[Keymap] Corne keyap with tap dance Swedish support (#6857)
* Adding profile for Corne with tap dance Swedish support. * Remove extern keymap_config_t keymap_config as no longer needed * Changed to use tap_code over register_code * Removed persistent_default_layer_set * Moved macros to hvp user space ink tap dance code * Removed not used functions * Moved to an ifbased include statement * Removed not needed characters
This commit is contained in:
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50
keyboards/crkbd/keymaps/hvp/config.h
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50
keyboards/crkbd/keymaps/hvp/config.h
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#define SSD1306OLED
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#define USE_SERIAL_PD2
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//#define TAPPING_FORCE_HOLD
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//#define TAPPING_TERM 100
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#define TAPPING_TERM 150
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#define PERMISSIVE_HOLD
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#define IGNORE_MOD_TAP_INTERRUPT
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#ifdef RGBLIGHT_ENABLE
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# undef RGBLED_NUM
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# define RGBLIGHT_ANIMATIONS
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# define RGBLED_NUM 27
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# define RGBLIGHT_LIMIT_VAL 120
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# define RGBLIGHT_HUE_STEP 10
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# define RGBLIGHT_SAT_STEP 17
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# define RGBLIGHT_VAL_STEP 17
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#endif
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183
keyboards/crkbd/keymaps/hvp/keymap.c
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183
keyboards/crkbd/keymaps/hvp/keymap.c
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#include QMK_KEYBOARD_H
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#include "hvp.c"
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 3
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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ADJUST
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT( \
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//,-----------------------------------------. ,-----------------------------------------.
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_BSPC,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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LT(_ADJUST, KC_ESC), KC_A, KC_S, KC_D, LT(_RAISE,KC_F), MT(MOD_LCTL,KC_G), KC_H, KC_J, KC_K, KC_L,TD(TD1),TD(TD2),\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM,KC_DOT,TD(TD3),KC_SFTENT,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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KC_LGUI, LOWER,MT(MOD_LSFT, KC_SPC), LT(_RAISE,KC_ENT), RAISE,KC_LALT \
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//`--------------------' `--------------------'
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),
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[_RAISE] = LAYOUT( \
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//,-----------------------------------------. ,-----------------------------------------.
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KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_BSPC,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT,KC_NO, KC_DEL,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_NO, KC_NO,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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KC_LGUI, LOWER,MT(MOD_LSFT, KC_SPC), LT(_RAISE,KC_ENT), RAISE,KC_LALT \
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//`--------------------' `--------------------'
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),
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[_LOWER] = LAYOUT( \
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//,-----------------------------------------. ,-----------------------------------------.
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KC_TAB,KC_EXLM,KC_AT,KC_HASH,KC_DLR,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_BSPC,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MINS,KC_EQL,KC_LCBR,KC_RCBR,KC_PIPE,KC_GRV,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_UNDS,KC_PLUS,KC_LBRC,KC_RBRC,KC_BSLS,KC_TILD,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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KC_LGUI, LOWER,MT(MOD_LSFT, KC_SPC), LT(_RAISE,KC_ENT), RAISE,KC_LALT \
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//`--------------------' `--------------------'
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),
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[_ADJUST] = LAYOUT( \
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//,-----------------------------------------. ,-----------------------------------------.
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KC_F1,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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RESET,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO, KC_MPLY, KC_MNXT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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KC_LGUI, LOWER,MT(MOD_LSFT, KC_SPC), LT(_RAISE,KC_ENT), RAISE,KC_LALT \
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//`--------------------' `--------------------'
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)
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};
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int RGB_current_mode;
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// Setting ADJUST layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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// When add source files to SRC in rules.mk, you can use functions.
