mirror of
https://github.com/alvierahman90/capitals_quiz.git
synced 2024-11-23 17:59:55 +00:00
lots of stuff
This commit is contained in:
parent
3ea4335925
commit
2e4a9d7c4a
2
.gitignore
vendored
2
.gitignore
vendored
@ -1,2 +1,2 @@
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src/countries.json
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src/countries.js
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*.swp
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8
Makefile
8
Makefile
@ -1,7 +1,7 @@
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all: src/countries.json
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all: src/countries.js
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src/countries.json:
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python scripts/generate_countries_list.py countries/countries.json > src/countries.json
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src/countries.js:
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python scripts/generate_countries_list.py countries/countries.json > src/countries.js
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clean:
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rm -rf src/countries.json
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rm -rf src/countries.js
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@ -21,11 +21,16 @@ def main(args):
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r = {}
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for country in countries:
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if len(country['capital']) < 1 or country['capital'][0] is None:
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if len(country['capital']) < 1 or country['capital'][0] == "" or not country['independent']:
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continue
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r[country['name']['common']] = country['capital'][0]
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r[country['name']['common']] = {
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'capital': country['capital'][0],
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'regions': [country['region'],
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'subregion': country['subregion'],
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'languages': country['languages']
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}
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print('capitals = ', end='')
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print('countries = ', end='')
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print(json.dumps(r))
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return 0
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BIN
src/favicon.ico
Normal file
BIN
src/favicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
122
src/game.js
122
src/game.js
@ -1,57 +1,90 @@
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"use strict";
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var question_list = null;
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const capitals_list = Object.values(capitals);
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const capitals_list = Object.values(countries).map(country => country.capital);
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const regionList = [...new Set(Object.values(countries).map(country => country.region))]
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.concat([...new Set(Object.values(countries).map(country => country.subregion))]);
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const date = new Date();
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var state = {"score": 0, "start_time": 0, "end_time": 0, "finishedGame": true};
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var selectorMatches = []
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var answersHTML = document.getElementById('answers');
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var answerAHTML = document.getElementById('answer_a');
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var answerBHTML = document.getElementById('answer_b');
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var answerCHTML = document.getElementById('answer_c');
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var answerDHTML = document.getElementById('answer_d');
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var scoreHTML = document.getElementById('score');
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var questionHTML = document.getElementById('question');
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const answersHTML = document.getElementById('answers');
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const answerAHTML = document.getElementById('answer_a');
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const answerBHTML = document.getElementById('answer_b');
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const answerCHTML = document.getElementById('answer_c');
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const answerDHTML = document.getElementById('answer_d');
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const bodyHTML = document.getElementsByTagName('body')[0]
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const scoreHTML = document.getElementById('score');
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const settingsHTML = document.getElementById('settings');
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const selectorHTML = document.getElementById('region_selector');
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const selectorResultsHTML = document.getElementById('selector_results');
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const questionHTML = document.getElementById('question');
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var state = {
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"score": 0,
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"max_score": 0,
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"start_time": 0,
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"end_time": 0,
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"finishedGame": true,
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};
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function init() {
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// reset states list, score, end_time; start timer for game;
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question_list = Object.keys(capitals).sort(() => Math.random()-0.5);
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var regex;
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if (selectorHTML.value === "") {
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regex = new RegExp(".*");
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} else {
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regex = new RegExp(selectorHTML.value, 'gi');
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}
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question_list = Object.keys(countries)
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.filter(c => countries[c].region.match(regex) || countries[c].subregion.match(regex))
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.sort(() => Math.random()-0.5);
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state.maxScore = question_list.length;
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answersHTML.style.display = "";
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settingsHTML.style.display = "none";
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state.finishedGame = false;
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state.score = 0;
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state.end_time = 0;
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state.start_time = date.getTime();
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questionHTML.onclick = deinit;
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updateState();
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updateScreen();
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}
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function deinit() {
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answersHTML.style.display = "none";
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settingsHTML.style.display = "";
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questionHTML.innerHTML = "tap here or press enter to start";
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questionHTML.onclick = init;
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scoreHTML.innerHTML = "score";
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}
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function updateState() {
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// check if game is over
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if (question_list.length == 0) {
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state.finishedGame = true;
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return;
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}
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if (question_list.length == 0) { state.finishedGame = true; return; }
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// set up new question
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console.log(1);
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var newQuestion = question_list.pop();
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console.log(newQuestion);
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console.log(2);
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var options = []
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while (options.length < 4) {
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var c = capitals_list[Math.floor(Math.random()*capitals_list.length)];
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if (c !== capitals[newQuestion] && !options.includes(c)){
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if (c !== countries[newQuestion].capital && !options.includes(c)){
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options.push(c);
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}
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}
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console.log(options)
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options[Math.floor(Math.random()*4)] = capitals[newQuestion];
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options[Math.floor(Math.random()*4)] = countries[newQuestion].capital;
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console.log(options)
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state.question = newQuestion;
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state.options = options;
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state.answer = capitals[newQuestion];
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state.answer = countries[newQuestion].capital;
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}
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function updateScreen(){
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scoreHTML.innerHTML = state.score;
