[Keyboard] uranuma (#8343)

* uranuma

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/rules.mk

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/uranuma.h

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/keymaps/default/keymap.c

* 20200316change
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yohewi 2020-03-19 04:09:53 +09:00 committed by GitHub
parent fe3e5cba69
commit 3f19117124
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keyboards/uranuma/config.h Normal file
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#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x112D
#define DEVICE_VER 0x0001
#define MANUFACTURER yohewi
#define PRODUCT UraNuma
#define DESCRIPTION Series of numa
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 10
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6, D2, D4 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "Uranuma",
"url": "",
"maintainer": "yohewi",
"width": 13,
"height": 5.7,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"k00", "x":0 , "y":0.62},
{"label":"k01", "x":1 , "y":0.36},
{"label":"k02", "x":2 , "y":0},
{"label":"k03", "x":3 , "y":0.09},
{"label":"k04", "x":4 , "y":0.70},
{"label":"k05", "x":8 , "y":0.70},
{"label":"k06", "x":9 , "y":0.09},
{"label":"k07", "x":10, "y":0},
{"label":"k08", "x":11, "y":0.36},
{"label":"k09", "x":12, "y":0.62},
{"label":"k10", "x":0 , "y":1.62},
{"label":"k11", "x":1 , "y":1.36},
{"label":"k12", "x":2 , "y":1},
{"label":"k13", "x":3 , "y":1.09},
{"label":"k14", "x":4 , "y":1.70},
{"label":"k15", "x":8 , "y":1.70},
{"label":"k16", "x":9 , "y":1.09},
{"label":"k17", "x":10, "y":1},
{"label":"k18", "x":11, "y":1.36},
{"label":"k19", "x":12, "y":1.62},
{"label":"k20", "x":0 , "y":2.62},
{"label":"k21", "x":1 , "y":2.36},
{"label":"k22", "x":2 , "y":2},
{"label":"k23", "x":3 , "y":2.09},
{"label":"k24", "x":4 , "y":2.70},
{"label":"k25", "x":8 , "y":2.70},
{"label":"k26", "x":9 , "y":2.09},
{"label":"k27", "x":10, "y":2},
{"label":"k28", "x":11, "y":2.36},
{"label":"k29", "x":12, "y":2.62},
{"label":"k30", "x":0 , "y":3.62},
{"label":"k31", "x":1 , "y":3.36},
{"label":"k32", "x":2 , "y":3},
{"label":"k33", "x":3 , "y":3.09},
{"label":"k34", "x":4 , "y":3.70},
{"label":"k44", "x":5, "y":2.44, "h":2},
{"label":"k45", "x":7, "y":2.44, "h":2},
{"label":"k35", "x":8 , "y":3.70},
{"label":"k36", "x":9 , "y":3.09},
{"label":"k37", "x":10, "y":3},
{"label":"k38", "x":11, "y":3.36},
{"label":"k39", "x":12, "y":3.62},
{"label":"k40", "x":0, "y":4.70, "w":1.5},
{"label":"k41", "x":1.5, "y":4.70},
{"label":"k48", "x":10.5, "y":4.70},
{"label":"k49", "x":11.5, "y":4.70, "w":1.5}
]
}
}
}

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#include QMK_KEYBOARD_H
enum layer_number {
_BASE,
_LOWER,
_RAISE,
};
enum custom_keycodes {
KANJI = SAFE_RANGE,
};
// Layer Mode aliases
#define KC_ZSFT LSFT_T(KC_Z)
#define KC_MNSF LSFT_T(KC_MINS)
#define KC_ESCT LCTL_T(KC_ESC)
#define KC_TBAL LALT_T(KC_TAB)
#define ALT_GRV LALT(KC_GRV)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//.--------------------------------------------. .--------------------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSLS,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_ZSFT, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_MNSF,
//|--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------|
KC_ESCT, KC_TBAL, KC_PSCR, KC_LALT, KC_SPC, KC_BSPC, KC_ENT, KC_ENT, ALT_GRV, KC_SLSH, KC_BSLS, KC_RBRC,
//|--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------|
KC_LSFT, LOWER, RAISE, KC_RCTL
//'-----------------' '-----------------'
),
[_LOWER] = LAYOUT(
//.--------------------------------------------. .--------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCLN, KC_UP, KC_EQL,
//|--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------|
KC_ESCT, KC_TBAL, KC_LGUI, KC_ENT, KC_BSPC, KC_SPC, KC_ENT, KC_LALT, KANJI, KC_LEFT, KC_DOWN, KC_RGHT,
//|--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------|
KC_LSFT, LOWER, RAISE, KC_RCTL
//'-----------------' '-----------------'
),
[_RAISE] = LAYOUT(
//.--------------------------------------------. .--------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_F11, KC_F12, XXXXXXX, KANJI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, KC_RO,
//|--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------|
KC_ESCT, KC_TBAL, KC_LGUI, LOWER, KC_BSPC, KC_SPC, KC_ENT, KC_ENT, KANJI, KC_LEFT, KC_DOWN, KC_RGHT,
//|--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------|
KC_RSFT, LOWER, RAISE, KC_RCTL
//'-----------------' '-----------------'
),
};

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# uranuma
It is a keyboard to input using fingers and palms.
* Keyboard Maintainer: yohewi(yohewi@gmail.com)
* Hardware Supported: UraNuma PCB
* Github [github.com/yohewi](https://github.com/yohewi)
* Hardware Availability: PCB, [Booth Shop](https://rt421.booth.pm/)
Make example for this keyboard (after setting up your build environment):
make uranuma:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
#COMBO_ENABLE = yes
#SRC += .nicola.c \

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#include "uranuma.h"

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#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
k30, k31, k32, k33, k34, k44, k45, k35, k36, k37, k38, k39, \
k40, k41, k48, k49 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
{ k40, k41, KC_NO, KC_NO, k44, k45, KC_NO, KC_NO, k48, k49 } \
}