60b30c0363
git-subtree-dir: lib/lufa git-subtree-split: 385d4030035dbaf41591309dbde47653bd03841b
190 lines
7.0 KiB
C
190 lines
7.0 KiB
C
/*
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LUFA Library
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Copyright (C) Dean Camera, 2017.
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dean [at] fourwalledcubicle [dot] com
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www.lufa-lib.org
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*/
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/*
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Copyright 2017 Dean Camera (dean [at] fourwalledcubicle [dot] com)
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation for any purpose is hereby granted
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without fee, provided that the above copyright notice appear in
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all copies and that both that the copyright notice and this
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permission notice and warranty disclaimer appear in supporting
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documentation, and that the name of the author not be used in
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advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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The author disclaims all warranties with regard to this
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software, including all implied warranties of merchantability
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and fitness. In no event shall the author be liable for any
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special, indirect or consequential damages or any damages
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whatsoever resulting from loss of use, data or profits, whether
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in an action of contract, negligence or other tortious action,
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arising out of or in connection with the use or performance of
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this software.
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*/
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/** \file
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* \brief Digital button board hardware driver.
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*
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* This file is the master dispatch header file for the board-specific Buttons driver, for boards containing
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* physical pushbuttons connected to the microcontroller's GPIO pins.
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*
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* User code should include this file, which will in turn include the correct Button driver header file for the
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* currently selected board.
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*
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* If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Buttons.h file in the user project
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* directory.
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*
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* For possible \c BOARD makefile values, see \ref Group_BoardTypes.
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*/
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/** \ingroup Group_BoardDrivers
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* \defgroup Group_Buttons Buttons Driver - LUFA/Drivers/Board/Buttons.h
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* \brief Digital button board hardware driver.
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*
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* \section Sec_Buttons_Dependencies Module Source Dependencies
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* The following files must be built with any user project that uses this module:
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* - None
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*
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* \section Sec_Buttons_ModDescription Module Description
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* Hardware buttons driver. This provides an easy to use driver for the hardware buttons present on many boards.
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* It provides a way to easily configure and check the status of all the buttons on the board so that appropriate
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* actions can be taken.
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*
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* If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Buttons.h file in the user project
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* directory. Otherwise, it will include the appropriate built-in board driver header file.
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*
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* For possible \c BOARD makefile values, see \ref Group_BoardTypes.
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*
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* \section Sec_Buttons_ExampleUsage Example Usage
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* The following snippet is an example of how this module may be used within a typical
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* application.
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*
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* \code
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* // Initialize the button driver before first use
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* Buttons_Init();
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*
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* printf("Waiting for button press...\r\n");
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*
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* // Loop until a board button has been pressed
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* uint8_t ButtonPress;
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* while (!(ButtonPress = Buttons_GetStatus())) {};
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*
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* // Display which button was pressed (assuming two board buttons)
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* printf("Button pressed: %s\r\n", (ButtonPress == BUTTONS_BUTTON1) ? "Button 1" : "Button 2");
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* \endcode
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*
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* @{
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*/
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#ifndef __BUTTONS_H__
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#define __BUTTONS_H__
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/* Macros: */
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#define __INCLUDE_FROM_BUTTONS_H
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/* Includes: */
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#include "../../Common/Common.h"
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#if (BOARD == BOARD_NONE)
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#define BUTTONS_BUTTON1 0
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static inline void Buttons_Init(void) {}
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static inline void Buttons_Disable(void) {}
