don't use git submodule for gbdk because it doesn't have binaries
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.gitignore
vendored
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.gitignore
vendored
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compile.bat
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obj
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gbdk
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.gitmodules
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.gitmodules
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[submodule "gbdk-2020"]
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path = gbdk-2020
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url = https://github.com/gbdk-2020/gbdk-2020.git
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Makefile
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Makefile
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# If you move this project you can change the directory
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# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
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GBDK_HOME = ./gbdk-2020/
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GBDK_HOME = ./gbdk/
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LCC = $(GBDK_HOME)bin/lcc
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@ -1 +0,0 @@
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Subproject commit 48265b8e171f04d5fe98f95f2aecd11830cb632c
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@ -6,11 +6,8 @@ i don't know what i'm doing
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## compile
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first clone submodules:
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```
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git submodule init && git submodule update
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```
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first download [gbdk version 4.0.6](https://github.com/gbdk-2020/gbdk-2020/releases/tag/4.0.6) and
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extract the release to the folder `<PROJECT ROOT>/gbdk`
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and then compile the game
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