#include #include #include "../res/tiles.h" #include "../res/map.h" #include"../res/sprites.h" #include "./flags.h" #include "./constants.h" #include "./sprite.h" #include "./vec.h" void init_gfx() { // Load Background tiles and then map set_bkg_data(0, 23, tiles); set_bkg_tiles(0, 0, mapWidth, mapHeight, map); set_sprite_data(0, 11, sprites); set_sprite_tile(0, 2); set_sprite_prop(0, 0); // Turn the background map on to make it visible SHOW_BKG; SHOW_SPRITES; } void main(void) { unsigned int fc = 0; struct Sprites sprite; init_gfx(); sprite.pos.x = 72; sprite.pos.y = 36; sprite.vel.x = 0; sprite.vel.y = 0; sprite.acc.x = 0; sprite.acc.y = 0; move_sprite(0, sprite.pos.x, sprite.pos.y); // Loop forever while(1) { fc++; sprite_iter_frame(&sprite, map, joypad(), &fc); move_sprite(0, sprite.pos.x, sprite.pos.y); // Done processing, yield CPU and wait for start of next frame wait_vbl_done(); } }