untitled2dshooter/Makefile

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Makefile
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#
# A Makefile that compiles all .c and .s files in "src" and "res"
# subdirectories and places the output in a "obj" subdirectory
#
# If you move this project you can change the directory
# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
GBDK_HOME = ./gbdk/
LCC = $(GBDK_HOME)bin/lcc
# You can set flags for LCC here
# For example, you can uncomment the line below to turn on debug output
# LCCFLAGS = -debug
# You can set the name of the .gb ROM file here
PROJECTNAME = untitled2dshooter
SRCDIR = src
OBJDIR = obj
RESDIR = res
BINS = $(OBJDIR)/$(PROJECTNAME).gb
CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
all: prepare $(BINS)
compile.bat: Makefile
@echo "REM Automatically generated from Makefile" > compile.bat
@make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
# Compile .c files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.c
$(LCC) $(LCCFLAGS) -c -o $@ $<
# Compile .c files in "res/" to .o object files
$(OBJDIR)/%.o: $(RESDIR)/%.c
$(LCC) $(LCCFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.s
$(LCC) $(LCCFLAGS) -c -o $@ $<
# If needed, compile .c files i n"src/" to .s assembly files
# (not required if .c is compiled directly to .o)
$(OBJDIR)/%.s: $(SRCDIR)/%.c
$(LCC) $(LCCFLAGS) -S -o $@ $<
# Link the compiled object files into a .gb ROM file
$(BINS): $(OBJS)
$(LCC) $(LCCFLAGS) -o $(BINS) $(OBJS)
prepare:
mkdir -p $(OBJDIR)
clean:
# rm -f *.gb *.ihx *.cdb *.adb *.noi *.map
rm -f $(OBJDIR)/*.*