don't use git submodule for gbdk because it doesn't have binaries

This commit is contained in:
Akbar Rahman 2022-06-08 02:08:08 +01:00
parent 1dbfa25e3e
commit a4a1c80598
Signed by: alvierahman90
GPG Key ID: 20609519444A1269
5 changed files with 4 additions and 10 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
compile.bat compile.bat
obj obj
gbdk

3
.gitmodules vendored
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@ -1,3 +0,0 @@
[submodule "gbdk-2020"]
path = gbdk-2020
url = https://github.com/gbdk-2020/gbdk-2020.git

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@ -5,7 +5,7 @@
# If you move this project you can change the directory # If you move this project you can change the directory
# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/" # to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
GBDK_HOME = ./gbdk-2020/ GBDK_HOME = ./gbdk/
LCC = $(GBDK_HOME)bin/lcc LCC = $(GBDK_HOME)bin/lcc

@ -1 +0,0 @@
Subproject commit 48265b8e171f04d5fe98f95f2aecd11830cb632c

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@ -6,11 +6,8 @@ i don't know what i'm doing
## compile ## compile
first clone submodules: first download [gbdk version 4.0.6](https://github.com/gbdk-2020/gbdk-2020/releases/tag/4.0.6) and
extract the release to the folder `<PROJECT ROOT>/gbdk`
```
git submodule init && git submodule update
```
and then compile the game and then compile the game