ed1bf3afa2
* Use .template file extension for keyboard template files * Filter out .template files completely before passing to clang-format * Undo file extension stuff; just ignore quantum/template dir
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
/* Copyright %YEAR% %YOUR_NAME%
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#pragma once
|
|
|
|
#include "quantum.h"
|
|
|
|
/* This a shortcut to help you visually see your layout.
|
|
*
|
|
* The first section contains all of the arguments representing the physical
|
|
* layout of the board and position of the keys.
|
|
*
|
|
* The second converts the arguments into a two-dimensional array which
|
|
* represents the switch matrix.
|
|
*/
|
|
#define LAYOUT( \
|
|
k00, k01, k02, \
|
|
k10, k11 \
|
|
) \
|
|
{ \
|
|
{ k00, k01, k02 }, \
|
|
{ k10, KC_NO, k11 }, \
|
|
}
|