# # A Makefile that compiles all .c and .s files in "src" and "res" # subdirectories and places the output in a "obj" subdirectory # # If you move this project you can change the directory # to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/" GBDK_HOME = ./gbdk-2020/ LCC = $(GBDK_HOME)bin/lcc # You can set flags for LCC here # For example, you can uncomment the line below to turn on debug output # LCCFLAGS = -debug # You can set the name of the .gb ROM file here PROJECTNAME = untitled2dshooter SRCDIR = src OBJDIR = obj RESDIR = res BINS = $(OBJDIR)/$(PROJECTNAME).gb CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c))) ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s))) OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o) all: prepare $(BINS) compile.bat: Makefile @echo "REM Automatically generated from Makefile" > compile.bat @make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat # Compile .c files in "src/" to .o object files $(OBJDIR)/%.o: $(SRCDIR)/%.c $(LCC) $(LCCFLAGS) -c -o $@ $< # Compile .c files in "res/" to .o object files $(OBJDIR)/%.o: $(RESDIR)/%.c $(LCC) $(LCCFLAGS) -c -o $@ $< # Compile .s assembly files in "src/" to .o object files $(OBJDIR)/%.o: $(SRCDIR)/%.s $(LCC) $(LCCFLAGS) -c -o $@ $< # If needed, compile .c files i n"src/" to .s assembly files # (not required if .c is compiled directly to .o) $(OBJDIR)/%.s: $(SRCDIR)/%.c $(LCC) $(LCCFLAGS) -S -o $@ $< # Link the compiled object files into a .gb ROM file $(BINS): $(OBJS) $(LCC) $(LCCFLAGS) -o $(BINS) $(OBJS) prepare: mkdir -p $(OBJDIR) clean: # rm -f *.gb *.ihx *.cdb *.adb *.noi *.map rm -f $(OBJDIR)/*.*