untitled2dshooter/res/sprite_metadata.c
Alvie Rahman 6e1690ceea
faster collisions
Squashed commit of the following:

commit 053c06ea29
Author: Alvie Rahman <alvierahman90@gmail.com>
Date:   Sat Dec 3 16:09:51 2022 +0000

    begin documentation on codebase: sprite metadata

commit 435f0c6274
Author: Alvie Rahman <alvierahman90@gmail.com>
Date:   Sat Dec 3 16:05:37 2022 +0000

    formatting, mostly

commit f338476aaf
Author: Alvie Rahman <alvierahman90@gmail.com>
Date:   Fri Dec 2 23:18:27 2022 +0000

    way faster collisions
2022-12-03 16:13:44 +00:00

187 lines
4.9 KiB
C

#include <gb/gb.h>
#include "../src/sprite.h"
#include "../src/flags.h"
Sprite sprites_info[] = {
{
.frames_since_last_dash = 0,
.frames_since_last_jump = 0,
.name = "arrow",
.has_diag_sprites = 0,
.bitmap_index = SI_LEFT,
.has_joypad = 0,
.pos = { .x = 0, .y = 0},
.vel = { .x = 0, .y = 0},
.acc = { .x = 0, .y = 0},
.bitmap_indexes[SI_UP] = 12, .bitmap_prop[SI_UP] = 0,
.collision_offset[SI_UP] = {
3, 8, 1, 7,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_DOWN] = 12, .bitmap_prop[SI_DOWN] = S_FLIPY,
.collision_offset[SI_DOWN] = {
3, 2, 1, 1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_LEFT] = 11, .bitmap_prop[SI_LEFT] = 0,
.collision_offset[SI_LEFT] = {
8, 3, 7, 1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_RIGHT] = 11, .bitmap_prop[SI_RIGHT] = S_FLIPX,
.collision_offset[SI_RIGHT] = {
2, 3, 1, 1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_UP_RIGHT] = 13, .bitmap_prop[SI_UP_RIGHT] = 0,
.collision_offset[SI_UP_RIGHT] = {
2, 8, 1, 7,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_UP_LEFT] = 13, .bitmap_prop[SI_UP_LEFT] = S_FLIPX,
.collision_offset[SI_UP_LEFT] = {
8, 8, 7, 7,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_DOWN_LEFT] = 13, .bitmap_prop[SI_DOWN_LEFT] = S_FLIPX | S_FLIPY,
.collision_offset[SI_DOWN_LEFT] = {
8, 2, 7, 1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_DOWN_RIGHT] = 13, .bitmap_prop[SI_DOWN_RIGHT] = S_FLIPY,
.collision_offset[SI_DOWN_RIGHT] = {
2, 2, 1, 1,
255, 255, 255, 255,
255, 255, 255, 255
}
},
{
.frames_since_last_dash = 0,
.frames_since_last_jump = 0,
.name = "dodgy_hat_guy",
.has_diag_sprites = 0,
.bitmap_index = SI_LEFT,
.has_joypad = 0,
.pos = { .x = 0, .y = 0},
.vel = { .x = 0, .y = 0},
.acc = { .x = 0, .y = 0},
.bitmap_indexes[SI_UP] = 14, .bitmap_prop[SI_UP] = 0,
.collision_offset[SI_UP] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_DOWN] = 15, .bitmap_prop[SI_DOWN] = 0,
.collision_offset[SI_DOWN] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_LEFT] = 14, .bitmap_prop[SI_LEFT] = 0,
.collision_offset[SI_LEFT] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_RIGHT] = 14, .bitmap_prop[SI_RIGHT] = S_FLIPX,
.collision_offset[SI_RIGHT] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_UP_RIGHT] = 14, .bitmap_prop[SI_UP_RIGHT] = 0,
.collision_offset[SI_UP_RIGHT] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_UP_LEFT] = 14, .bitmap_prop[SI_UP_LEFT] = S_FLIPX,
.collision_offset[SI_UP_LEFT] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_DOWN_LEFT] = 15, .bitmap_prop[SI_DOWN_LEFT] = 0,
.collision_offset[SI_DOWN_LEFT] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_DOWN_RIGHT] = 15, .bitmap_prop[SI_DOWN_RIGHT] = S_FLIPX,
.collision_offset[SI_DOWN_RIGHT] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
}
},
{
.frames_since_last_dash = 0,
.frames_since_last_jump = 0,
.name = "mike",
.has_diag_sprites = 0,
.bitmap_index = SI_LEFT,
.has_joypad = 0,
.pos = { .x = 0, .y = 0},
.vel = { .x = 0, .y = 0},
.acc = { .x = 0, .y = 0},
.bitmap_indexes[SI_UP] = 25, .bitmap_prop[SI_UP] = 0,
.collision_offset[SI_UP] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_DOWN] = 22, .bitmap_prop[SI_DOWN] = 0,
.collision_offset[SI_DOWN] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_LEFT] = 21, .bitmap_prop[SI_LEFT] = 0,
.collision_offset[SI_LEFT] = {
8,5, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_RIGHT] = 21, .bitmap_prop[SI_RIGHT] = S_FLIPX,
.collision_offset[SI_RIGHT] = {
8,5, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_UP_RIGHT] = 23, .bitmap_prop[SI_UP_RIGHT] = 0,
.collision_offset[SI_UP_RIGHT] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_UP_LEFT] = 23, .bitmap_prop[SI_UP_LEFT] = S_FLIPX,
.collision_offset[SI_UP_LEFT] = {
8,8, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_DOWN_LEFT] = 24, .bitmap_prop[SI_DOWN_LEFT] = S_FLIPX,
.collision_offset[SI_DOWN_LEFT] = {
8,7, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
},
.bitmap_indexes[SI_DOWN_RIGHT] = 24, .bitmap_prop[SI_DOWN_RIGHT] = 0,
.collision_offset[SI_DOWN_RIGHT] = {
8,7, 1,1,
255, 255, 255, 255,
255, 255, 255, 255
}
}
};