Keymap for random key presses for the scrabblepad (#4356)
* Random key presses for scrabblepad * Fix keymap code comments * Remove unused methods as per code review
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keyboards/scrabblepad/keymaps/random/keymap.c
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keyboards/scrabblepad/keymaps/random/keymap.c
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#include "scrabblepad.h"
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#include <stdlib.h>
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static uint16_t keystroke;
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static bool shift_pressed;
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static int lower = (int) KC_A;
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static int upper = (int) KC_Z;
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uint16_t random_keycode(void) {
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return lower + (rand() % (upper - lower + 1));
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};
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enum custom_keycodes {
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RND_KEY = SAFE_RANGE
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch(keycode) {
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case RND_KEY:
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if (record->event.pressed) {
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keystroke = random_keycode();
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if (rand() % 2 > 0) {
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shift_pressed = 1;
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register_code(KC_LSHIFT);
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}
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register_code(keystroke);
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} else {
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if (shift_pressed > 0) {
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unregister_code(KC_LSHIFT);
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}
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unregister_code(keystroke);
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}
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return false;
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default:
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return true;
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}
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return true;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT( /* Base */
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RESET, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, \
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RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY, RND_KEY
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),
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};
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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void led_set_user(uint8_t usb_led) {
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}
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5
keyboards/scrabblepad/keymaps/random/readme.md
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5
keyboards/scrabblepad/keymaps/random/readme.md
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# Scrabblepad keymap with every key press random
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Every key produces a random key press, except the middle key, which is reserved for resetting the board.
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The random key press is selected between KC_A and KC_Z keycodes.
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