[Keyboard] add shk9 macropad (#11505)
* added shk9 macropad * updated readme * removed json file * updated config * removed commented config * fixed website address * added bootloader mode info to readme * remove midi enable rule * fixed comment * fixed default keymap * changed layout to ortho * fixed typo * fixed broken layout * pr changes * added keymap spacing
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keyboards/shk9/config.h
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keyboards/shk9/config.h
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/*
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Copyright 2020 Sam Hudson
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x5348
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#define PRODUCT_ID 0x4B39
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Superhuman
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#define PRODUCT SHK9
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/* key matrix size */
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#define MATRIX_ROWS 3
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#define MATRIX_COLS 3
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/* Keyboard Matrix Assignments */
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#define MATRIX_ROW_PINS { B0, B1, B2 }
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#define MATRIX_COL_PINS { B3, B4, B5 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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23
keyboards/shk9/info.json
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keyboards/shk9/info.json
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{
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"keyboard_name": "SHK9",
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"url": "http://superhuman.website",
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"maintainer": "Sam Hudson",
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"width": 3,
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"height": 3,
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"lighting": "none",
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"layouts": {
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"LAYOUT_ortho_3x3": {
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"layout": [
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{"label":"7", "x":0, "y":0},
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{"label":"8", "x":1, "y":0},
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{"label":"9", "x":2, "y":0},
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{"label":"4", "x":0, "y":1},
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{"label":"5", "x":1, "y":1},
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{"label":"6", "x":2, "y":1},
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{"label":"1", "x":0, "y":2},
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{"label":"2", "x":1, "y":2},
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{"label":"3", "x":2, "y":2}
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]
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}
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}
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}
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keyboards/shk9/keymaps/default/keymap.c
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keyboards/shk9/keymaps/default/keymap.c
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/* Copyright 2020 Sam Hudson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_3x3( /* Base */
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KC_1, KC_2, KC_3,
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KC_4, KC_5, KC_6,
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KC_7, KC_8, KC_9
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)
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};
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keyboards/shk9/keymaps/via/keymap.c
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keyboards/shk9/keymaps/via/keymap.c
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/* Copyright 2020 Sam Hudson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_3x3( /* Base */
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KC_1, KC_2, KC_3,
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KC_4, KC_5, KC_6,
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KC_7, KC_8, KC_9
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),
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[1] = LAYOUT_ortho_3x3(
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_______, _______, _______,
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_______, _______, _______,
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_______, _______, _______
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),
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[2] = LAYOUT_ortho_3x3(
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_______, _______, _______,
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_______, _______, _______,
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_______, _______, _______
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),
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[3] = LAYOUT_ortho_3x3(
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_______, _______, _______,
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_______, _______, _______,
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_______, _______, _______
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),
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};
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keyboards/shk9/keymaps/via/rules.mk
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keyboards/shk9/keymaps/via/rules.mk
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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keyboards/shk9/readme.md
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keyboards/shk9/readme.md
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# shk9
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![shk9](https://i.imgur.com/FluRgiHl.jpg)
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The SHK9 is a tiny 3x3 macropad! Fully configurable with via.
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* Keyboard Maintainer: [Sam Hudson](https://github.com/samsamm777)
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* Hardware Supported: SHK9 PCB (ATmega32u4)
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* Hardware Availability: http://superhuman.website
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Make example for this keyboard (after setting up your build environment):
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make shk9:default
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Flashing example for this keyboard:
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make shk9:default:flash
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## Bootloader Mode
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To reset the board into bootloader mode, remove the pcb from the case buy removing keycaps, and unscrewing the 3 screws. Then (while plugged in) press the switch on the underside of the PCB for a few seconds. The board is now in bootloader mode.
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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keyboards/shk9/rules.mk
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keyboards/shk9/rules.mk
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = yes # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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BLUETOOTH_ENABLE = no # Enable Bluetooth
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AUDIO_ENABLE = no # Audio output
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LAYOUTS = ortho_3x3
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keyboards/shk9/shk9.c
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keyboards/shk9/shk9.c
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/* Copyright 2020 Sam Hudson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "shk9.h"
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keyboards/shk9/shk9.h
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keyboards/shk9/shk9.h
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/* Copyright 2020 Sam Hudson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_ortho_3x3( \
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K00, K01, K02, \
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K10, K11, K12, \
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K20, K21, K22 \
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) { \
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{ K00, K01, K02 }, \
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{ K10, K11, K12 }, \
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{ K20, K21, K22 } \
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}
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