qmk_firmware/keyboards/handwired/2x5keypad
Zach White 55843480ff
Fix compile issues from the error page (#11314)
* fix abacus so it works with configurator

* create the keymap path if it doesn't exist

* bpiphany/unloved_bastard: remove the nested macros, move default keymap to json

* readd the unloved_bastard default keymap

* fix clueboard/card

* fixup handwired/2x5keypad

* fixup hub16

* matrix/noah: remove the broken matrix print code to fix compilation

* reinstate matrix_print with the right include

* Revert "create the keymap path if it doesn't exist"

This reverts commit af732776a539e8c6e2edf2e54f4d7f5ffa65b3a2.
2020-12-28 20:06:07 -08:00
..
keymaps Fix compile issues from the error page (#11314) 2020-12-28 20:06:07 -08:00
.noci Initial list of keyboards to exclude from CI (#11213) 2020-12-21 15:38:39 +01:00
2x5keypad.c
2x5keypad.h
config.h
readme.md
rules.mk Fix compile issues from the error page (#11314) 2020-12-28 20:06:07 -08:00

2x5keypad

2x5keypad

This Keypad has 2 rows x 5 columns of keys. It has the top/default layer that has a few handy navigation keys as well as one dedicated key to cycle through the layers. The second layer has some media keys. The third and fourth layers are currently undefined (although I may use them for inserting accented French characters). The keypad also includes three LEDs that show which layer is active (no lit LEDs means the default layer).

Keyboard Maintainer: Jonathan Cameron

Hardware:

  • Key switch holes cut in blank piece of copper-clad project board
  • Uses Kailh Box White switches with relegendable keycaps
  • Chassis is three layers of wood
  • Handwired
  • Uses a Pro Micro
  • Includes a reset switch accessible by a hole on the bottom

Make example for this keyboard (after setting up your build environment):

make handwired/2x5keyapd:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.