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const char *read_layer_state(void);
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const char *read_logo(void);
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void set_keylog(uint16_t keycode, keyrecord_t *record);
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const char *read_keylog(void);
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const char *read_keylogs(void);
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// const char *read_mode_icon(bool swap);
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// const char *read_host_led_state(void);
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// void set_timelog(void);
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// const char *read_timelog(void);
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void matrix_scan_user(void) {
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iota_gfx_task();
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}
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void matrix_render_user(struct CharacterMatrix *matrix) {
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if (is_master) {
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// If you want to change the display of OLED, you need to change here
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matrix_write_ln(matrix, read_layer_state());
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matrix_write_ln(matrix, read_keylog());
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//matrix_write_ln(matrix, read_keylogs());
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//matrix_write_ln(matrix, read_mode_icon(keymap_config.swap_lalt_lgui));
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//matrix_write_ln(matrix, read_host_led_state());
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//matrix_write_ln(matrix, read_timelog());
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} else {
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matrix_write(matrix, read_logo());
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}
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}
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void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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matrix_clear(&matrix);
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matrix_render_user(&matrix);
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matrix_update(&display, &matrix);
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}
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#endif//SSD1306OLED
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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#ifdef SSD1306OLED
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set_keylog(keycode, record);
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#endif
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// set_timelog();
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}
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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5
keyboards/crkbd/keymaps/hvp/readme.md
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keyboards/crkbd/keymaps/hvp/readme.md
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Keymap to be used with Eurkey for easy access to swedish characters on first layer.
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Links:
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- https://eurkey.steffen.bruentjen.eu/
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14
keyboards/crkbd/keymaps/hvp/rules.mk
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keyboards/crkbd/keymaps/hvp/rules.mk
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# If you want to change the display of OLED, you need to change here
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SRC += ./lib/glcdfont.c \
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./lib/rgb_state_reader.c \
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./lib/layer_state_reader.c \
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./lib/logo_reader.c \
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./lib/keylogger.c \
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# ./lib/mode_icon_reader.c \
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# ./lib/host_led_state_reader.c \
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# ./lib/timelogger.c \
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TAP_DANCE_ENABLE = yes
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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# LOCAL_GLCDFONT = yes
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users/hvp/hvp.c
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users/hvp/hvp.c
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#include "hvp.h"
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users/hvp/hvp.h
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users/hvp/hvp.h
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#pragma once
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#ifdef TAP_DANCE_ENABLE
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# include "tap_dances.h"
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#endif
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#include "quantum.h"
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users/hvp/readme.md
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users/hvp/readme.md
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Personal user space for hvpcode / cablegore at discord
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users/hvp/rules.mk
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4
users/hvp/rules.mk
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SRC += hvp.c
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ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
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SRC += tap_dances.c
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endif
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users/hvp/tap_dances.c
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users/hvp/tap_dances.c
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#include "tap_dances.h"
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// Tap dance function for enable swedish characters on first layer. Unregister to not let tap bleed over to next keypress.
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// Tap dance 1
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void dance_1_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code(KC_SCLN);
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} else {
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register_code(KC_RALT);
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register_code(KC_O);
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unregister_code(KC_RALT);
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unregister_code(KC_O);
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}
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}
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void dance_1_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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unregister_code(KC_SCLN);
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} else {
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unregister_code(KC_RALT);
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unregister_code(KC_O);
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}
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}
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// Tap dance 2
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void dance_2_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code(KC_QUOT);
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} else {
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register_code(KC_RALT);
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register_code(KC_A);
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unregister_code(KC_RALT);
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unregister_code(KC_A);
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}
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}
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void dance_2_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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unregister_code(KC_QUOT);
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} else {
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unregister_code(KC_RALT);
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unregister_code(KC_A);
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}
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}
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// Tap dance 3
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void dance_3_finished(qk_tap_dance_state_t *state, void *user_data) {
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// if (state->count == 2)
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if (state->count == 2) {
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tap_code(KC_SLSH);
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} else {
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register_code(KC_RALT);
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register_code(KC_W);
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unregister_code(KC_RALT);
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unregister_code(KC_W);
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}
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}
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void dance_3_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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unregister_code(KC_SLSH);
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} else {
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unregister_code(KC_RALT);
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unregister_code(KC_W);
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}
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}
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// Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// simple tap dance
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[TD1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_1_finished, dance_1_reset),
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[TD2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_2_finished, dance_2_reset),
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[TD3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_3_finished, dance_3_reset)};
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10
users/hvp/tap_dances.h
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users/hvp/tap_dances.h
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#pragma once
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#include "hvp.h"
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// Tap Dance Declarations
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enum tapdance_id
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{
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TD1 = 0,
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TD2,
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TD3
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};
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