n");
if (action.layer_tap.code == KC_CAPS) {
wait_ms(TAP_HOLD_CAPS_DELAY);
} else {
wait_ms(TAP_CODE_DELAY);
}
unregister_code(action.key.code);
} else {
dprint("MODS_TAP: No tap: add_mods\n");
unregister_mods(mods);
}
}
break;
}
} break;
#endif
#ifdef EXTRAKEY_ENABLE
/* other HID usage */
case ACT_USAGE:
switch (action.usage.page) {
case PAGE_SYSTEM:
if (event.pressed) {
host_system_send(action.usage.code);
} else {
host_system_send(0);
}
break;
case PAGE_CONSUMER:
if (event.pressed) {
host_consumer_send(action.usage.code);
} else {
host_consumer_send(0);
}
break;
}
break;
#endif
#ifdef MOUSEKEY_ENABLE
/* Mouse key */
case ACT_MOUSEKEY:
if (event.pressed) {
mousekey_on(action.key.code);
} else {
mousekey_off(action.key.code);
}
switch (action.key.code) {
# if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE)
# ifdef POINTING_DEVICE_ENABLE
case KC_MS_BTN1 ... KC_MS_BTN8:
# else
case KC_MS_BTN1 ... KC_MS_BTN3:
# endif
register_button(event.pressed, MOUSE_BTN_MASK(action.key.code - KC_MS_BTN1));
break;
# endif
default:
mousekey_send();
break;
}
break;
#endif
#ifndef NO_ACTION_LAYER
case ACT_LAYER:
if (action.layer_bitop.on == 0) {
/* Default Layer Bitwise Operation */
if (!event.pressed) {
uint8_t shift = action.layer_bitop.part * 4;
layer_state_t bits = ((layer_state_t)action.layer_bitop.bits) << shift;
layer_state_t mask = (action.layer_bitop.xbit) ? ~(((layer_state_t)0xf) << shift) : 0;
switch (action.layer_bitop.op) {
case OP_BIT_AND:
default_layer_and(bits | mask);
break;
case OP_BIT_OR:
default_layer_or(bits | mask);
break;
case OP_BIT_XOR:
default_layer_xor(bits | mask);
break;
case OP_BIT_SET:
default_layer_set(bits | mask);
break;
}
}
} else {
/* Layer Bitwise Operation */
if (event.pressed ? (action.layer_bitop.on & ON_PRESS) : (action.layer_bitop.on & ON_RELEASE)) {
uint8_t shift = action.layer_bitop.part * 4;
layer_state_t bits = ((layer_state_t)action.layer_bitop.bits) << shift;
layer_state_t mask = (action.layer_bitop.xbit) ? ~(((layer_state_t)0xf) << shift) : 0;
switch (action.layer_bitop.op) {
case OP_BIT_AND:
layer_and(bits | mask);
break;
case OP_BIT_OR:
layer_or(bits | mask);
break;
case OP_BIT_XOR:
layer_xor(bits | mask);
break;
case OP_BIT_SET:
layer_state_set(bits | mask);
break;
}
}
}
break;
case ACT_LAYER_MODS:
if (event.pressed) {
layer_on(action.layer_mods.layer);
register_mods(action.layer_mods.mods);
} else {
unregister_mods(action.layer_mods.mods);
layer_off(action.layer_mods.layer);
}
break;
# ifndef NO_ACTION_TAPPING
case ACT_LAYER_TAP:
case ACT_LAYER_TAP_EXT:
switch (action.layer_tap.code) {
case OP_TAP_TOGGLE:
/* tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
layer_invert(action.layer_tap.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
layer_invert(action.layer_tap.val);
}
}
break;
case OP_ON_OFF:
event.pressed ? layer_on(action.layer_tap.val) : layer_off(action.layer_tap.val);
break;
case OP_OFF_ON:
event.pressed ? layer_off(action.layer_tap.val) : layer_on(action.layer_tap.val);
break;
case OP_SET_CLEAR:
event.pressed ? layer_move(action.layer_tap.val) : layer_clear();
break;
# ifndef NO_ACTION_ONESHOT
case OP_ONESHOT:
// Oneshot modifier
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
do_release_oneshot = false;
if (event.pressed) {
del_mods(get_oneshot_locked_mods());
if (get_oneshot_layer_state() == ONESHOT_TOGGLED) {
reset_oneshot_layer();
layer_off(action.layer_tap.val);
break;
} else if (tap_count < ONESHOT_TAP_TOGGLE) {
layer_on(action.layer_tap.val);
set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
}
} else {
add_mods(get_oneshot_locked_mods());
if (tap_count >= ONESHOT_TAP_TOGGLE) {
reset_oneshot_layer();
clear_oneshot_locked_mods();