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scoreHTML.innerHTML = state.score + "/" + state.maxScore;
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if (state.finishedGame) {
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questionHTML.innerHTML = "you finishedeededede!!! tap here or press space to restart";
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answers.style.display = "none";
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@ -65,23 +98,70 @@ function updateScreen(){
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}
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function processClick(answer) {
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console.log("got click: " + answer);
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if (state.finishedGame) return;
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console.log(1);
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// check if answer to previous question was correct
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state.score += 1 ? state.options[answer] == state.answer : 0;
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console.log(state.options[answer] == state.answer ? 'correct' : 'incorrect')
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bodyHTML.classList.add(state.options[answer] == state.answer ? 'correct' : 'incorrect')
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setTimeout(() => bodyHTML.classList = [], 200)
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console.log("got click: " + answer);
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updateState();
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updateScreen();
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}
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function setSelectorMatches(value){
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const regex = new RegExp(selectorHTML.value, 'gi');
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selectorMatches = regionList
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.filter(region => region.match(regex))
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displaySelectorMatches();
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}
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function displaySelectorMatches(){
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selectorResultsHTML.innerHTML = selectorMatches
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.map(region => {
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return `<div class="selector_result" onclick="setSelectorValue('${region}')"> ${region} </div>`
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})
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.join('');
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}
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function setSelectorValue(value) {
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selectorHTML.value = value;
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}
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answerAHTML.addEventListener('click', () => processClick(0));
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answerBHTML.addEventListener('click', () => processClick(1));
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answerCHTML.addEventListener('click', () => processClick(2));
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answerDHTML.addEventListener('click', () => processClick(3));
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questionHTML.addEventListener('click', () => init());
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document.addEventListener('keydown', e => {
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document.addEventListener('keyup', e => {
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if (e.code == "Digit1") processClick(0);
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if (e.code == "Digit2") processClick(1);
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if (e.code == "Digit3") processClick(2);
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if (e.code == "Digit4") processClick(3);
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if (e.code == "Space") init();
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if (e.code == "Enter" && document.activeElement !== selectorHTML) init();
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});
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selectorHTML.addEventListener('change', setSelectorMatches);
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selectorHTML.addEventListener('keyup', e => {
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console.log(e.code);
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var topResult = document.getElementsByClassName('selector_result')[0]
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if (e.code == "Enter" && selectorHTML.value === "") {
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init();
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return;
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}
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if (e.code == "Enter" && selectorHTML.value === topResult.innerHTML.trim()) {
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init();
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return;
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}
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if (e.code == "Enter")
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selectorHTML.value = topResult.innerHTML.trim();
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setSelectorMatches();
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});
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deinit();
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selectorHTML.focus();
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setSelectorMatches();
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--question-country-color: var(--teal);
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}
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.correct {
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animation: correct .2s;
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}
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.incorrect {
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animation: incorrect .2s;
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}
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@keyframes correct {
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0% { background: var(--default-bg); }
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50% { background: var(--green); }
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100% { background: var(--default-bg); }
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}
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@keyframes incorrect {
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0% { background: var(--default-bg); }
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50% { background: var(--red); }
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100% { background: var(--default-bg); }
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}
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#game #toprow {
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display: flex;
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justify-content: space-between;
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span#questionCountry {
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background-color: var(--question-country-color);
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}
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#settings #region_selector {
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width: 100%;
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max-width: 100%;
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background: var(--dark-bg);
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font-size: 1.5em;
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padding: 1em;
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border: none;
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border-radius: 0.25em;
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box-sizing: border-box;
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}
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#settings {
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width: 100%
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}
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#settings #selector_results {
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display: flex;
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flex-wrap: wrap;
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}
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#settings .selector_result {
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padding: 1em;
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}
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<body>
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<div id=game>
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<div id="toprow">
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<p id="question">tap here or press space to start</p>
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<p onclick="init()" id="question">you need javascript enabled to play this</p>
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<p id="score">score</p>
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</div>
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<div style="display: none" id="settings">
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<input placeholder="select a region (tap or type to filter)" id="region_selector" type="text">
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<div id="selector_results"></div>
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</div>
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<div style="display: none" id="answers">
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<div class="answer" id="answer_a">
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<p class="letter" id="a">a</p>
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</div>
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</div>
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</div>
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<script type="text/javascript" src="countries.json"></script>
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<script type="text/javascript" src="countries.js"></script>
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<script type="text/javascript" src="game.js"></script>
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</body>
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:root {
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--default-bg: #fefefe;
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--dark-bg: #b8b8b8;
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--selected-bg:#383838;
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--default-fg: #454545;
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--red: #ab4642;
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