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Travis La Marr ddc036b69e Refactor Bluetooth Handling
Refactored Bluetooth support to make adding new Bluetooth modules
easier in the future.

* Remove `OUT_BLE` key from QMK's keymap. `OUT_BT` is all we need now
as there's no difference anymore.
* Made BLUETOOTH_ENABLE build option legacy as not to break existing
keymaps (Falls back to existing EZ Key support if on)
* Removed `ADAFRUIT_BLE_ENABLE` build option
* Created new build option `BLUETOOTH` with module option (Currently
`AdafruitEZKey` & `AdafruitBLE`)
* Moved all LUFA bluetooth key/mouse events under `BLUETOOTH_ENABLE`
ifdef with selected modules output.
2017-03-24 12:53:55 -04:00

57 lines
1.4 KiB
C

/*
Copyright 2017 Priyadi Iman Nurcahyo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lufa.h"
#include "outputselect.h"
#ifdef MODULE_ADAFRUIT_BLE
#include "adafruit_ble.h"
#endif
uint8_t desired_output = OUTPUT_DEFAULT;
void set_output(uint8_t output) {
set_output_user(output);
desired_output = output;
}
__attribute__((weak))
void set_output_user(uint8_t output) {
}
uint8_t auto_detect_output(void) {
if (USB_DeviceState == DEVICE_STATE_Configured) {
return OUTPUT_USB;
}
#ifdef MODULE_ADAFRUIT_BLE
if (adafruit_ble_is_connected()) {
return OUTPUT_BLUETOOTH;
}
#endif
#ifdef BLUETOOTH_ENABLE
return OUTPUT_BLUETOOTH; // should check if BT is connected here
#endif
return OUTPUT_NONE;
}
uint8_t where_to_send(void) {
if (desired_output == OUTPUT_AUTO) {
return auto_detect_output();
}
return desired_output;
}