set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED);
} else {
clear_oneshot_layer_state(ONESHOT_PRESSED);
}
}
# else
if (event.pressed) {
layer_on(action.layer_tap.val);
set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
} else {
clear_oneshot_layer_state(ONESHOT_PRESSED);
if (tap_count > 1) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
}
# endif
break;
# endif
default:
/* tap key */
if (event.pressed) {
if (tap_count > 0) {
dprint("KEYMAP_TAP_KEY: Tap: register_code\n");
register_code(action.layer_tap.code);
} else {
dprint("KEYMAP_TAP_KEY: No tap: On on press\n");
layer_on(action.layer_tap.val);
}
} else {
if (tap_count > 0) {
dprint("KEYMAP_TAP_KEY: Tap: unregister_code\n");
if (action.layer_tap.code == KC_CAPS) {
wait_ms(TAP_HOLD_CAPS_DELAY);
} else {
wait_ms(TAP_CODE_DELAY);
}
unregister_code(action.layer_tap.code);
} else {
dprint("KEYMAP_TAP_KEY: No tap: Off on release\n");
layer_off(action.layer_tap.val);
}
}
break;
}
break;
# endif
#endif
/* Extentions */
#ifndef NO_ACTION_MACRO
case ACT_MACRO:
action_macro_play(action_get_macro(record, action.func.id, action.func.opt));
break;
#endif
#ifdef SWAP_HANDS_ENABLE
case ACT_SWAP_HANDS:
switch (action.swap.code) {
case OP_SH_TOGGLE:
if (event.pressed) {
swap_hands = !swap_hands;
}
break;
case OP_SH_ON_OFF:
swap_hands = event.pressed;
break;
case OP_SH_OFF_ON:
swap_hands = !event.pressed;
break;
case OP_SH_ON:
if (!event.pressed) {
swap_hands = true;
}
break;
case OP_SH_OFF:
if (!event.pressed) {
swap_hands = false;
}
break;
# ifndef NO_ACTION_ONESHOT
case OP_SH_ONESHOT:
if (event.pressed) {
set_oneshot_swaphands();
} else {
release_oneshot_swaphands();
}
break;
# endif
# ifndef NO_ACTION_TAPPING
case OP_SH_TAP_TOGGLE:
/* tap toggle */
if (event.pressed) {
if (swap_held) {
swap_held = false;
} else {
swap_hands = !swap_hands;
}
} else {
if (tap_count < TAPPING_TOGGLE) {
swap_hands = !swap_hands;
}
}
break;
default:
/* tap key */
if (tap_count > 0) {
if (swap_held) {
swap_hands = !swap_hands; // undo hold set up in _tap_hint
swap_held = false;
}
if (event.pressed) {
register_code(action.swap.code);
} else {
wait_ms(TAP_CODE_DELAY);
unregister_code(action.swap.code);
*record = (keyrecord_t){}; // hack: reset tap mode
}
} else {
if (swap_held && !event.pressed) {
swap_hands = !swap_hands; // undo hold set up in _tap_hint
swap_held = false;
}
}
# endif
}
#endif
#ifndef NO_ACTION_FUNCTION
case ACT_FUNCTION:
action_function(record, action.func.id, action.func.opt);
break;
#endif
default:
break;
}
#ifndef NO_ACTION_LAYER
// if this event is a layer action, update the leds
switch (action.kind.id) {
case ACT_LAYER:
case ACT_LAYER_MODS:
# ifndef NO_ACTION_TAPPING
case ACT_LAYER_TAP:
case ACT_LAYER_TAP_EXT:
# endif
led_set(host_keyboard_leds());
break;
default:
break;
}
#endif
#ifndef NO_ACTION_TAPPING
# if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY)
if (!is_tap_action(action)) {
retro_tapping_counter = 0;
} else {
if (event.pressed) {
if (tap_count > 0) {
retro_tapping_counter = 0;
}
} else {
if (tap_count > 0) {
retro_tapping_counter = 0;
} else {
if (
# ifdef RETRO_TAPPING_PER_KEY
get_retro_tapping(get_event_keycode(record->event, false), record) &&
# endif
retro_tapping_counter == 2) {
tap_code(action.layer_tap.code);
}
retro_tapping_counter = 0;
}
}
}
# endif
#endif
#ifdef SWAP_HANDS_ENABLE
# ifndef NO_ACTION_ONESHOT
if (event.pressed && !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)) {
use_oneshot_swaphands();
}
# endif
#endif
#ifndef NO_ACTION_ONESHOT
/* Because we switch layers after a oneshot event, we need to release the
* key before we leave the layer or no key up event will be generated.
