remove commented out code for old collisions
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@ -119,9 +119,6 @@ void sprite_iter_frame(Sprite *sprite, unsigned char map[], int joypad, unsigned
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if (!sprite_internal_collision(map, sprite)) break;
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if (!sprite_internal_collision(map, sprite)) break;
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}
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}
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// holy shit it's so crunchy
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//sprite_decollide(map, sprite);
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}
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}
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