mirror of
https://github.com/alvierahman90/capitals_quiz.git
synced 2024-11-27 11:49:54 +00:00
use spaces instead of tabs, use double quotes instead of single
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parent
1654b98ce4
commit
a643fe3b75
234
src/game.js
234
src/game.js
@ -2,23 +2,23 @@
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const ALL_REGIONS = "All Regions";
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const answersHTML = document.getElementById('answers');
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const answerAHTML = document.getElementById('answer_a');
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const answerBHTML = document.getElementById('answer_b');
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const answerCHTML = document.getElementById('answer_c');
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const answerDHTML = document.getElementById('answer_d');
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const bodyHTML = document.getElementsByTagName('body')[0]
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const scoreHTML = document.getElementById('score');
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const settingsHTML = document.getElementById('settings');
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const selectorHTML = document.getElementById('region_selector');
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const selectorResultsHTML = document.getElementById('selector_results');
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const questionHTML = document.getElementById('question');
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const answersHTML = document.getElementById("answers");
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const answerAHTML = document.getElementById("answer_a");
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const answerBHTML = document.getElementById("answer_b");
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const answerCHTML = document.getElementById("answer_c");
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const answerDHTML = document.getElementById("answer_d");
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const bodyHTML = document.getElementsByTagName("body")[0]
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const scoreHTML = document.getElementById("score");
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const settingsHTML = document.getElementById("settings");
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const selectorHTML = document.getElementById("region_selector");
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const selectorResultsHTML = document.getElementById("selector_results");
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const questionHTML = document.getElementById("question");
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const capitals_list = Object.values(countries).map(country => country.capital);
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const regionList = [...new Set(Object.values(countries).map(country => country.region))]
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.concat([...new Set(Object.values(countries).map(country => country.subregion))])
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.concat([ALL_REGIONS])
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.sort();
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.concat([...new Set(Object.values(countries).map(country => country.subregion))])
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.concat([ALL_REGIONS])
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.sort();
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const date = new Date();
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var questionList, selectorMatches, state;
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@ -26,154 +26,154 @@ var questionList, selectorMatches, state;
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// set up game
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function init() {
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// generate question list
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var regex;
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if (selectorHTML.value == "" || selectorHTML.value == ALL_REGIONS) regex = new RegExp(".*");
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else regex = new RegExp(selectorHTML.value, 'gi');
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// generate question list
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var regex;
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if (selectorHTML.value == "" || selectorHTML.value == ALL_REGIONS) regex = new RegExp(".*");
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else regex = new RegExp(selectorHTML.value, "gi");
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questionList = Object.keys(countries)
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.filter(c => countries[c].region.match(regex) || countries[c].subregion.match(regex))
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.sort(() => Math.random()-0.5);
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questionList = Object.keys(countries)
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.filter(c => countries[c].region.match(regex) || countries[c].subregion.match(regex))
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.sort(() => Math.random()-0.5);
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// set up state variable
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state.endTime = 0;
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state.finishedGame = false;
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state.startedGame = true;
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state.maxScore = questionList.length;
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state.score = 0;
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state.startTime = date.getTime();
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// set up state variable
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state.endTime = 0;
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state.finishedGame = false;
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state.startedGame = true;
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state.maxScore = questionList.length;
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state.score = 0;
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state.startTime = date.getTime();
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// show and hide appropriate elements
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answersHTML.style.display = "";
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settingsHTML.style.display = "none";
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questionHTML.onclick = deinit;
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// show and hide appropriate elements
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answersHTML.style.display = "";
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settingsHTML.style.display = "none";
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questionHTML.onclick = deinit;
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// start game
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updateState();
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updateScreen();
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// start game
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updateState();
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updateScreen();
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}
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// stop game, go back to start screen
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function deinit() {
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answersHTML.style.display = "none";
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settingsHTML.style.display = "";
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questionHTML.innerHTML = "tap here or press enter to start";
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scoreHTML.innerHTML = "score";
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questionHTML.onclick = init;
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answersHTML.style.display = "none";
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settingsHTML.style.display = "";
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questionHTML.innerHTML = "tap here or press enter to start";
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scoreHTML.innerHTML = "score";
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questionHTML.onclick = init;
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questionList = null;
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selectorMatches = []
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state = {
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"score": 0,
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"maxScore": 0,
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"startTime": 0,
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"endTime": 0,
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"finishedGame": true,
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"startedGame": false,
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};
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questionList = null;
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selectorMatches = []
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state = {
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"score": 0,
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"maxScore": 0,
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"startTime": 0,
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"endTime": 0,
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"finishedGame": true,
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"startedGame": false,
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};
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}
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function updateState() {
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// check if game is over
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if (questionList.length == 0) { state.finishedGame = true; return; }
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// check if game is over
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if (questionList.length == 0) { state.finishedGame = true; return; }
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// set up new question
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var newQuestion = questionList.pop();
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var options = []
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while (options.length < 4) {
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var c = capitals_list[Math.floor(Math.random()*capitals_list.length)];
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if (c !== countries[newQuestion].capital && !options.includes(c)){
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options.push(c);
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}
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}
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options[Math.floor(Math.random()*4)] = countries[newQuestion].capital;
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// set up new question
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var newQuestion = questionList.pop();
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var options = []
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while (options.length < 4) {
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var c = capitals_list[Math.floor(Math.random()*capitals_list.length)];
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if (c !== countries[newQuestion].capital && !options.includes(c)){
