ce8cc9219f
Refactored the code a little, so all callbacks now receive a `user_data` pointer, which can be anything. As an example, the key pairs from `ACTION_TAP_DANCE_DOUBLE` now use this, and custom, built-in functions. This makes it easier to extend the tap dance functionality, and also simplifies the code a little. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
69 lines
1.5 KiB
C
69 lines
1.5 KiB
C
#ifndef PROCESS_TAP_DANCE_H
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#define PROCESS_TAP_DANCE_H
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#ifdef TAP_DANCE_ENABLE
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#include <stdbool.h>
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#include <inttypes.h>
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typedef struct
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{
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uint8_t count;
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uint16_t keycode;
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uint16_t timer;
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bool active:1;
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bool pressed:1;
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} qk_tap_dance_state_t;
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#define TD(n) (QK_TAP_DANCE + n)
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typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state, void *user_data);
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typedef struct
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{
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struct {
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qk_tap_dance_user_fn_t on_each_tap;
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qk_tap_dance_user_fn_t on_dance_finished;
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qk_tap_dance_user_fn_t on_reset;
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} fn;
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void *user_data;
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} qk_tap_dance_action_t;
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typedef struct
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{
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uint16_t kc1;
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uint16_t kc2;
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} qk_tap_dance_pair_t;
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#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
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.fn = { NULL, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \
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.user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }) \
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}
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#define ACTION_TAP_DANCE_FN(user_fn) { \
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.fn = { NULL, user_fn, NULL } \
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}
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#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset) { \
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.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \
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}
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extern const qk_tap_dance_action_t tap_dance_actions[];
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/* To be used internally */
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
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void matrix_scan_tap_dance (void);
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void reset_tap_dance (qk_tap_dance_state_t *state);
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void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data);
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void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data);
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#else
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#define TD(n) KC_NO
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#endif
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#endif
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