// global constants const gridWidth = 6 const gridHeight = 6 const word = wordlist[Math.floor(Math.random()*wordlist.length)]; // global state variables var gameCompleted = null // HTML items const body = document.getElementsByTagName("body")[0] const endScreen = document.getElementById("end_screen") const endScreenGuesses = document.getElementById("end_screen_guesses") const endScreenMessage = document.getElementById("end_screen_message") const endScreenImage = document.getElementById("end_screen_image") const endScreenTime = document.getElementById("end_screen_time") const gameContainer = document.getElementById("game_container") const gridItems = [] const kbLetters = Array.from(document.getElementsByClassName("kb_letter")).filter(kbl => kbl.id === '') const kbEnter = document.getElementById("kb_enter") const kbBackspace = document.getElementById("kb_backspace") // helper functions const gridItemId = (row, column) => "grid_item_" + row + "_" + column const getGridRow = (row) => gridItems[row] const getGridItem = (row, column) => gridItems[row].items[column] const getkbLetter = letter => kbLetters.filter(kbl => kbl.innerHTML.toLowerCase() === letter.toLowerCase())[0] const isLetter = string => /^[a-zA-Z]$/.test(string) function setGridLetter(row, column, letter) { console.log([row, column]) console.log(letter) getGridItem(row, column).letter = letter getGridItem(row, column).HTMLItem.getElementsByClassName("grid_item_p")[0].innerHTML = letter !== null ? letter : "" } function checkGridRow() { var [row, _ ] = findCurrentLetterPosition() var rowWord = '' getGridRow(row).items.forEach(item => rowWord += item.letter) console.log(rowWord) if (!wordlist.includes(rowWord)) { body.classList.add("incorrect") setTimeout( () => body.classList.remove("incorrect"), 500) return } var correct_letters = 0 var dedupword = word for (var column = 0; column < gridWidth; column++) { gridItem = getGridItem(row, column) // letters are removed from dedupword as letters are matched if (gridItem.letter === null) return if (gridItem.letter === word[column]) { gridItem.HTMLItem.classList.add('grid_correct') getkbLetter(gridItem.letter).classList.add('kb_letter_correct_discovered') correct_letters += 1 } else if (dedupword.includes(gridItem.letter)) { gridItem.HTMLItem.classList.add('grid_present') getkbLetter(gridItem.letter).classList.add('kb_letter_present_discovered') } else { gridItem.HTMLItem.classList.add('grid_wrong') getkbLetter(gridItem.letter).classList.add('kb_letter_incorrect_discovered') } dedupword = dedupword.replace(gridItem.letter, '') console.log(gridItem.letter) console.log(dedupword) if (correct_letters == gridWidth) { endGame(true) return } } getGridRow(row).complete = true if (row === gridHeight-1) endGame(false) } function init(){ // clear game div gameContainer.innerHTML = "" // build letter grid and populate gridItems const letterGrid = document.createElement("div") letterGrid.setAttribute("id", "letter_grid") for (var row = 0; row < gridHeight; row++) { var gridRow = document.createElement('div') gridRow.classList.add('grid_row') gridItems.push({ items: [], complete: false, }) for (var column = 0; column < gridWidth; column++) { var gridItem = document.createElement('div') gridItem.classList.add('grid_item') gridItem.setAttribute('id', gridItemId(row, column)) var gridItemP = document.createElement('p') gridItemP.classList.add('grid_item_p') gridItem.appendChild(gridItemP) gridRow.appendChild(gridItem) gridItems[row].items.push({ HTMLItem: gridItem, letter: null, correct: null }) } letterGrid.appendChild(gridRow) } gameContainer.appendChild(letterGrid) gameCompleted = false } function findNextLetterPosition() { for (var row = 0; row < gridHeight; row++) { for (var column = 0; column < gridWidth; column++) { if (getGridItem(row, column).letter === null) return [row, column] } } } function findCurrentLetterPosition() { var lastRow = 0 var lastColumn = 0 for (var row = 0; row < gridHeight; row++) { for (var column = 0; column < gridWidth; column++) { if (getGridItem(row, column).letter === null) return [lastRow, lastColumn] lastRow = row lastColumn = column } } return [lastRow, lastColumn] } function setNextLetter(key) { if (gameCompleted) return var [currentRow, currentColumn] = findCurrentLetterPosition() if (key.code === "Backspace") { if (currentColumn === -1 || getGridRow(currentRow).complete) return setGridLetter(currentRow, currentColumn, null) return } if (key.code === "Enter") { checkGridRow() } if (isLetter(key.key)) { if (key.altKey || key.ctrlKey || key.metaKey) return var [nextRow, nextColumn] = findNextLetterPosition() if (currentRow !== nextRow && !getGridRow(currentRow).complete) return setGridLetter(nextRow, nextColumn, key.key) return } } function endGame(won) { gameCompleted = true if (won) { endScreenMessage.innerHTML = "niceeeeeeeee" endScreenImage.src = "trophy.svg" } else { endScreenMessage.innerHTML = `damn. better luck nex time
(the word was ${word})` endScreenImage.src = "rusty_medal.svg" } endScreenGuesses.innerHTML = `guesses used: ${findCurrentLetterPosition()[0]+1}/${gridHeight}` endScreen.style.display = ""; } function runClickAnimation(el) { console.log(el) el.classList.add("clicked") setTimeout(() => el.classList.remove("clicked"), 500) } // create event listeners document.addEventListener('keyup', e => setNextLetter(e)) kbBackspace.addEventListener('click', () => { runClickAnimation(kbBackspace) setNextLetter({code: "Backspace", key: "Backspace"}) }) kbEnter.addEventListener('click', () => { runClickAnimation(kbEnter) setNextLetter({code: "Enter", key: "Enter"}) }) kbLetters.forEach(kbl => { kbl.addEventListener('click', () => { runClickAnimation(kbl) setNextLetter({code: kbl.innerHTML, key: kbl.innerHTML }) }) }) // start game init() console.log(word)