[Keyboard] Add kudox game rev2 (#8529)
* Add Kudox Game rev2. * Add the keymap of Kudox Game a layer for regulating RGB. * Modified rgblight_init when RGBLIGHT_ENABLE=no. * Remove invalid codes. * Modified *init* function right intention of framework.
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@ -18,8 +18,8 @@
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{"label":"E", "x":3.75, "y":1},
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{"label":"E", "x":3.75, "y":1},
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{"label":"R", "x":4.75, "y":1},
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{"label":"R", "x":4.75, "y":1},
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{"label":"T", "x":5.75, "y":1},
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{"label":"T", "x":5.75, "y":1},
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{"label":"GUI", "x":0, "y":2},
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{"label":"Ctrl-C", "x":0, "y":2},
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{"label":"Alt", "x":1, "y":2},
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{"label":"Ctrl-V", "x":1, "y":2},
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{"label":"A", "x":2, "y":2},
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{"label":"A", "x":2, "y":2},
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{"label":"S", "x":3, "y":2},
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{"label":"S", "x":3, "y":2},
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{"label":"D", "x":4, "y":2},
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{"label":"D", "x":4, "y":2},
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@ -6,20 +6,26 @@
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// entirely and just use numbers.
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _QWERTY 0
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#define _SYMB 1
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#define _SYMB 1
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#define _LIGHT 2
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// Shortcut to make keymap more readable
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// Shortcut to make keymap more readable
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#define SYM_L MO(_SYMB)
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#define SYM_L MO(_SYMB)
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#define KC_ALEN LALT_T(KC_ENT)
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#define KC_ALEN LALT_T(KC_ENT)
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#define ES_LIGH LT(_LIGHT, KC_ESC)
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#define CT_COPY LCTL(KC_C)
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#define CT_PASTE LCTL(KC_V)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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[_QWERTY] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐
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//┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
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ES_LIGH ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
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//└────────┼────────┼────────┼────────┼────────┼────────┤
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//└────────┼────────┼────────┼────────┼────────┼────────┤
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KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
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KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
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CT_COPY ,CT_PASTE,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
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KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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@ -35,10 +41,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
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_______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
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_______ ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN ,
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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_______ ,_______ ,_______
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_______ ,_______ ,_______
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//└────────┘ └────────┴────────┘
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//└────────┘ └────────┴────────┘
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),
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[_LIGHT] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐
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_______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,
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//└────────┼────────┼────────┼────────┼────────┼────────┤
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RGB_M_P ,RGB_M_SW,RGB_M_X ,RGB_M_B ,RGB_VAD ,
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//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,_______ ,RGB_M_SN,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
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_______ ,RGB_M_T ,XXXXXXX ,RGB_VAI ,RGB_VAD ,
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//├────────┼────────┘ └────────┴────────┼────────┼────────┐
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_______ ,RGB_MOD ,RGB_TOG
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//└────────┘ └────────┴────────┘
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)
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)
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};
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};
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// Runs just one time when the keyboard initializes.
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#ifdef RGBLIGHT_ENABLE
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void keyboard_post_init_user(void) {
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rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
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};
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#endif
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@ -19,5 +19,8 @@
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#ifdef KEYBOARD_kudox_game_rev1
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#ifdef KEYBOARD_kudox_game_rev1
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#include "rev1.h"
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#include "rev1.h"
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#endif
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#endif
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#ifdef KEYBOARD_kudox_game_rev2
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#include "rev2.h"
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#endif
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#include "quantum.h"
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#include "quantum.h"
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@ -9,18 +9,18 @@
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</p>
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</p>
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- Keyboard Maintainer: [Kumao Kobo](https://github.com/kumaokobo)
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- Keyboard Maintainer: [Kumao Kobo](https://github.com/kumaokobo)
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- Hardware Supported: Kudox Game PCB rev1.0 w/ Pro Micro
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- Hardware Supported: Kudox Game PCB rev1.0 rev2.0 w/ Pro Micro
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Make example for this keyboard (after setting up your build environment):
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Make example for this keyboard (after setting up your build environment):
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```sh
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```sh
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make kudox_game/rev1:default
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make kudox_game/rev2:default
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```
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```
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Example of flashing this keyboard:
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Example of flashing this keyboard:
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```sh
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```sh
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make kudox_game/rev1:default:avrdude
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make kudox_game/rev2:default:avrdude
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```
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```
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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91
keyboards/kudox_game/rev2/config.h
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91
keyboards/kudox_game/rev2/config.h
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/*
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Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x9696
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#define DEVICE_VER 0x0200
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#define MANUFACTURER Kumao Kobo
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#define PRODUCT The Kudox Game Keyboard
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#define DESCRIPTION Custom keyboard for playing game
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 7
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// wiring of each half
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#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
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// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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// #define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* serial.c configuration for split keyboard */
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#define SOFT_SERIAL_PIN D0
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D3
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#undef RGBLED_NUM
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#define RGBLED_NUM 7 // Number of LEDs
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#define MOUSEKEY_INTERVAL 20
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#define MOUSEKEY_DELAY 0
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#define MOUSEKEY_TIME_TO_MAX 60
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#define MOUSEKEY_MAX_SPEED 7
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#define MOUSEKEY_WHEEL_DELAY 0
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1
keyboards/kudox_game/rev2/rev2.c
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1
keyboards/kudox_game/rev2/rev2.c
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#include "kudox_game.h"
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keyboards/kudox_game/rev2/rev2.h
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keyboards/kudox_game/rev2/rev2.h
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#pragma once
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#include "../kudox_game.h"
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#include "quantum.h"
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, \
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k11, k12, k13, k14, k15, \
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k20, k21, k22, k23, k24, k25, k26, \
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k30, k31, k34, k35, k36, \
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k40, k45, k46 \
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) \
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{ \
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{ k00, k01, k02, k03, k04, k05, KC_NO }, \
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{ KC_NO, k11, k12, k13, k14, k15, KC_NO }, \
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{ k20, k21, k22, k23, k24, k25, k26 }, \
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{ k30, k31, KC_NO, KC_NO, k34, k35, k36 }, \
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{ k40, KC_NO, KC_NO, KC_NO, KC_NO, k45, k46 } \
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}
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1
keyboards/kudox_game/rev2/rules.mk
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1
keyboards/kudox_game/rev2/rules.mk
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RGBLIGHT_ENABLE = yes
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@ -31,4 +31,4 @@ AUDIO_ENABLE = no # Audio output on port C6
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FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
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FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
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DEFAULT_FOLDER = kudox_game/rev1
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DEFAULT_FOLDER = kudox_game/rev2
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