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options.push(c);
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}
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}
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options[Math.floor(Math.random()*4)] = countries[newQuestion].capital;
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state.question = newQuestion;
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state.options = options;
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state.answer = countries[newQuestion].capital;
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state.question = newQuestion;
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state.options = options;
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state.answer = countries[newQuestion].capital;
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}
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// update HTML elements to reflect values of state
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function updateScreen(){
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scoreHTML.innerHTML = state.score + "/" + state.maxScore;
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if (state.finishedGame) {
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questionHTML.innerHTML = "woooooooo!! tap here or press enter to restart";
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answers.style.display = "none";
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return;
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}
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answerAHTML.getElementsByClassName('text')[0].innerHTML = state.options[0];
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answerBHTML.getElementsByClassName('text')[0].innerHTML = state.options[1];
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answerCHTML.getElementsByClassName('text')[0].innerHTML = state.options[2];
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answerDHTML.getElementsByClassName('text')[0].innerHTML = state.options[3];
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questionHTML.innerHTML = "what is the capital of <span id=\"questionCountry\">" + state.question + "</span>?";
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scoreHTML.innerHTML = state.score + "/" + state.maxScore;
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if (state.finishedGame) {
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questionHTML.innerHTML = "woooooooo!! tap here or press enter to restart";
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answers.style.display = "none";
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return;
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}
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answerAHTML.getElementsByClassName("text")[0].innerHTML = state.options[0];
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answerBHTML.getElementsByClassName("text")[0].innerHTML = state.options[1];
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answerCHTML.getElementsByClassName("text")[0].innerHTML = state.options[2];
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answerDHTML.getElementsByClassName("text")[0].innerHTML = state.options[3];
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questionHTML.innerHTML = "what is the capital of <span id=\"questionCountry\">" + state.question + "</span>?";
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}
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function processClick(answer) {
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if (state.finishedGame) return;
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// check if answer to previous question was correct
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var isAnswerCorrect = state.options[answer] == state.answer
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state.score += isAnswerCorrect ? 1 : 0;
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if (state.finishedGame) return;
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// check if answer to previous question was correct
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var isAnswerCorrect = state.options[answer] == state.answer
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state.score += isAnswerCorrect ? 1 : 0;
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// change background color based on if answer was correct
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bodyHTML.classList.add(isAnswerCorrect ? 'correct' : 'incorrect')
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setTimeout(() => bodyHTML.classList = [], 500)
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// change background color based on if answer was correct
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bodyHTML.classList.add(isAnswerCorrect ? "correct" : "incorrect")
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setTimeout(() => bodyHTML.classList = [], 500)
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updateState();
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updateScreen();
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updateState();
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updateScreen();
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}
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function setSelectorMatches(value){
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const regex = new RegExp(selectorHTML.value, 'gi');
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selectorMatches = regionList
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.filter(region => region.match(regex))
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displaySelectorMatches();
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const regex = new RegExp(selectorHTML.value, "gi");
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selectorMatches = regionList
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.filter(region => region.match(regex))
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displaySelectorMatches();
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}
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function displaySelectorMatches(){
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selectorResultsHTML.innerHTML = selectorMatches
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.map(region => {
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return `<div class="selector_result" onclick="setSelectorValue('${region}');init()"> ${region} </div>`
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})
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.sort()
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.join('');
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selectorResultsHTML.innerHTML = selectorMatches
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.map(region => {
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return `<div class="selector_result" onclick="setSelectorValue('${region}'); init()"> ${region} </div>`
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})
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.sort()
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.join("");
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}
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function setSelectorValue(value) {
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selectorHTML.value = value;
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selectorHTML.value = value;
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}
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answerAHTML.addEventListener('click', () => processClick(0));
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answerBHTML.addEventListener('click', () => processClick(1));
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answerCHTML.addEventListener('click', () => processClick(2));
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answerDHTML.addEventListener('click', () => processClick(3));
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document.addEventListener('keyup', e => {
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if (e.code == "Digit1") processClick(0);
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if (e.code == "Digit2") processClick(1);
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if (e.code == "Digit3") processClick(2);
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if (e.code == "Digit4") processClick(3);
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if (e.code == "Enter" && settingsHTML.style.display === "none" && state.finishedGame) {
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deinit();
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return;
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}
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if (e.code == "Enter" && !state.startedGame) init();
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answerAHTML.addEventListener("click", () => processClick(0));
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answerBHTML.addEventListener("click", () => processClick(1));
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answerCHTML.addEventListener("click", () => processClick(2));
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answerDHTML.addEventListener("click", () => processClick(3));
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document.addEventListener("keyup", e => {
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if (e.code == "Digit1") processClick(0);
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if (e.code == "Digit2") processClick(1);
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if (e.code == "Digit3") processClick(2);
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if (e.code == "Digit4") processClick(3);
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if (e.code == "Enter" && settingsHTML.style.display === "none" && state.finishedGame) {
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deinit();
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return;
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}
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if (e.code == "Enter" && !state.startedGame) init();
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});
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selectorHTML.addEventListener('change', setSelectorMatches);
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selectorHTML.addEventListener('keyup', e => {
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var topResult = document.getElementsByClassName('selector_result')[0]
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if (e.code == "Enter" && selectorHTML.value === "") { init(); return; }
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if (e.code == "Enter" && selectorHTML.value === topResult.innerHTML.trim()) { init(); return; }
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if (e.code == "Enter") selectorHTML.value = topResult.innerHTML.trim();
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selectorHTML.addEventListener("change", setSelectorMatches);
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selectorHTML.addEventListener("keyup", e => {
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var topResult = document.getElementsByClassName("selector_result")[0]
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if (e.code == "Enter" && selectorHTML.value === "") { init(); return; }
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if (e.code == "Enter" && selectorHTML.value === topResult.innerHTML.trim()) { init(); return; }
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if (e.code == "Enter") selectorHTML.value = topResult.innerHTML.trim();
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setSelectorMatches();
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setSelectorMatches();
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});
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