Addkeymap/tada fakb (#2830)

* edited keymap and fitted for tada68

* edited rules to make mouse work

* filled config.h to make mouse cursor move more smooth

* added descriptive readme
This commit is contained in:
krasmaralde 2018-04-28 17:10:30 +02:00 committed by Drashna Jaelre
parent 5dc60c06a9
commit 3d6119856a
4 changed files with 123 additions and 0 deletions

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#define MOUSEKEY_DELAY 0
#define MOUSEKEY_INTERVAL 4
#define MOUSEKEY_MAX_SPEED 5
#define MOUSEKEY_TIME_TO_MAX 77
#define MOUSEKEY_WHEEL_MAX_SPEED 8
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40

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#include "tada68.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define LCTL_MA LCTL_T(KC_UP)
#define LSFT_MA LSFT_T(KC_DOWN)
#define RSFT_MA SFT_T(KC_UP)
#define TABS_MA LT(1,KC_TAB)
#define SPCE_MA LT(2,KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_ANSI(
KC_GESC,KC_1 ,KC_2 ,KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NUBS,\
TABS_MA,KC_Q ,KC_W ,KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC,_______,\
LCTL_MA,KC_A ,KC_S ,KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT ,_______,\
LSFT_MA,KC_Z ,KC_X ,KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, RSFT_MA,MO(1) ,_______,\
KC_LCTL,KC_LALT,KC_LGUI, SPCE_MA, KC_RGUI,KC_RALT,_______,_______,_______,_______),
[1] = KEYMAP_ANSI(
KC_PSCR,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_INS ,_______,\
_______,_______,_______,KC_PGUP,KC_PGDN,KC_HOME,KC_END ,KC_PGDN,KC_PGUP,_______,_______,_______,_______,KC_DEL ,_______,\
KC_CAPS,KC_NUBS,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,_______,_______, _______,_______,\
_______,_______,BL_TOGG,BL_INC ,BL_DEC ,_______,_______,KC_VOLD,KC_VOLU,KC_MUTE,_______, _______,_______,_______,\
_______,_______,_______, _______, _______,_______,_______,_______,_______,_______),
[2] = KEYMAP_ANSI(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
KC_BTN5,KC_BTN4,KC_BTN3,KC_BTN2,KC_BTN1,KC_HOME,KC_END ,_______,_______,_______,_______,_______,_______,_______,_______,\
_______,_______,KC_WH_L,KC_WH_U,KC_WH_D,KC_WH_R,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R,_______,_______, _______,_______,\
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,\
_______,_______,_______, _______, _______,_______,_______,_______,_______,_______),
};

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# FabulousAnomalyKeyBoard
This layout features an efficient layout for people without
a mouse.
## layers
Layer Base: complete basic keyboard
Layer Fn-Tab: F1-F12, Arrow Keys, Home, End, Backlight, Media
Layer Fn-Space: mouse keys in a vim like manner
For detailed info check out keymap.c
## the CTRL key
It is where you would suspect CAPSLOCK to be.
WHO NEEDS CAPSLOCK ANYWAYS?
For those rare cases you need to shout at somebody in a comment
section you can still do a capslock by using TAB+CTRL
## SUPER key
There are two super keys. They are next to the space bar.
The intention is easing the use of tiling window mangers
## emergency mouse
Without a mouse you will find yourself in a situation where all
your tiling goodness will just not be able to click onto that
"close ads" button.
This keymap integrates a basic mouse pointer directly into the keyboard.
Mouse is accessible via holding SPACE and tapping keys:
```
SPACE+
h Move cursor left
j Move cursor down
k Move cursor up
l Move cursor right
w Middle Mouse Click
r Right click
e Left click
s Scroll wheel left
d Scroll wheel down
f Scroll wheel up
g Scroll wheel right
```
## shell focused
Working in a shell the up and down arrow keys are often needed to
look at old commands or reuse some.
When held, the left ctrl and left shift will act as expected,
but when tapped they will become UP and DOWN arrow-keys.
## krautfriend
The keys <|> are accessible even without a 102nd key

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif