begin documentation on codebase: sprite metadata
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docs/res/sprites_metadata.c.txt
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9
docs/res/sprites_metadata.c.txt
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sprite.c:
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struct Sprites
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collision_offset = {
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quad1x1, quad1y1, quad1x2, quad1y2,
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quad2x1, quad2y1, quad2x2, quad2y2,
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quad3x1, quad3y1, quad3x2, quad3y2
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}
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