71 lines
2.8 KiB
C
71 lines
2.8 KiB
C
/*
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SPRITES.C
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Tile Source File.
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Info:
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Form : All tiles as one unit.
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Format : Gameboy 4 color.
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Compression : None.
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Counter : None.
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Tile size : 8 x 8
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Tiles : 0 to 10
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Palette colors : None.
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SGB Palette : None.
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CGB Palette : None.
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Convert to metatiles : No.
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This file was generated by GBTD v2.2
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*/
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#include "../src/sprite.h"
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/* Start of tile array. */
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unsigned char sprites[] =
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{
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0xF7,0x08,0xED,0x12,0xFE,0x11,0xFF,0x38,
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0xFE,0x39,0xFE,0x39,0xFF,0x7E,0xFF,0x6E,
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0xFF,0x00,0xC3,0x42,0x81,0x00,0x81,0x00,
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0x81,0x00,0x81,0x00,0xC3,0x42,0xFF,0x00,
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0xC3,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0xC3,0xC3,
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0x43,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0xC3,0xC3,
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0xC2,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0xC3,0xC3,
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0xC3,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0x43,0xC3,
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0xC3,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0xC2,0xC3,
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0x42,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0xC3,0xC3,
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0xC2,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0xC2,0xC3,
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0xC3,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0x42,0xC3,
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0x43,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0x43,0xC3
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};
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// define the collision box of each sprite in the tileset
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SpriteCorners sprite_offsets[] = {
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, }
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};
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/* End of SPRITES.C */
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