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static inline uint_reg_t Buttons_GetStatus(void) { return 0; }
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#elif (BOARD == BOARD_USBKEY)
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#include "AVR8/USBKEY/Buttons.h"
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#elif (BOARD == BOARD_STK525)
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#include "AVR8/STK525/Buttons.h"
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#elif (BOARD == BOARD_STK526)
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#include "AVR8/STK526/Buttons.h"
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#elif (BOARD == BOARD_ATAVRUSBRF01)
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#include "AVR8/ATAVRUSBRF01/Buttons.h"
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#elif (BOARD == BOARD_BUMBLEB)
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#include "AVR8/BUMBLEB/Buttons.h"
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#elif (BOARD == BOARD_EVK527)
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#include "AVR8/EVK527/Buttons.h"
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#elif (BOARD == BOARD_USBTINYMKII)
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#include "AVR8/USBTINYMKII/Buttons.h"
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#elif (BOARD == BOARD_BENITO)
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#include "AVR8/BENITO/Buttons.h"
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#elif (BOARD == BOARD_JMDBU2)
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#include "AVR8/JMDBU2/Buttons.h"
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#elif (BOARD == BOARD_OLIMEX162)
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#include "AVR8/OLIMEX162/Buttons.h"
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#elif (BOARD == BOARD_USBFOO)
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#include "AVR8/USBFOO/Buttons.h"
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#elif (BOARD == BOARD_UDIP)
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#include "AVR8/UDIP/Buttons.h"
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#elif (BOARD == BOARD_CULV3)
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#include "AVR8/CULV3/Buttons.h"
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#elif (BOARD == BOARD_MINIMUS)
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#include "AVR8/MINIMUS/Buttons.h"
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#elif (BOARD == BOARD_MICROSIN162)
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#include "AVR8/MICROSIN162/Buttons.h"
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#elif (BOARD == BOARD_EVK1101)
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#include "UC3/EVK1101/Buttons.h"
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#elif (BOARD == BOARD_TUL)
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#include "AVR8/TUL/Buttons.h"
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#elif (BOARD == BOARD_EVK1100)
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#include "UC3/EVK1100/Buttons.h"
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#elif (BOARD == BOARD_EVK1104)
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#include "UC3/EVK1104/Buttons.h"
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#elif (BOARD == BOARD_A3BU_XPLAINED)
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#include "XMEGA/A3BU_XPLAINED/Buttons.h"
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#elif ((BOARD == BOARD_USB2AX) || (BOARD == BOARD_USB2AX_V3))
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#include "AVR8/USB2AX/Buttons.h"
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#elif ((BOARD == BOARD_MICROPENDOUS_32U2) || (BOARD == BOARD_MICROPENDOUS_A) || \
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(BOARD == BOARD_MICROPENDOUS_1) || (BOARD == BOARD_MICROPENDOUS_2) || \
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(BOARD == BOARD_MICROPENDOUS_3) || (BOARD == BOARD_MICROPENDOUS_4) || \
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(BOARD == BOARD_MICROPENDOUS_REV1) || (BOARD == BOARD_MICROPENDOUS_REV2) || \
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(BOARD == BOARD_MICROPENDOUS_DIP))
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#include "AVR8/MICROPENDOUS/Buttons.h"
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#elif (BOARD == BOARD_B1_XPLAINED)
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#include "XMEGA/B1_XPLAINED/Buttons.h"
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#elif (BOARD == BOARD_OLIMEX32U4)
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#include "AVR8/OLIMEX32U4/Buttons.h"
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#elif (BOARD == BOARD_OLIMEXT32U4)
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#include "AVR8/OLIMEXT32U4/Buttons.h"
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#elif (BOARD == BOARD_OLIMEXISPMK2)
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#include "AVR8/OLIMEXISPMK2/Buttons.h"
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#elif (BOARD == BOARD_UC3A3_XPLAINED)
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#include "UC3/UC3A3_XPLAINED/Buttons.h"
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#elif (BOARD == BOARD_STANGE_ISP)
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#include "AVR8/STANGE_ISP/Buttons.h"
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#elif (BOARD == BOARD_C3_XPLAINED)
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#include "XMEGA/C3_XPLAINED/Buttons.h"
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#elif (BOARD == BOARD_U2S)
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#include "AVR8/U2S/Buttons.h"
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#else
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#include "Board/Buttons.h"
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#endif
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/* Pseudo-Functions for Doxygen: */
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#if defined(__DOXYGEN__)
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/** Initializes the buttons driver, so that the current button position can be read. This sets the appropriate
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* I/O pins to an inputs with pull-ups enabled.
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*
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* This must be called before any Button driver functions are used.
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*/
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static inline void Buttons_Init(void);
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/** Disables the buttons driver, releasing the I/O pins back to their default high-impedance input mode. */
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static inline void Buttons_Disable(void);
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/** Returns a mask indicating which board buttons are currently pressed.
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*
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* \return Mask of \c BUTTONS_BUTTON* constants indicating which board buttons are currently pressed.
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*/
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static inline uint_reg_t Buttons_GetStatus(void) ATTR_WARN_UNUSED_RESULT;
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#endif
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#endif
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/** @} */
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