fe687af54d
* Implement magic 8-ball mode for big series switch * LED Testing * Add Ctrl+Alt+Del key mapping * Add Windows lock (win+L) layout. * Add Big Series 3-key * Add Big Series 4-key * Add Big Series 2-key * Fix layout mapping for Big Series 3u * Fix merge-conflict. * Refactor bigseries boards into a single folder
51 lines
1.3 KiB
C
Executable File
51 lines
1.3 KiB
C
Executable File
/*
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Copyright 2018 Cole Markham
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum TAP_DANCE {
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TD_PLAY = 0,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(TD(TD_PLAY)),
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};
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void tap_dance (qk_tap_dance_state_t *state, void *user_data) {
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switch (state->count) {
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case 0 ... 1:
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register_code(KC_MEDIA_PLAY_PAUSE);
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unregister_code(KC_MEDIA_PLAY_PAUSE);
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break;
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case 2:
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register_code(KC_MEDIA_NEXT_TRACK);
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unregister_code(KC_MEDIA_NEXT_TRACK);
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break;
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case 3:
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rgblight_step();
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break;
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case 4: default:
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rgblight_step_reverse();
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break;
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}
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_PLAY] = ACTION_TAP_DANCE_FN(tap_dance),
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};
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