*/
if (do_release_oneshot && !(get_oneshot_layer_state() & ONESHOT_PRESSED)) {
record->event.pressed = false;
layer_on(get_oneshot_layer());
process_record(record);
layer_off(get_oneshot_layer());
}
#endif
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
void register_code(uint8_t code) {
if (code == KC_NO) {
return;
}
#ifdef LOCKING_SUPPORT_ENABLE
else if (KC_LOCKING_CAPS == code) {
# ifdef LOCKING_RESYNC_ENABLE
// Resync: ignore if caps lock already is on
if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) return;
# endif
add_key(KC_CAPSLOCK);
send_keyboard_report();
wait_ms(100);
del_key(KC_CAPSLOCK);
send_keyboard_report();
}
else if (KC_LOCKING_NUM == code) {
# ifdef LOCKING_RESYNC_ENABLE
if (host_keyboard_leds() & (1 << USB_LED_NUM_LOCK)) return;
# endif
add_key(KC_NUMLOCK);
send_keyboard_report();
wait_ms(100);
del_key(KC_NUMLOCK);
send_keyboard_report();
}
else if (KC_LOCKING_SCROLL == code) {
# ifdef LOCKING_RESYNC_ENABLE
if (host_keyboard_leds() & (1 << USB_LED_SCROLL_LOCK)) return;
# endif
add_key(KC_SCROLLLOCK);
send_keyboard_report();
wait_ms(100);
del_key(KC_SCROLLLOCK);
send_keyboard_report();
}
#endif
else if IS_KEY (code) {
// TODO: should push command_proc out of this block?
if (command_proc(code)) return;
#ifndef NO_ACTION_ONESHOT
/* TODO: remove
if (oneshot_state.mods && !oneshot_state.disabled) {
uint8_t tmp_mods = get_mods();
add_mods(oneshot_state.mods);
add_key(code);
send_keyboard_report();
set_mods(tmp_mods);
send_keyboard_report();
oneshot_cancel();
} else
*/
#endif
{
// Force a new key press if the key is already pressed
// without this, keys with the same keycode, but different
// modifiers will be reported incorrectly, see issue #1708
if (is_key_pressed(keyboard_report, code)) {
del_key(code);
send_keyboard_report();
}
add_key(code);
send_keyboard_report();
}
} else if IS_MOD (code) {
add_mods(MOD_BIT(code));
send_keyboard_report();
}
#ifdef EXTRAKEY_ENABLE
else if IS_SYSTEM (code) {
host_system_send(KEYCODE2SYSTEM(code));
} else if IS_CONSUMER (code) {
host_consumer_send(KEYCODE2CONSUMER(code));
}
#endif
#ifdef MOUSEKEY_ENABLE
else if IS_MOUSEKEY (code) {
mousekey_on(code);
mousekey_send();
}
#endif
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
void unregister_code(uint8_t code) {
if (code == KC_NO) {
return;
}
#ifdef LOCKING_SUPPORT_ENABLE
else if (KC_LOCKING_CAPS == code) {
# ifdef LOCKING_RESYNC_ENABLE
// Resync: ignore if caps lock already is off
if (!(host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK))) return;
# endif
add_key(KC_CAPSLOCK);
send_keyboard_report();
del_key(KC_CAPSLOCK);
send_keyboard_report();
}
else if (KC_LOCKING_NUM == code) {
# ifdef LOCKING_RESYNC_ENABLE
if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK))) return;
# endif
add_key(KC_NUMLOCK);
send_keyboard_report();
del_key(KC_NUMLOCK);
send_keyboard_report();
}
else if (KC_LOCKING_SCROLL == code) {
# ifdef LOCKING_RESYNC_ENABLE
if (!(host_keyboard_leds() & (1 << USB_LED_SCROLL_LOCK))) return;
# endif
add_key(KC_SCROLLLOCK);
send_keyboard_report();
del_key(KC_SCROLLLOCK);
send_keyboard_report();
}
#endif
else if IS_KEY (code) {
del_key(code);
send_keyboard_report();
} else if IS_MOD (code) {
del_mods(MOD_BIT(code));
send_keyboard_report();
} else if IS_SYSTEM (code) {
host_system_send(0);
} else if IS_CONSUMER (code) {
host_consumer_send(0);
}
#ifdef MOUSEKEY_ENABLE
else if IS_MOUSEKEY (code) {
mousekey_off(code);
mousekey_send();
}
#endif
}
/** \brief Tap a keycode with a delay.
*
* \param code The basic keycode to tap.
* \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it.
*/
void tap_code_delay(uint8_t code, uint16_t delay) {
register_code(code);
for (uint16_t i = delay; i > 0; i--) {
wait_ms(1);
}
unregister_code(code);
}
/** \brief Tap a keycode with the default delay.
*
* \param code The basic keycode to tap. If `code` is `KC_CAPS`, the delay will be `TAP_HOLD_CAPS_DELAY`, otherwise `TAP_CODE_DELAY`, if defined.
