#include #include "../src/sprite.h" #include "../src/flags.h" Sprite sprites_info[] = { { .frames_since_last_dash = 0, .frames_since_last_jump = 0, .name = "arrow", .has_diag_sprites = 0, .bitmap_index = SI_LEFT, .has_joypad = 0, .pos = { .x = 0, .y = 0}, .vel = { .x = 0, .y = 0}, .acc = { .x = 0, .y = 0}, .bitmap_indexes[SI_UP] = 12, .bitmap_prop[SI_UP] = 0, .collision_offset[SI_UP] = { 3, 8, 1, 1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_DOWN] = 12, .bitmap_prop[SI_DOWN] = S_FLIPY, .collision_offset[SI_DOWN] = { 3,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_LEFT] = 11, .bitmap_prop[SI_LEFT] = 0, .collision_offset[SI_LEFT] = { 8,3, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_RIGHT] = 11, .bitmap_prop[SI_RIGHT] = S_FLIPX, .collision_offset[SI_RIGHT] = { 8,3, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_UP_RIGHT] = 13, .bitmap_prop[SI_UP_RIGHT] = 0, .collision_offset[SI_UP_RIGHT] = { 7,8, 1,2, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_UP_LEFT] = 13, .bitmap_prop[SI_UP_LEFT] = S_FLIPX, .collision_offset[SI_UP_LEFT] = { 8,8, 2,2, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_DOWN_LEFT] = 13, .bitmap_prop[SI_DOWN_LEFT] = S_FLIPX | S_FLIPY, .collision_offset[SI_DOWN_LEFT] = { 8,7, 2,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_DOWN_RIGHT] = 13, .bitmap_prop[SI_DOWN_RIGHT] = S_FLIPY, .collision_offset[SI_DOWN_RIGHT] = { 7,7, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, } }, { .frames_since_last_dash = 0, .frames_since_last_jump = 0, .name = "dodgy_hat_guy", .has_diag_sprites = 0, .bitmap_index = SI_LEFT, .has_joypad = 0, .pos = { .x = 0, .y = 0}, .vel = { .x = 0, .y = 0}, .acc = { .x = 0, .y = 0}, .bitmap_indexes[SI_UP] = 14, .bitmap_prop[SI_UP] = 0, .collision_offset[SI_UP] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_DOWN] = 15, .bitmap_prop[SI_DOWN] = 0, .collision_offset[SI_DOWN] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_LEFT] = 14, .bitmap_prop[SI_LEFT] = 0, .collision_offset[SI_LEFT] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_RIGHT] = 14, .bitmap_prop[SI_RIGHT] = S_FLIPX, .collision_offset[SI_RIGHT] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_UP_RIGHT] = 14, .bitmap_prop[SI_UP_RIGHT] = 0, .collision_offset[SI_UP_RIGHT] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_UP_LEFT] = 14, .bitmap_prop[SI_UP_LEFT] = S_FLIPX, .collision_offset[SI_UP_LEFT] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_DOWN_LEFT] = 15, .bitmap_prop[SI_DOWN_LEFT] = 0, .collision_offset[SI_DOWN_LEFT] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_DOWN_RIGHT] = 15, .bitmap_prop[SI_DOWN_RIGHT] = S_FLIPX, .collision_offset[SI_DOWN_RIGHT] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, } }, { .frames_since_last_dash = 0, .frames_since_last_jump = 0, .name = "mike", .has_diag_sprites = 0, .bitmap_index = SI_LEFT, .has_joypad = 0, .pos = { .x = 0, .y = 0}, .vel = { .x = 0, .y = 0}, .acc = { .x = 0, .y = 0}, .bitmap_indexes[SI_UP] = 25, .bitmap_prop[SI_UP] = 0, .collision_offset[SI_UP] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_DOWN] = 22, .bitmap_prop[SI_DOWN] = 0, .collision_offset[SI_DOWN] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_LEFT] = 21, .bitmap_prop[SI_LEFT] = 0, .collision_offset[SI_LEFT] = { 8,5, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_RIGHT] = 21, .bitmap_prop[SI_RIGHT] = S_FLIPX, .collision_offset[SI_RIGHT] = { 8,5, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_UP_RIGHT] = 23, .bitmap_prop[SI_UP_RIGHT] = 0, .collision_offset[SI_UP_RIGHT] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_UP_LEFT] = 23, .bitmap_prop[SI_UP_LEFT] = S_FLIPX, .collision_offset[SI_UP_LEFT] = { 8,8, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_DOWN_LEFT] = 24, .bitmap_prop[SI_DOWN_LEFT] = S_FLIPX, .collision_offset[SI_DOWN_LEFT] = { 8,7, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, }, .bitmap_indexes[SI_DOWN_RIGHT] = 24, .bitmap_prop[SI_DOWN_RIGHT] = 0, .collision_offset[SI_DOWN_RIGHT] = { 8,7, 1,1, 255, 255, 255, 255, 255, 255, 255, 255, } } };