2022-06-06 21:19:34 +00:00
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#
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# A Makefile that compiles all .c and .s files in "src" and "res"
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# subdirectories and places the output in a "obj" subdirectory
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#
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# If you move this project you can change the directory
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# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
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2022-06-08 01:08:08 +00:00
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GBDK_HOME = ./gbdk/
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2022-06-06 21:19:34 +00:00
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LCC = $(GBDK_HOME)bin/lcc
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# You can set flags for LCC here
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# For example, you can uncomment the line below to turn on debug output
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# LCCFLAGS = -debug
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# You can set the name of the .gb ROM file here
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PROJECTNAME = untitled2dshooter
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SRCDIR = src
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OBJDIR = obj
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RESDIR = res
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BINS = $(OBJDIR)/$(PROJECTNAME).gb
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CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
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ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
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OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
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all: prepare $(BINS)
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compile.bat: Makefile
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@echo "REM Automatically generated from Makefile" > compile.bat
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@make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
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# Compile .c files in "src/" to .o object files
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$(OBJDIR)/%.o: $(SRCDIR)/%.c
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$(LCC) $(LCCFLAGS) -c -o $@ $<
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# Compile .c files in "res/" to .o object files
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$(OBJDIR)/%.o: $(RESDIR)/%.c
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$(LCC) $(LCCFLAGS) -c -o $@ $<
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# Compile .s assembly files in "src/" to .o object files
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$(OBJDIR)/%.o: $(SRCDIR)/%.s
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$(LCC) $(LCCFLAGS) -c -o $@ $<
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# If needed, compile .c files i n"src/" to .s assembly files
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# (not required if .c is compiled directly to .o)
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$(OBJDIR)/%.s: $(SRCDIR)/%.c
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$(LCC) $(LCCFLAGS) -S -o $@ $<
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# Link the compiled object files into a .gb ROM file
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$(BINS): $(OBJS)
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$(LCC) $(LCCFLAGS) -o $(BINS) $(OBJS)
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prepare:
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mkdir -p $(OBJDIR)
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clean:
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# rm -f *.gb *.ihx *.cdb *.adb *.noi *.map
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rm -f $(OBJDIR)/*.*
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