*/
void tap_code(uint8_t code) { tap_code_delay(code, code == KC_CAPS ? TAP_HOLD_CAPS_DELAY : TAP_CODE_DELAY); }
/** \brief Adds the given physically pressed modifiers and sends a keyboard report immediately.
*
* \param mods A bitfield of modifiers to register.
*/
void register_mods(uint8_t mods) {
if (mods) {
add_mods(mods);
send_keyboard_report();
}
}
/** \brief Removes the given physically pressed modifiers and sends a keyboard report immediately.
*
* \param mods A bitfield of modifiers to unregister.
*/
void unregister_mods(uint8_t mods) {
if (mods) {
del_mods(mods);
send_keyboard_report();
}
}
/** \brief Adds the given weak modifiers and sends a keyboard report immediately.
*
* \param mods A bitfield of modifiers to register.
*/
void register_weak_mods(uint8_t mods) {
if (mods) {
add_weak_mods(mods);
send_keyboard_report();
}
}
/** \brief Removes the given weak modifiers and sends a keyboard report immediately.
*
* \param mods A bitfield of modifiers to unregister.
*/
void unregister_weak_mods(uint8_t mods) {
if (mods) {
del_weak_mods(mods);
send_keyboard_report();
}
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
void clear_keyboard(void) {
clear_mods();
clear_keyboard_but_mods();
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
void clear_keyboard_but_mods(void) {
clear_keys();
clear_keyboard_but_mods_and_keys();
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
void clear_keyboard_but_mods_and_keys() {
#ifdef EXTRAKEY_ENABLE
host_system_send(0);
host_consumer_send(0);
#endif
clear_weak_mods();
clear_macro_mods();
send_keyboard_report();
#ifdef MOUSEKEY_ENABLE
mousekey_clear();
mousekey_send();
#endif
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
bool is_tap_key(keypos_t key) {
action_t action = layer_switch_get_action(key);
return is_tap_action(action);
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
bool is_tap_record(keyrecord_t *record) {
#ifdef COMBO_ENABLE
action_t action;
if (record->keycode) {
action = action_for_keycode(record->keycode);
} else {
action = layer_switch_get_action(record->event.key);
}
#else
action_t action = layer_switch_get_action(record->event.key);
#endif
return is_tap_action(action);
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
bool is_tap_action(action_t action) {
switch (action.kind.id) {
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
case ACT_LAYER_TAP:
case ACT_LAYER_TAP_EXT:
switch (action.layer_tap.code) {
case KC_NO ... KC_RGUI:
case OP_TAP_TOGGLE:
case OP_ONESHOT:
return true;
}
return false;
case ACT_SWAP_HANDS:
switch (action.swap.code) {
case KC_NO ... KC_RGUI:
case OP_SH_TAP_TOGGLE:
return true;
}
return false;
case ACT_MACRO:
case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) {
return true;
}
return false;
}
return false;
}
/** \brief Debug print (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
void debug_event(keyevent_t event) { dprintf("%04X%c(%u)", (event.key.row << 8 | event.key.col), (event.pressed ? 'd' : 'u'), event.time); }
/** \brief Debug print (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
void debug_record(keyrecord_t record) {
debug_event(record.event);
#ifndef NO_ACTION_TAPPING
dprintf(":%u%c", record.tap.count, (record.tap.interrupted ? '-' : ' '));
#endif
}
/** \brief Debug print (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
void debug_action(action_t action) {
switch (action.kind.id) {
case ACT_LMODS:
dprint("ACT_LMODS");
break;
case ACT_RMODS:
dprint("ACT_RMODS");
break;
case ACT_LMODS_TAP:
dprint("ACT_LMODS_TAP");
break;
case ACT_RMODS_TAP:
dprint("ACT_RMODS_TAP");
break;
case ACT_USAGE:
dprint("ACT_USAGE");
break;
case ACT_MOUSEKEY:
dprint("ACT_MOUSEKEY");
break;
case ACT_LAYER:
dprint("ACT_LAYER");
break;
case ACT_LAYER_MODS:
dprint("ACT_LAYER_MODS");
break;
case ACT_LAYER_TAP:
dprint("ACT_LAYER_TAP");
break;
case ACT_LAYER_TAP_EXT:
dprint("ACT_LAYER_TAP_EXT");
break;
case ACT_MACRO:
dprint("ACT_MACRO");
break;
case ACT_FUNCTION:
dprint("ACT_FUNCTION");
break;
case ACT_SWAP_HANDS:
dprint("ACT_SWAP_HANDS");
break;
default:
dprint("UNKNOWN");
break;
}
dprintf("[%X:%02X]", action.kind.param >> 8, action.kind.param & 0xff);
}