Add XD75 keymap (#3263)

This commit is contained in:
Markus Weimar 2018-06-30 00:05:05 +02:00 committed by Drashna Jaelre
parent b79c324642
commit 1230ecb73d
4 changed files with 292 additions and 0 deletions

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/* Copyright 2018 Markus Weimar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include QMK_KEYBOARD_CONFIG_H
// place overrides here
// Mousekeys
#define MOUSEKEY_MOVE_DELTA 1
#define MOUSEKEY_WHEEL_DELTA 1
#define MOUSEKEY_DELAY 90
#define MOUSEKEY_INTERVAL 16
#define MOUSEKEY_MAX_SPEED 20
#define MOUSEKEY_TIME_TO_MAX 0
#define MOUSEKEY_WHEEL_MAX_SPEED 1
#define MOUSEKEY_WHEEL_TIME_TO_MAX 0
#endif

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/* Copyright 2018 Markus Weimar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "xd75.h"
#include "keymap_german.h"
#define ________ KC_TRNS
#define ___xx___ KC_NO
#define NKRO_TG MAGIC_TOGGLE_NKRO
enum my_layers {
_QWZ,
_QWY,
_GAM,
_FN1,
_FN2,
_FN3,
};
enum my_keycodes {
QWERTZ = SAFE_RANGE,
QWERTY,
GAMING,
FN1,
FN2,
FN3
};
enum my_ucis {
UNI_LNX,
UNI_MAC,
UNI_WIN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTZ
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | 1 ! | 2 " | 3 § | 4 $ | 5 % | 6 & | Mute | Vol- | Vol+ | 7 / | 8 ( | 9 ) | 0 = | ẞ ? | Ü |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Esc | Q | W | E | R | T | Home | Play | End | Z | U | I | O | P | Ä |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | LShift | A | S | D | F | G | Pg Up | Up | Pg Dn | H | J | K | L | Ö | RShift |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | LCtrl | Y | X | C | V | B | Left | Down | Right | N | M | , ; | . : | - _ | RCtrl |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Caps | Fn3 | LGUI | LAlt | Fn2 | Fn1 | Tab | Del | Enter | Space | Bksp | LAlt | LGUI | Fn3 | Ins |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_QWZ] = {
{ DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, KC_MUTE, KC_VOLD, KC_VOLU, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_UE },
{ KC_ESC, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_HOME, KC_MPLY, KC_END, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_AE },
{ KC_LSFT, DE_A, DE_S, DE_D, DE_F, DE_G, KC_PGUP, KC_UP, KC_PGDN, DE_H, DE_J, DE_K, DE_L, DE_OE, KC_RSFT },
{ KC_LCTL, DE_Y, DE_X, DE_C, DE_V, DE_B, KC_LEFT, KC_DOWN, KC_RIGHT, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RCTL },
{ KC_CAPS, MO(_FN3), KC_LGUI, KC_LALT, MO(_FN2), MO(_FN1), KC_TAB, KC_DEL, KC_ENT, KC_SPC, KC_BSPC, KC_LALT, KC_LGUI, MO(_FN3), KC_INS },
},
/* QWERTY
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | Y | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | Z | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_QWY] = {
{ DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, KC_MUTE, KC_VOLD, KC_VOLU, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_UE },
{ KC_ESC, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_HOME, KC_MPLY, KC_END, DE_Y, DE_U, DE_I, DE_O, DE_P, DE_AE },
{ KC_LSFT, DE_A, DE_S, DE_D, DE_F, DE_G, KC_PGUP, KC_UP, KC_PGDN, DE_H, DE_J, DE_K, DE_L, DE_OE, KC_RSFT },
{ KC_LCTL, DE_Z, DE_X, DE_C, DE_V, DE_B, KC_LEFT, KC_DOWN, KC_RIGHT, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RCTL },
{ KC_CAPS, MO(_FN3), KC_LGUI, KC_LALT, MO(_FN2), MO(_FN1), KC_TAB, KC_DEL, KC_ENT, KC_SPC, KC_BSPC, KC_LALT, KC_LGUI, MO(_FN3), KC_INS },
},
/* GAMING
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | Y | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | Z | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Fn2 | | | | Space | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_GAM] = {
{ DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, KC_MUTE, KC_VOLD, KC_VOLU, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_UE },
{ KC_ESC, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_HOME, KC_MPLY, KC_END, DE_Y, DE_U, DE_I, DE_O, DE_P, DE_AE },
{ KC_LSFT, DE_A, DE_S, DE_D, DE_F, DE_G, KC_PGUP, KC_UP, KC_PGDN, DE_H, DE_J, DE_K, DE_L, DE_OE, KC_RSFT },
{ KC_LCTL, DE_Z, DE_X, DE_C, DE_V, DE_B, KC_LEFT, KC_DOWN, KC_RIGHT, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RCTL },
{ MO(_FN2), MO(_FN3), KC_LGUI, KC_LALT, KC_SPC, MO(_FN1), KC_TAB, KC_DEL, KC_ENT, KC_SPC, KC_BSPC, KC_LALT, KC_LGUI, MO(_FN3), KC_INS },
},
/* FN1
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | Prev | Play | Next | F7 | F8 | F9 | F10 | F11 | F12 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | @ | ~ | | ´ | ` | | | | \ | { | } | + | * | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | " | ' | | | | | | | | | [ | ] | ! | ? | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | ° | ^ | | | | | | | # | < | > | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_FN1] = {
{ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MPRV, KC_MPLY, KC_MNXT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
{ ________, DE_AT, DE_TILD, DE_EURO, DE_ACUT, DE_GRV, ________, ___xx___, ________, DE_BSLS, DE_LCBR, DE_RCBR, DE_PLUS, DE_ASTR, ___xx___ },
{ ________, DE_DQOT, DE_QUOT, UC(L''), UC(L''), UC(L''), ________, ________, ________, DE_PIPE, DE_LBRC, DE_RBRC, DE_EXLM, DE_QST, ________ },
{ ________, DE_RING, DE_CIRC, UC(L''), UC(L''), UC(L''), ________, ________, ________, DE_HASH, DE_LESS, DE_MORE, UC(L''), UC(L''), ________ },
{ ___xx___, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________ },
},
/* FN2
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | % | ( | ) | P/ | P* | P- | Print | Scroll | Pause | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | Mute | Vol- | Vol+ | Bspc | P7 | P8 | P9 | P+ | WH_U | MS_U | WH_D | × | ÷ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | App | ACL0 | ACL1 | ACL2 | Space | P4 | P5 | P6 | WH_L | MS_L | MS_D | MS_R | WH_R | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | Prev | Play | Next | Tab | P1 | P2 | P3 | PEnter | BTN1 | BTN2 | BTN3 | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Fn2 | | | | | PEnter | P0 | . : | P, | BTN1 | BTN2 | BTN3 | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_FN2] = {
{ ___xx___, ___xx___, ___xx___, ___xx___, DE_PERC, DE_LPRN, DE_RPRN, KC_PSLS, KC_PAST, KC_PMNS, KC_PSCR, KC_LSCR, KC_PAUS, UC(L''), ___xx___ },
{ ________, ___xx___, KC_MUTE, KC_VOLD, KC_VOLU, KC_BSPC, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_WH_U, KC_MS_U, KC_WH_D, UC(L'×'), UC(L'÷') },
{ ________, KC_APP, KC_ACL2, KC_ACL1, KC_ACL0, KC_SPC, KC_P4, KC_P5, KC_P6, KC_WH_L, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_R, ________ },
{ ________, ___xx___, KC_MPRV, KC_MPLY, KC_MNXT, KC_TAB, KC_P1, KC_P2, KC_P3, KC_PENT, KC_BTN1, KC_BTN2, KC_BTN3, UC(L''), ________ },
{ MO(_FN2), ________, ________, ________, ________, KC_PENT, KC_P0, DE_DOT, KC_PDOT, KC_BTN1, KC_BTN2, KC_BTN3, ________, ________, ________ },
},
/* FN3
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | F13 | F14 | F15 | F16 | F17 | F18 | U LNX | U WIN | U MAC | F19 | F20 | F21 | F22 | F23 | F24 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | QWERTZ | QWERTY | | NKRO | ThinSp | L TOG | L MP | L MOD | | Pg Up | Up | Pg Dn | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | NaNbSp | | | | GAMING | L HUI | L SAI | L VAI | Home | Left | Down | Right | End | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | » | « | | L HUD | L SAD | L VAD | FigSp | | | | NbHyph | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | Reset | | NbSp | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_FN3] = {
{ KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, UNI_LNX, UNI_WIN, UNI_MAC, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24 },
{ ________, QWERTZ, QWERTY, ___xx___, NKRO_TG, UC(L''), RGB_TOG, RGB_M_P, RGB_MOD, ___xx___, KC_PGUP, KC_UP, KC_PGDN, ___xx___, ___xx___ },
{ ________, UC(L''), ___xx___, UC(L''), UC(L''), GAMING, RGB_HUI, RGB_SAI, RGB_VAI, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_END, ________ },
{ ________, ___xx___, ___xx___, UC(L'»'), UC(L'«'), ___xx___, RGB_HUD, RGB_SAD, RGB_VAD, UC(L''), ___xx___, ___xx___, ___xx___, UC(L''), ________ },
{ ___xx___, ________, ________, ________, ________, ________, ________, RESET, ________, UC(L''), ________, ________, ________, ________, ________ },
},
};
void matrix_init_user(){
set_unicode_input_mode(UC_LNX);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case QWERTZ:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWZ);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWY);
}
return false;
break;
case GAMING:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAM);
}
return false;
break;
case UNI_LNX:
set_unicode_input_mode(UC_LNX);
return false;
break;
case UNI_WIN:
set_unicode_input_mode(UC_WINC);
return false;
break;
case UNI_MAC:
set_unicode_input_mode(UC_OSX);
return false;
break;
}
return true;
}

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# XD75 keymap
This keymap has three base layers (QWERTZ, QWERTY, Gaming) and three function layers (Fn1, Fn2, Fn3).
QWERTY is identical to QWERTZ except `z` and `y` are swapped.
Gaming is a modified QWERTY layer for left-hand usage.
The function layers contain:
* Symbols (standard and Unicode)
* Unicode input mode switches
* Numpad
* Function keys
* Media, mouse, LED control
* Non-breaking characters

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODEMAP_ENABLE = no # This allows sending unicode symbols using X(<unicode>) in your keymap.
UNICODE_ENABLE = yes # Unicode
UCIS_ENABLE = no # Keep in mind that not all will work (See WinCompose for details on Windows).
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif