ensure there's a recording to play before playing; also enables the LGUI button to play a tone
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@ -6,6 +6,7 @@ int offset = 7;
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// music sequencer
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static bool music_sequence_recording = false;
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static bool music_sequence_recorded = false;
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static bool music_sequence_playing = false;
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static float music_sequence[16] = {0};
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static uint8_t music_sequence_count = 0;
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@ -77,6 +78,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
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if (keycode == KC_LCTL && record->event.pressed) { // Start recording
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stop_all_notes();
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music_sequence_recording = true;
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music_sequence_recorded = false;
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music_sequence_playing = false;
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music_sequence_count = 0;
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return false;
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@ -84,12 +86,15 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
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if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
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stop_all_notes();
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if (music_sequence_recording) { // was recording
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music_sequence_recorded = true;
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}
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music_sequence_recording = false;
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music_sequence_playing = false;
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return false;
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}
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if (keycode == KC_LGUI && record->event.pressed) { // Start playing
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if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
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stop_all_notes();
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music_sequence_recording = false;
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music_sequence_playing = true;
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