fc921a9c54
* initial commit for Othi's HHKB layout keymap, covering multiple modifiers hold and vim-like support and german characters. If there's any suggestion i can be reached via mnpqraven on github or Othi#6661 on discord * added readme.md. TODO: update readme.md * changed to default quantum keycode for `KC_TRNS`, removed `PREVENT_STUCK_MODIFIERS`, fixed tap dance using one shots TODO: unicode implementation at https://docs.qmk.fm/#/feature_unicode * keymap documentaion(readme) added * unicode init TODO: figure out what made the compose sequence not running * update unicode and readme
191 lines
7.9 KiB
C
191 lines
7.9 KiB
C
/* Copyright 2018 Othi
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// read README.md for rundown of what does what
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// #define BL 0
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#define CL 0
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#define NM_MODE 2
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#define VI_MODE 3
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#define FN3 4
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#define ACCENT 5
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#define ACCENT_CAP 6
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//Unicode keymaps
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void eeconfig_init_user(void) {
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set_unicode_input_mode(UC_LNX);
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}
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#define DE_AE UC(0x00E4)
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#define DE_SS UC(0x00DF)
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#define DE_OE UC(0x00F6)
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#define DE_UE UC(0x00FC)
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#define DE_AE_CAP UC(0x00C4)
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#define DE_OE_CAP UC(0x00D6)
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#define DE_UE_CAP UC(0x00DC)
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uint32_t layer_state_set_user(uint32_t state) {
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switch (biton32(state)) {
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case NM_MODE:
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rgblight_setrgb (0x00, 0x66, 0x00);
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break;
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case VI_MODE:
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rgblight_setrgb (0x66, 0x66, 0x00);
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break;
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case ACCENT:
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rgblight_setrgb (0x7A, 0x00, 0xFF);
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break;
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case ACCENT_CAP:
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rgblight_setrgb (0x7A, 0xFF, 0xFF);
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break;
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default: // for any other layers, or the default layer
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rgblight_setrgb (0xFF, 0x00, 0x00);
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break;
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}
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return state;
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}
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//Tap Dance Declarations
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enum {
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CTL_NM = 0,
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ALT_NM = 1,
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SFT_NM = 2,
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GUI_NM = 3
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};
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void dance_CTL_NM_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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set_oneshot_mods(MOD_LCTL);
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} else {
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register_code (KC_LCTL);
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layer_on(NM_MODE);
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}
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}
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void dance_CTL_NM_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_LCTL);
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} else {
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unregister_code (KC_LCTL);
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layer_off(NM_MODE);
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}
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}
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void dance_GUI_NM_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_LGUI);
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} else {
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register_code (KC_LGUI);
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layer_on(NM_MODE);
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}
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}
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void dance_GUI_NM_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_LGUI);
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} else {
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unregister_code (KC_LGUI);
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layer_off(NM_MODE);
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}
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}
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void dance_ALT_NM_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_LALT);
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} else {
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register_code (KC_LALT);
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layer_on(NM_MODE);
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}
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}
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void dance_ALT_NM_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_LALT);
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} else {
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unregister_code (KC_LALT);
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layer_off(NM_MODE);
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}
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}
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void dance_SFT_NM_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_LSFT);
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set_oneshot_mods(MOD_LSFT);
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} else {
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register_code (KC_LSFT);
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layer_on(NM_MODE);
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}
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}
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void dance_SFT_NM_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_LSFT);
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} else {
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unregister_code (KC_LSFT);
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layer_off(NM_MODE);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[CTL_NM] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_CTL_NM_finished, dance_CTL_NM_reset),
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[GUI_NM] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_GUI_NM_finished, dance_GUI_NM_reset),
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[ALT_NM] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_ALT_NM_finished, dance_ALT_NM_reset),
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[SFT_NM] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_SFT_NM_finished, dance_SFT_NM_reset)
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};
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// backup
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// old R3 capslock, LT(NM_MODE,KC_BSPC),
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[CL] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL,
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MT(MOD_LGUI,KC_TAB), LT(NM_MODE,KC_Q), KC_W, LT(ACCENT,KC_F), KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSPC,
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MT(MOD_LCTL,KC_BSPC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT,
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TD(SFT_NM), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, MT(MOD_LCTL,KC_COMM), MT(MOD_LSFT,KC_DOT), MT(MOD_LALT,KC_SLSH), LM(CL,MOD_LGUI|MOD_LSFT), TT(NM_MODE),
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_______, TD(CTL_NM), TD(ALT_NM), KC_SPC, LM(CL,MOD_LGUI|MOD_LALT), OSL(ACCENT) , _______
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),
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[NM_MODE] = LAYOUT(
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KC_GRV, KC_MPRV, KC_MNXT, KC_MPLY, KC_END, _______, _______, _______, _______, _______, KC_HOME, _______, _______, RESET, KC_INS,
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LGUI(KC_TAB), _______, LCTL(KC_RGHT), _______, _______, _______, _______, KC_UP, KC_PGUP, _______, _______, _______, TG(CL), KC_DEL,
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_______, KC_LEFT, _______, KC_RGHT, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_ENT, KC_QUOT, KC_LGUI,
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KC_LSFT, _______, _______, _______, _______, LCTL(KC_LEFT), _______, _______, _______, _______, _______, TG(VI_MODE), TO(CL),
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_______, TD(CTL_NM), TD(ALT_NM), KC_SPC, LM(CL,MOD_LGUI|MOD_LALT), OSL(ACCENT), _______
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),
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[VI_MODE] = LAYOUT(
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KC_GRV, KC_MPRV, KC_MNXT, KC_MPLY, LSFT(KC_END), KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, LSFT(KC_HOME), KC_F11, KC_F12, RESET, KC_INS,
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LGUI(KC_TAB), _______, LSFT(LCTL(KC_RGHT)), _______, _______, _______, _______, LSFT(KC_UP), _______, _______, _______, _______, TG(CL), KC_BSPC,
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_______, _______, _______, _______, _______, _______, LSFT(LCTL(KC_LEFT)), LSFT(KC_DOWN), LSFT(KC_RGHT), _______, KC_SCLN, KC_QUOT, KC_LGUI,
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KC_LSFT, _______, _______, _______, _______, LSFT(LCTL(KC_LEFT)), _______, _______, _______, _______, KC_SLSH, OSM(MOD_LSFT), TO(CL),
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_______, TD(CTL_NM), TD(ALT_NM), KC_SPC, LM(CL,MOD_LGUI|MOD_LALT), OSL(ACCENT), _______
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),
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[ACCENT] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
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_______, RGB_TOG, RGB_MODE_PLAIN, _______, _______, _______, _______, _______, DE_UE, _______, _______, _______, _______, _______,
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_______, DE_AE, UC_Z, DE_SS, _______, _______, _______, _______, _______, _______, DE_OE, _______, _______,
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OSL(ACCENT_CAP), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(CL),
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_______, _______, _______, _______, _______, _______, _______
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),
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[ACCENT_CAP] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, DE_UE_CAP, _______, _______, _______, _______, _______,
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_______, DE_AE_CAP, _______, DE_SS, _______, _______, _______, _______, _______, _______, DE_OE_CAP, _______, TO(CL),
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______
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),
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};
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