qmk_firmware/keyboards/moonlander
Ryan 9dcd03b6ca
Set BOOTLOADER = stm32-dfu for all applicable STM32 boards (#12956)
* Set bootloader to stm32-dfu for STM32F303

* Set bootloader to stm32-dfu for STM32F0x2

* Set bootloader to stm32-dfu for STM32F4x1

* Set bootloader to stm32duino for sowbug

* Delete redundant bootloader_defs headers

* Add some missing MCU name comments

* Move APM32 dfu-suffix overrides underneath bootloader

* Remove redundant STM32_BOOTLOADER_ADDRESS defines/rules
2021-06-08 19:48:46 +10:00
..
keymaps [Keymap] Drashna Updates - Split+OLED edition (#11968) 2021-02-23 10:57:24 -08:00
config.h Audio system overhaul (#11820) 2021-02-15 09:40:38 +11:00
info.json remove duplicate manufacturer 2021-01-13 16:03:52 -08:00
matrix.c
moonlander.c 2021 May 29 Breaking Changes Update (#13034) 2021-05-29 14:38:50 -07:00
moonlander.h
readme.md
rules.mk Set BOOTLOADER = stm32-dfu for all applicable STM32 boards (#12956) 2021-06-08 19:48:46 +10:00

Moonlander

Moonlander

A next-gen split, ergonomic keyboard with an active left side, USB type C, integrated wrist rest, and a thumb cluster that can move.

  • Keyboard Maintainer: drashna, ZSA
  • Hardware Supported: Moonlander MK 1 (STM32F303xC)
  • Hardware Availability: ZSA Store

Make example for this keyboard (after setting up your build environment):

make moonlander:default

Flashing example for this keyboard:

make moonlander:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Oryx Configuation

If you're using the Smart LED (layer indication) feature from the Oryx Configurator, you want to make sure that you enable these options by adding #define ORYX_CONFIGURATOR to your keymap's config.h.

This changes the RGB_TOG keycode so that it will toggle the lights on and off, in a way that will allow the Smart LEDs to continue to work, even with the rest of the LEDs turned off.

Additionally, a new keycode has been added to toggle the Smart LEDs. Use TOGGLE_LAYER_COLOR, if you aren't already.