0ba9620d65
* Custom keymap. * Fix magic layer, enable Unicode. * Update README. * Make Unicode config change keymap-local. * Move magic to AltGr, simplifying layout. * Changes per Drashna. * Fix magic+esc = backtick! * Change reset implementation per Drashna's suggestion. * Add a few more symbols so long as the commit is open - √ℜℂℤ⊙ℚℕ and the like. * Typo fix. * Slight simplification, drop an extra variable.
177 lines
9.5 KiB
C
177 lines
9.5 KiB
C
/* Copyright 2019 Yonatan Zunger
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum custom_keycodes {
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// Use this instead of RALT, so we can use it to switch layers but not trigger other alt-related
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// behavior (like GRAVE_ESC_ALT_OVERRIDE).
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MAGIC = SAFE_RANGE,
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};
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enum layers_keymap {
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_QWERTY = 0,
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_FUNCTION,
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_MAGIC,
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_SHIFTMAGIC,
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};
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// This is so that H(xxxx) has the same width as _______, which makes the grids more legible.
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#define H(x) UC(0x##x)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap (Base Layer) Default Layer
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* ,----------------------------------------------------------------.
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* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Del|Brk|Home|
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* |----------------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |End |
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* |----------------------------------------------------------------|
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* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
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* |----------------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
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* |----------------------------------------------------------------|
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* |Ctrl|Alt |Win | Space |Alt| FN |||||Lef|Dow|Rig |
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* `----------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BRK, KC_HOME, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, MAGIC, MO(_FUNCTION), KC_LEFT, KC_DOWN, KC_RGHT),
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/* Keymap Fn Layer. Blank keys are deliberately NO, not TRNS.
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* ,----------------------------------------------------------------.
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* |Rst |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|F13|PSc|PAUS|
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* |----------------------------------------------------------------|
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* |Debug| | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* |Ctrl | |Vo+| | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* |Shift |REV|Vo-|FWD| | | | | | | | McL|MsU|McR |
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* |----------------------------------------------------------------|
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* |Ctrl|Alt |Win | |Alt| |||||MsL|MsD|MsR |
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* `----------------------------------------------------------------'
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*/
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[_FUNCTION] = LAYOUT(
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RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_MPLY, \
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DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, \
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_______, KC_NO, KC__VOLUP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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_______, KC_MRWD, KC__VOLDOWN, KC_MFFD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BTN1, KC_MS_U, KC_BTN2, \
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_______, _______, _______, KC_NO, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R),
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/* Mathematical lower layer. Blank keys are TRNS.
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* Note that escape turns into grave here. This doesn't just generalize GRAVE_ESC; it means that
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* magic+esc is a way to create backticks without a dedicated key.
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* ,----------------------------------------------------------------.
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* | ` | ¹| ² | ³ | ⁴ | ⁵ | ⁶ | ⁷ | ⁸ | ⁹ | ⁰ | ⁻ | ⁺ | ⊕ | ≠ | √ |
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* |----------------------------------------------------------------|
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* | | ± | ω | ε | ρ | τ | θ | υ | ι | ο | π | ∃ | ∀ | ℚ | ℝ |
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* |----------------------------------------------------------------|
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* | | α | σ | δ | φ | γ | η | ∅ | κ | λ | ∨ | ∧ | | ℕ |
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* |----------------------------------------------------------------|
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* | | ζ | ξ | χ | ψ | β | ν | μ | ≲ | ≳ | ∈ | | ↑ | ↔ |
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* |----------------------------------------------------------------|
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* | | | | | | ||||| ← | ↓ | → |
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* `----------------------------------------------------------------'
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*/
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[_MAGIC] = LAYOUT(
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KC_GRV, H(00b9), H(00b2), H(00b3), H(2074), H(2075), H(2076), H(2077), H(2078), H(2079), H(2070), H(207b), H(207a), H(2295), H(2260), H(221a), \
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_______, H(00b1), H(03c9), H(03b5), H(03c1), H(03c4), H(03b8), H(03c5), H(03b9), H(03bf), H(03c0), H(2203), H(2200), H(211a), H(211d), \
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_______, H(03b1), H(03c3), H(03b4), H(03c6), H(03b3), H(03b7), H(2205), H(03ba), H(03bb), H(2228), H(2227), _______, H(2115), \
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_______, H(03b6), H(03be), H(03c7), H(03c8), H(03b2), H(03bd), H(03bc), H(2272), H(2273), H(2208), _______, H(2191), H(2194), \
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_______, _______, _______, _______, _______, _______, H(2190), H(2193), H(2192)),
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/* Mathematical upper layer. Blank keys are TRNS.
