9f33a5593c
git-subtree-dir: quantum/visualizer git-subtree-mainline:19f480992c
git-subtree-split:bde869aa7e
122 lines
5.0 KiB
C
122 lines
5.0 KiB
C
/*
|
|
The MIT License (MIT)
|
|
|
|
Copyright (c) 2016 Fred Sundvik
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
// Currently we are assuming that both the backlight and LCD are enabled
|
|
// But it's entirely possible to write a custom visualizer that use only
|
|
// one of them
|
|
#ifndef LCD_BACKLIGHT_ENABLE
|
|
#error This visualizer needs that LCD backlight is enabled
|
|
#endif
|
|
|
|
#ifndef LCD_ENABLE
|
|
#error This visualizer needs that LCD is enabled
|
|
#endif
|
|
|
|
#include "visualizer.h"
|
|
|
|
static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
|
|
|
|
// Just an example how to write custom keyframe functions, we could have moved
|
|
// all this into the init function
|
|
bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)animation;
|
|
// Read the uGFX documentation for information how to use the displays
|
|
// http://wiki.ugfx.org/index.php/Main_Page
|
|
gdispClear(White);
|
|
// You can use static variables for things that can't be found in the animation
|
|
// or state structs
|
|
gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
|
|
gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
|
|
// Always remember to flush the display
|
|
gdispFlush();
|
|
// you could set the backlight color as well, but we won't do it here, since
|
|
// it's part of the following animation
|
|
// lcd_backlight_color(hue, saturation, intensity);
|
|
// We don't need constant updates, just drawing the screen once is enough
|
|
return false;
|
|
}
|
|
|
|
// Feel free to modify the animations below, or even add new ones if needed
|
|
|
|
// Don't worry, if the startup animation is long, you can use the keyboard like normal
|
|
// during that time
|
|
static keyframe_animation_t startup_animation = {
|
|
.num_frames = 4,
|
|
.loop = false,
|
|
.frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
|
|
.frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization},
|
|
};
|
|
|
|
// The color animation animates the LCD color when you change layers
|
|
static keyframe_animation_t color_animation = {
|
|
.num_frames = 2,
|
|
.loop = false,
|
|
// Note that there's a 200 ms no-operation frame,
|
|
// this prevents the color from changing when activating the layer
|
|
// momentarily
|
|
.frame_lengths = {MS2ST(200), MS2ST(500)},
|
|
.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
|
|
};
|
|
|
|
// The LCD animation alternates between the layer name display and a
|
|
// bitmap that displays all active layers
|
|
static keyframe_animation_t lcd_animation = {
|
|
.num_frames = 2,
|
|
.loop = true,
|
|
.frame_lengths = {MS2ST(2000), MS2ST(2000)},
|
|
.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
|
|
};
|
|
|
|
void initialize_user_visualizer(visualizer_state_t* state) {
|
|
// The brightness will be dynamically adjustable in the future
|
|
// But for now, change it here.
|
|
lcd_backlight_brightness(0x50);
|
|
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
|
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
|
|
start_keyframe_animation(&startup_animation);
|
|
}
|
|
|
|
void update_user_visualizer_state(visualizer_state_t* state) {
|
|
// Add more tests, change the colors and layer texts here
|
|
// Usually you want to check the high bits (higher layers first)
|
|
// because that's the order layers are processed for keypresses
|
|
// You can for check for example:
|
|
// state->status.layer
|
|
// state->status.default_layer
|
|
// state->status.leds (see led.h for available statuses)
|
|
if (state->status.layer & 0x2) {
|
|
state->target_lcd_color = LCD_COLOR(0xA0, 0xB0, 0xFF);
|
|
state->layer_text = "Layer 2";
|
|
}
|
|
else {
|
|
state->target_lcd_color = LCD_COLOR(0x50, 0xB0, 0xFF);
|
|
state->layer_text = "Layer 1";
|
|
}
|
|
// You can also stop existing animations, and start your custom ones here
|
|
// remember that you should normally have only one animation for the LCD
|
|
// and one for the background. But you can also combine them if you want.
|
|
start_keyframe_animation(&lcd_animation);
|
|
start_keyframe_animation(&color_animation);
|
|
}
|