234 lines
8.4 KiB
C
234 lines
8.4 KiB
C
#include "planck.h"
|
|
#ifdef BACKLIGHT_ENABLE
|
|
#include "backlight.h"
|
|
#endif
|
|
#include "config.h"
|
|
#include "quantum.h"
|
|
#include "version.h"
|
|
|
|
/* Each layer is given a name to aid in readability, which is then
|
|
used in the keymap matrix below. The underscores do not denote
|
|
anything - you can have a layer called STUFF or any other name.
|
|
|
|
Layer names don't all need to be of the same length, obviously, and
|
|
you could also skip them entirely and just use numbers, though that
|
|
means needing to manage the numbers.
|
|
|
|
It is preferable to keep the symbols short so that a line worth of
|
|
key mappings fits compactly onto a line of code. */
|
|
|
|
/* This was originally based on planck/keymaps/default/default.c, and
|
|
then cbbrowne has revised things */
|
|
|
|
/* Things I did not like about the default mapping
|
|
|
|
- I found control too hard to get to. I use it more than Tab, so
|
|
switched it there.
|
|
- Having dash on [lower-j] is a bit nonintuitive, but may be OK
|
|
- I'll bet I should switch ESC/TAB
|
|
- I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
|
|
and shift ESC off the first column so KC_LCTL and KC_LALT can
|
|
be on the first column.
|
|
- I needed to swap ' and ENTER
|
|
|
|
- All of the above are done :-)
|
|
|
|
- Dropped out support for Dvorak and friends. They aren't
|
|
improvements to me
|
|
*/
|
|
|
|
|
|
/* Some interesting things implemented
|
|
|
|
- There is a macro that writes out "cbbrowne" to show that I could
|
|
- There is a (somewhat cruddy) linear congruential random number
|
|
generator.
|
|
- I would like to be seeding it with clock info to make it look
|
|
more random
|
|
- There are two macros that use the random number generators
|
|
- one, M_RANDDIGIT, generates a random digit based on state
|
|
of the random number generator
|
|
- the other, M_RANDLETTER, generates a random letter based on state
|
|
of the random number generator
|
|
- in both, note the use of register_code()/unregister_code()
|
|
to indicate the desired key
|
|
- I do indeed want a sweet number pad!
|
|
*/
|
|
|
|
/* Other things to do...
|
|
|
|
- Need to think about what zsh and readline actions I use lots
|
|
- Ought to ensure that Control-Alt-Delete is convenient enough
|
|
- How about Alt-F1 thru Alt-F8?
|
|
- What's the keystroke to get from X to console these days?
|
|
- A layer for doing console switching would not be a bad idea
|
|
*/
|
|
|
|
enum layers {
|
|
_QWERTY = 0, /* Qwerty mapping */
|
|
_LOWER, /* Lower layer, where top line has symbols !@#$%^&*() */
|
|
_RAISE, /* Raised layer, where top line has digits 1234567890 */
|
|
_KEYPAD, /* Key pad */
|
|
_ADJUST, /* Special Adjust layer coming via tri-placement */
|
|
};
|
|
|
|
enum macro_id {
|
|
M_LED = 0,
|
|
M_USERNAME,
|
|
M_RANDDIGIT,
|
|
M_RANDLETTER,
|
|
M_VERSION,
|
|
MACRO_UPPER,
|
|
MACRO_LOWER,
|
|
};
|
|
|
|
#define M_LOWER M(MACRO_LOWER)
|
|
#define M_UPPER M(MACRO_UPPER)
|
|
#define ROT_LED M(M_LED) /* Rotate LED */
|
|
#define QWERTY DF(_QWERTY) /* Switch to QWERTY layout */
|
|
#define KEYPAD DF(_KEYPAD) /* Switch to keypad */
|
|
#define USERNAME M(M_USERNAME) /* shortcut for username */
|
|
#define RANDDIG M(M_RANDDIGIT)
|
|
#define RANDALP M(M_RANDLETTER)
|
|
#define CTLENTER MT(MOD_RCTL, KC_ENT)
|
|
#define SHIFTQUOTE MT(MOD_RSFT, KC_QUOT)
|
|
#define ALTRIGHT MT(MOD_LALT, KC_RGHT)
|
|
#define MVERSION M(M_VERSION)
|
|
|
|
|
|
/* Note that Planck has dimensions 4 rows x 12 columns */
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
[_QWERTY] = { /* Qwerty */
|
|
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
|
|
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER},
|
|
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE },
|
|
{KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, M_UPPER, KC_LEFT, KC_DOWN, KC_UP, ALTRIGHT}
|
|
/* Note that KC_SPC is recorded TWICE, so that either matrix position can activate it */
|
|
},
|
|