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* ,----------------------------------------------------------------.
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* | ` | ₁| ₂ | ₃ | ₄ | ₅ | ₆ | ₇ | ₈ | ₉ | ₀ | ₋ | ₊ | ⊗ | ≈ | ∂ |
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* |----------------------------------------------------------------|
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* | | ∓ | Ω | Ε | Ρ | Τ | Θ | Υ | Ι | Ο | Π | ∄ | ∞ | ⊙ | ℂ |
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* |----------------------------------------------------------------|
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* | | Α | Σ | Δ | Φ | Γ | Η | ¬ | Κ | Λ | ∪ | ∩ | | ℤ |
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* |----------------------------------------------------------------|
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* | | Ζ | Ξ | Χ | Ψ | Β | Ν | Μ | ⊆ | ⊇ | ∉ | | ⇑ | ⇔ |
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* |----------------------------------------------------------------|
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* | | | | | | ||||| ⇐ | ⇓ | ⇒ |
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* `----------------------------------------------------------------'
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*/
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[_SHIFTMAGIC] = LAYOUT(
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KC_GRV, H(2081), H(2082), H(2083), H(2084), H(2085), H(2086), H(2087), H(2088), H(2089), H(2080), H(208b), H(208a), H(2297), H(2248), H(2202), \
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_______, H(2213), H(03a9), H(0395), H(03a1), H(03a4), H(0398), H(03a5), H(0399), H(039f), H(03a0), H(2204), H(221e), H(2299), H(2102), \
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_______, H(0391), H(03a3), H(0394), H(03a6), H(0393), H(0397), H(00ac), H(039a), H(039b), H(222a), H(2229), _______, H(2124), \
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_______, H(0396), H(039e), H(03a7), H(03a8), H(0392), H(039d), H(039c), H(2286), H(2287), H(2209), _______, H(21d1), H(21d4), \
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_______, _______, _______, _______, _______, _______, H(21d0), H(21d3), H(21d2)),
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};
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// Layer bitfields.
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#define MAGIC_LAYER (1UL << _MAGIC)
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#define SHIFTMAGIC_LAYER (1UL << _SHIFTMAGIC)
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// The layers we don't touch.
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#define LAYER_MASK ~(MAGIC_LAYER|SHIFTMAGIC_LAYER)
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// Activate the appropriate magic layer:
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// User is holding AltGr+Shift => _SHIFTMAGIC
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// User is holding AltGr => _MAGIC
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// Not holding AltGr => None
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// We do this the efficient way, by grabbing the non-magic bits from the current layer bitmap,
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// setting the appropriate magic or shiftmagic bit, and doing an absolute layer set. (Layer
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// sets are nontrivial, so we don't want to do extras!)
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// We track shift and AltGr state on our own, because this function is called before get_mods is
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// updated!
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static bool shifted = false;
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static bool magic = false;
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if (keycode == KC_LSHIFT || keycode == KC_RSHIFT) {
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shifted = record->event.pressed;
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} else if (keycode == MAGIC) {
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magic = record->event.pressed;
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} else if (keycode == RESET) {
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// Safe reset: Only actually let this keycode through if shift is held as well. Since there's no
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// right-shift in the function layer, this means that reset is Fn+LShift+Esc, something you're
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// not likely to hit by accident. (Especially since AltGr+Esc is backtick!)
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return (record->event.pressed && shifted);
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}
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// Update the layer.
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uint32_t new_layer_state = layer_state & LAYER_MASK;
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if (magic) {
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new_layer_state |= (shifted ? SHIFTMAGIC_LAYER : MAGIC_LAYER);
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}
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if (layer_state != new_layer_state) {
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layer_state_set(new_layer_state);
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}
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return true;
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}
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void eeconfig_init_user(void) {
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set_unicode_input_mode(UC_OSX);
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}
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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void led_set_user(uint8_t usb_led) {
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}
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