[_RAISE] = { /* RAISE */
|
|
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
|
|
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
|
|
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QWERTY, KEYPAD, KEYPAD, RESET, _______},
|
|
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
|
|
},
|
|
[_LOWER] = { /* LOWER */
|
|
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
|
|
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
|
|
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QWERTY, KEYPAD, KEYPAD, RESET, _______},
|
|
{_______, KEYPAD, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
|
|
},
|
|
[_KEYPAD] = { /* Key Pad */
|
|
{KC_ESC, USERNAME, MVERSION, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
|
|
{KC_LCTL, RANDDIG, KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
|
|
{KC_LSFT, RANDALP, KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
|
|
{KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
|
|
},
|
|
|
|
[_ADJUST] = { /* Adjustments - gonna shift the wild tools in here */
|
|
{ROT_LED,USERNAME,MVERSION, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
|
|
{_______, RANDDIG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
|
|
{_______, RANDALP, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______ },
|
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
|
|
}
|
|
};
|
|
|
|
/* What is fn_actions actually used for??? */
|
|
const uint16_t PROGMEM fn_actions[] = {
|
|
};
|
|
|
|
/* This bit of logic seeds a wee linear congruential random number generator */
|
|
/* lots of prime numbers everywhere... */
|
|
static uint16_t random_value = 157;
|
|
|
|
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
|
{
|
|
uint8_t clockbyte=0;
|
|
clockbyte = TCNT1 % 256;
|
|
uint8_t rval;
|
|
// MACRODOWN only works in this function
|
|
switch(id) {
|
|
case M_LED:
|
|
if (record->event.pressed) {
|
|
register_code(KC_RSFT);
|
|
#ifdef BACKLIGHT_ENABLE
|
|
backlight_step();
|
|
#endif
|
|
} else {
|
|
unregister_code(KC_RSFT);
|
|
}
|
|
break;
|
|
case M_USERNAME:
|
|
if (record->event.pressed) {
|
|
SEND_STRING("cbbrowne");
|
|
}
|
|
break;
|
|
case M_VERSION:
|
|
if (record->event.pressed) {
|
|
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE);
|
|
}
|
|
break;
|
|
case M_RANDDIGIT:
|
|
/* Generate, based on random number generator, a keystroke for
|
|
a numeric digit chosen at random */
|
|
random_value = ((random_value + randadd) * randmul) % randmod;
|
|
if (record->event.pressed) {
|
|
/* Here, we mix the LCRNG with low bits from one of the system
|
|
clocks via XOR in the theory that this may be more random
|
|
than either separately */
|
|
rval = (random_value ^ clockbyte) % 10;
|
|
/* Note that KC_1 thru KC_0 are a contiguous range */
|
|
register_code (KC_1 + rval);
|
|
unregister_code (KC_1 + rval);
|
|
}
|
|
break;
|
|
case M_RANDLETTER:
|
|
/* Generate, based on random number generator, a keystroke for
|
|
a letter chosen at random */
|
|
/* Here, we mix the LCRNG with low bits from one of the system
|
|
clocks via XOR in the theory that this may be more random
|
|
than either separately */
|
|
random_value = ((random_value + randadd) * randmul) % randmod;
|
|
if (record->event.pressed) {
|
|
rval = (random_value ^ clockbyte) % 26;
|
|
register_code (KC_A + rval);
|
|
unregister_code (KC_A + rval);
|
|
}
|
|
break;
|
|
case MACRO_UPPER:
|
|
if (record->event.pressed)
|
|
{
|
|
layer_on(_RAISE);
|
|
#ifdef BACKLIGHT_ENABLE
|
|
breathing_speed_set(2);
|
|
breathing_pulse();
|
|
#endif
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
else
|
|
{
|
|
layer_off(_RAISE);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
break;
|
|
case MACRO_LOWER:
|
|
if (record->event.pressed)
|
|
{
|
|
layer_on(_LOWER);
|
|
#ifdef BACKLIGHT_ENABLE
|
|
breathing_speed_set(2);
|
|
breathing_pulse();
|
|
#endif
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
else
|
|
{
|
|
layer_off(_LOWER);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
break;
|
|
|
|
}
|
|
return MACRO_NONE;
|
|
};
|